You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Above Engine - an OpenGL 2D engine with useful tooling and architecture with a focus on optimization for easily rendering great amounts of sprites without performance hiccups.
A raytracer implemented using CUDA (GPU). This enhances each render pass dramatically. Implemented from "Raytracing in one weekend" book, but adapted for Nvidia GPUs.
A 3D model visualization system that implements a hierarchy system for each model transformation, lighting and sutherland-hodgman polygon clipping algorithm. Everything is deeply commented so it ca…
A twin of my irl room, with a physics based car that you can control using rapier based physics. This is one of the only examples out there on how to use "Rapier" in React for car-based simulations.
Second version of my yet-unnamed game engine. Can support 3D and 2D. Implements Bullet Physics for 3D and Box2D for 2D development. This engine is highly commented and valuable as a learning tool. …
C++
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page
or contact support.