I build scalable, maintainable gameplay systems using Unity & C#, with a strong focus on clean architecture (MVC, state machines, modular design).
I focus on building systems, not just features.
- Break problems into modular components
- Use patterns like MVC & state machines
- Prioritize scalability and maintainability
- 🎮 Unity (2D/3D)
- 💻 C#
- 🧠 Game Architecture (MVC, State Machines)
- ⚙️ Git & Version Control
- Improving game architecture designs
- Exploring advanced gameplay systems
- Learning Web Development
“I don’t just build games—I design systems that make them scalable.”

