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* The consoles code is not public. If you are a registered developer with Microsoft/Nintendo/Sony you can contact us to get access.
The "Targetname" can be provided to kmake via the --target (or -t) option. If no target is provided kmake will default to the host platform. If a different graphics backend than the default is desired it can be similarly passed (in lowercase) via the --graphics (or -g) flag.
For example to generate an Emscripten project with the WebGPU backend use ./Kore/make -t emscripten -g webgpu