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Adds the Sprite Sheet Generator workflow to the Nano Banana Pro page, in all four languages.
The
templates-sprite_sheettemplate turns one character sprite into four 4-frame pixel art animations (idle, walk, jump, attack): the model generates each animation as a 2x2 grid sprite sheet on a chroma-key green background, then the workflow crops the grid into individual frames and composites a looping animation from them. The template had no coverage anywhere in the docs.Changed files
tutorials/partner-nodes/google/nano-banana-pro.mdxzh/tutorials/partner-nodes/google/nano-banana-pro.mdxja/tutorials/partner-nodes/google/nano-banana-pro.mdxko/tutorials/partner-nodes/google/nano-banana-pro.mdxEach file gets one new
## Sprite sheet generator workflowsection: a short description of what the workflow produces, the Cloud and Download cards, the preview video, the two example input files as download cards, and a note that the workflow calls the model four times at 2K.Verification
workflow_templates/templates/templates-sprite_sheet.jsononorigin/main(fourGeminiImage2Nodecalls with attack/jump/idle/walk prompts, 2x2 grid on a chroma-key green background,LoadImagenodes 1 and 76, crop/composite/animation subgraphs)GeminiImage2Nodedisplay name isNano Banana Pro (Google Gemini Image)incomfy_api_nodes/nodes_gemini.py, which is why the section lives on this pagedocs.jsonis unchanged; the download card points users at the existing "Sprite Sheet Generator" library entry@lin-bot23