CodeToCAD accelerates mechanical and electrical CAD design, simulations/FEA, controls software and MCU firmware by giving you one language to define your design — your script is federated to the modeling or design application automatically.
pip install codetocadcodetocad init cupThis creates a cup/ folder with a cup.py file and opens an interactive
menu to create parts and sketches, transform, boolean, shell, constrain and
export them. Every action updates generated python part files (for example
cup_cylinder.py), so the CLI extends to the full functionality of the
CodeToCAD classes.
Run a script:
codetocad path/to/script.pyimport codetocad
body = codetocad.cylinder(radius="2cm", height="5cm")
body.shell(thickness="5mm")
body.set_material(codetocad.aluminum_material())
body.export("cup.stl")- Units: floats are meters/radians; strings such as
"2in","10 deg"or expressions like"2in - 5mm"are parsed and converted. - Locations: 6-dof positions/orientations;
CubeLocationsshortcuts to the 23 topological locations of any shape's bounding cube; the@codetocad.locationdecorator marks named locations on your part classes. - Parts & assemblies:
Part2D/Part3Dwith extrude, shell, fillet, chamfer, hole;Assembly2D/Assembly3Dconstraints (coincide, parallel, fixed, revolute, prismatic, ...) recorded in ledgers. - Primitives:
cube,cylinder,sphere,rectangle,circle,text,import_fileand material presets. - Technical drawings:
part.generate_drawing()projects anyPart3D— or a whole assembly — into a standard third-angle sheet (front, top, right and isometric views, dimensioned, with a title block), returned as an editablePart2Dyou export withdrawing.export("part.svg"). - ECAD:
led,diode,resistor,capacitor,inductor,voltage_source,current_sourcecomponents (each aPart3Dwith pins, a value and aFootprint) wired into aCircuitofNets — capture schematics with skidl and simulate with SPICE (below). - Mixins: sensors (
CameraMixin,IMUMixin,MicrophoneMixin) and actuators (DCMotorMixin,BLDCMotorMixin) for custom parts. - Fasteners:
CommonFastenersenum that canbuild()a part or apply features (clearance holes) to another part.
Install the extra (uv sync --extra build123d) and your parts are federated
to real OpenCascade solids — booleans, shells, fillets, chamfers, holes and
transforms are replayed natively, and geometry queries, analysis and STL/STEP
export use the native topology:
from codetocad_integrations.build123d import make_cube
if __name__ == "__main__":
cube = make_cube("10cm", "10cm", "5cm")
cube.hole(cube.top_center, radius="4cm", amount="5cm")
cube.export("my_cube.stl")Subclass codetocad_integrations.build123d.Part3D and override
build_native() to model a custom base shape with the Build123D API; all
CodeToCAD operations still apply on top. adapt(part) converts any core
CodeToCAD part (including led(), resistor(), fasteners, ...) into a
Build123D-federated one.
See codetocad_integrations/build123d/examples/ for the full gallery.
With Blender on your PATH (or CODETOCAD_BLENDER pointing at it), the same
designs federate to Blender mesh objects — booleans, shells (solidify),
fillets/chamfers (bevel), holes and transforms are replayed with modifiers,
and you can export .stl, .obj, .glb, .fbx or a full .blend scene:
from codetocad_integrations.blender import ensure_blender, make_cube
if __name__ == "__main__":
ensure_blender() # relaunches this script under `blender --background`
cube = make_cube("10cm", "10cm", "5cm")
cube.hole(cube.top_center, radius="4cm", amount="5cm")
cube.export("my_cube.blend")Subclass codetocad_integrations.blender.Part3D and override
build_native() to model with bpy/bmesh directly. See
codetocad_integrations/blender/examples/.
Model in Build123D or Blender, assemble with joint constraints, and import
right into physics simulation — simulate(part) walks the assembly, exports
the meshes and generates a URDF (PyBullet) or MJCF (MuJoCo):
from codetocad import Location
from codetocad_integrations.build123d import make_cube, make_cylinder
from codetocad_integrations.pybullet import simulate # or ...mujoco
mount = make_cube("6cm", "6cm", "4cm", start_location=Location(z="52cm"))
rod = make_cylinder("1cm", "40cm", start_location=Location(z="30cm"))
pivot = Location.from_euler(0, 0, "50cm", x_deg=-90, name="pivot")
mount.revolute(pivot, rod, pivot) # hinge about the Y axis
sim = simulate(mount, gui=True)
sim.set_joint_value("pivot", 1.0)
sim.run(10.0, realtime=True)Joint axes come from the constraint Location's orientation, limits from
min_limits/max_limits, masses/inertias from part materials and geometry,
and codetocad.Lighting/codetocad.Camera describe scene lights and the
overview camera. The camera's pose is a Location like everything else
(simulate(..., camera=Camera.look_at(eye=(2, -2, 1.5), target=(0, 0, 0.3))),
or set them live with sim.set_camera(...) / sim.set_lighting(...)) — the
same across PyBullet, MuJoCo and Blender. Free-floating scene_parts
(objects the robot can interact with) and a ground_plane complete the
scene. See the examples in
codetocad_integrations/pybullet/examples/
and codetocad_integrations/mujoco/examples/
(a 6-DOF arm with a parallel-jaw gripper that picks up a cube, pendulum,
double pendulum).
Analyze the same parts with finite elements — analyze(part) meshes the
exported geometry with gmsh, applies fixtures/loads described with
Locations, solves with CalculiX via pygccx,
and returns displacement and von Mises stress fields with visualization:
from codetocad import steel_material
from codetocad_integrations.build123d import make_cube
from codetocad_integrations.calculix import analyze
beam = make_cube("200mm", "20mm", "10mm")
beam.set_material(steel_material())
fea = analyze(beam)
fea.fix(beam.left_center) # clamp the left face
fea.add_force(beam.right_center, force=(0, 0, -100))
results = fea.solve()
print(results.max_displacement, results.max_von_mises)
results.visualize("beam_fea.png")Materials carry elastic properties (steel_material(), aluminum_material()
or set youngs_modulus/poissons_ratio on any MaterialBase). The ccx
solver is auto-discovered from CODETOCAD_CCX, the PATH, or
~/.codetocad/ccx/bin/ccx. See
codetocad_integrations/calculix/examples/.
Display any Part3D — core, Build123D- or Blender-federated — in an Open3D
window, or render a screenshot headlessly for docs/CI:
from codetocad_integrations.build123d import make_cube
from codetocad_integrations.open3d import show, render
cube = make_cube("10cm", "10cm", "5cm")
cube.hole(cube.top_center, radius="4cm", amount="5cm")
show(cube) # interactive window
render(cube, path="cube.png") # offscreen screenshotThe part is exported (part.export()) to a temporary mesh and loaded into
Open3D, so it works with any backend — Open3D itself isn't a CAD kernel. See
codetocad_integrations/open3d/examples/.
Describe a circuit once as a Circuit of components and nets, then federate
it to schematic capture and circuit simulation — the same components are
Part3Ds (each carries a Footprint), so they drop straight into a board
assembly:
from codetocad import Circuit, resistor, voltage_source
from codetocad_integrations.skidl import export_netlist, export_schematic
from codetocad_integrations.spice import simulate
circuit = Circuit("divider")
v1 = circuit.add(voltage_source(dc=9))
r1, r2 = circuit.add(resistor("10k"), resistor("20k"))
circuit.connect(v1["+"], r1[1], name="VIN")
circuit.connect(r1[2], r2[1], name="VOUT")
circuit.connect(r2[2], v1["-"], circuit.gnd)
export_netlist(circuit, "divider.net") # KiCad netlist (with footprints)
export_schematic(circuit, "divider.svg") # schematic SVG (netlistsvg)
op = simulate(circuit).operating_point()
print(op.voltage("VOUT")) # 6.0Schematics (skidl). codetocad_integrations.skidl converts a Circuit
into a skidl circuit to run its ERC and
write KiCad netlists/XML, and renders schematic SVGs with standard analog
symbols via netlistsvg. Install with
uv sync --extra skidl plus npm install -g netlistsvg. See
codetocad_integrations/skidl/examples/.
Simulation (SPICE). codetocad_integrations.spice builds a SPICE netlist
from the Circuit (diode/LED models are derived from each component's
electrical properties) and runs it with ngspice:
operating point, DC sweep, transient and AC analyses come back as numpy
vectors with plot()/bode() helpers. Install with uv sync --extra spice
plus ngspice (brew install ngspice / apt install ngspice). See
codetocad_integrations/spice/examples/.
Any Part3D can double as a sensor or actuator via mixins (DCMotorMixin,
EncoderMixin, IMUMixin, ...). Bind them to a Microcontroller's pins and
a PythonApp/WebApp federates sliders, buttons, gauges and plots to the
same JSON-lines wire protocol the firmware speaks:
from codetocad import Microcontroller, MicrocontrollerBoard, SerialCommunication, WebApp
from codetocad.mixins import DCMotorMixin, EncoderMixin
class GearMotor(DCMotorMixin):
no_load_speed_rpm = 200
motor, encoder = GearMotor(), EncoderMixin()
mcu = Microcontroller("motor-lab", board=MicrocontrollerBoard.ESP32)
mcu.bind_actuator(motor, name="wheel", pwm_pin=5, dir_pin=18)
mcu.bind_sensor(encoder, name="enc", a=32, b=33)
mcu.set_communication(SerialCommunication("/dev/ttyUSB0"))
app = WebApp("motor lab").set_communication(mcu.communication)
app.add_slider("speed (rpm)", target=motor, command="velocity_rpm", maximum=200)
app.add_plot("measured rpm", source=encoder)
app.run()PythonApp opens a native window instead of a browser page and RerunApp
streams telemetry to the Rerun viewer instead — all
three take the same Communication instance as the microcontroller so both
ends agree, and EmulatedMicrocontroller can stand in for real hardware to
drive a physics simulation instead (see Robotics, below). Install with
uv sync --extra nicegui (or --extra rerun). See
Microcontroller, Sensors/Actuators definition, and communication
in the design doc for I2C/SPI/UART buses, wireless transports and signal
filtering.
codetocad_integrations/robotics/ contains examples that combine everything above into one script:
MCAD (the assembled parts and joint constraints), ECAD (the
microcontroller as an ElectricalComponent with pin bindings), an MCU
definition (run by real firmware or, for simulation, an in-process
EmulatedMicrocontroller), and a WebApp control panel — all driving the
same physics simulation.
codetocad_integrations/robotics/turtlebot/
is a differential-drive TurtleBot3 Burger: real chassis/wheel/caster
dimensions, Dynamixel XL430-W250 motor/encoder specs, an ESP32
Microcontroller definition, MuJoCo physics with velocity-controlled
wheels, and a WebApp with motor sliders and encoder/pose readouts.
Swapping the emulator for a SerialCommunication to a real board is the
only change needed to drive physical hardware from the same app.
Define a part with the API of your choice (for example Build123D):
import build123d
import codetocad
class Box(codetocad.Part3D):
def build(self):
length, width, thickness = 80.0, 60.0, 10.0
with build123d.BuildPart() as ex1:
build123d.Box(length, width, thickness)
@codetocad.location
def example_location(self):
return codetocad.CubeLocations.top_center.translate(x="2cm", y="2mm")See CodeToCAD.md for the full design document.















