| (Static)GameObject.Instantiate(ReplayableUnit unit) |
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(Static)ReplayableAPI.ReInstantiate(ReplayableUnit unit) |
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| (Static)GameObject.Destroy(ReplayableUnit unit) |
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(Static)ReplayableAPI.ReDestroy(ReplayableUnit unit) |
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| GameObject.SetActive(bool value) |
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GameObject.ReActive(bool value) |
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| Transform.SetParent(Transform transform) |
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Transform.ReParent(Transform transform) |
| (Property)Transform.parent = Transform transform |
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Transform.ReParent(Transform transform) |
| (Property)Transform.positon = Vector3 value |
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Transform.RePosition(Vector3 value) |
| (Property)Transform.localPositon = Vector3 value |
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Transform.ReLoaclPosition(Vector3 value) |
| (Property)Transform.eulerAngles = Vector3 value |
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Transform.ReRotation(Vector3 value) |
| (Property)Transform.localeulerAngles = Vector3 value |
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Transform.ReLoaclRotation(Vector3 value) |
| (Property)Transform.localScale = Vector3 value |
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Transform.ReScale(Vector3 value) |
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| Renderer.material.SetFloat(string name, float value) |
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Renderer.ReFloat(string name, float value) |
| Renderer.material[index].SetFloat(string name, float value) |
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Renderer.ReFloat(string name, float value, int index) |
| Renderer.material.SetColor(string name, Color value) |
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Renderer.ReColor(string name, Color value) |
| Renderer.material[index].SetColor(string name, Color value) |
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Renderer.ReColor(string name, Color value, int index) |
| Renderer.material.SetVector(string name, Vector4 value) |
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Renderer.ReVector(string name, Vector4 value) |
| Renderer.material[index].SetVector(string name, Vector4 value) |
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Renderer.ReVector(string name, Vector4 value, int index) |
| Renderer.material.SetTexture(string name, Texture value) |
==> |
~~Renderer.ReTexture(string name, Texture value) |
| Renderer.material[index].SetTexture(string name, Texture value) |
==> |
~~Renderer.ReTexture(string name, Texture value, int index) |
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| Animator.SetInteger(int id, int value) |
==> |
Animator.ReInteger(int id, int value) |
| Animator.SetInteger(string name, int value) |
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Animator.ReInteger(string name, int value) |
| Animator.SetFloat(int id, float value) |
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Animator.ReFloat(int id, float value) |
| Animator.SetFloat(string name, float value) |
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Animator.ReFloat(string name, float value) |
| Animator.SetBool(int id, bool value) |
==> |
Animator.ReBool(int id, bool value) |
| Animator.SetBool(string name, bool value) |
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Animator.ReBool(string name, bool value) |
| Animator.SetTrigger(int id) |
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Animator.ReTrigger(int id) |
| Animator.SetTrigger(string name) |
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Animator.ReTrigger(string name) |
| Animator.ReSetTrigger(int id) |
==> |
Animator.ReReSetTrigger(int id) |
| Animator.ReSetTrigger(string name) |
==> |
Animator.ReReSetTrigger(string name) |
| Animator.Play(string stateName, int layer = -1, float normalizedTime = float.NegativeInfinity) |
==> |
Animator.RePlay(string stateName, int layer = -1, float normalizedTime = float.NegativeInfinity) |
| (Property)Animator.speed = float value |
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Animator.ReSpeed(float value) |
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| Animation.Play(string animation = null, PlayMode mode = PlayMode.StopSameLayer) |
==> |
Animation.RePlay(string animation = null, PlayMode mode = PlayMode.StopSameLayer) |
| Animation.Stop(string animation = null) |
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Animation.ReStop(string animation = null) |
| Animation.Rewind(string animation = null) |
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Animation.ReRewind(string animation = null) |