DSWaveformImage offers a few interfaces with the main purpose of drawing the
envelope waveform of audio files in iOS. To do so, you can use
WaveformImageDrawer, WaveformImageView or an extension on UIImage.
Additionally, you can get a waveform's (normalized) samples directly as well by
creating an instance of Waveform.
You may also find the following iOS controls written in Swift interesting:
- SwiftColorWheel - a delightful color picker
- QRCode - a customizable QR code generator
- use carthage:
github "dmrschmidt/DSWaveformImage" ~> 5.0 - use cocoapods:
pod 'DSWaveformImage', '~> 5.0' - or add the DSWaveformImage folder directly into your project.
To create a UIImage using WaveformImageDrawer:
let waveformImageDrawer = WaveformImageDrawer()
let audioURL = Bundle.main.url(forResource: "example_sound", withExtension: "m4a")!
let topWaveformImage = waveformImageDrawer.waveformImage(fromAudioAt: audioURL,
size: UIScreen.main.bounds.size,
color: UIColor.black,
backgroundColor: UIColor.black,
style: .filled,
position: .top,
scale: UIScreen.main.scale)To create a UIImage using a UIImage extension:
let audioURL = Bundle.main.url(forResource: "example_sound", withExtension: "m4a")!
let waveform = Waveform(audioAssetURL: audioURL)!
let configuration = WaveformConfiguration(size: UIScreen.main.bounds.size,
color: UIColor.blue,
style: .striped,
position: .middle,
scale: UIScreen.main.scale,
paddingFactor: 4.0)
let waveformImage = UIImage(waveform: waveform, configuration: configuration)To create a WaveformImageView (UIImageView subclass):
let audioURL = Bundle.main.url(forResource: "example_sound", withExtension: "m4a")!
waveformImageView = WaveformImageView(frame: CGRect(x: 0, y: 0, width: 500, height: 300)
waveformImageView.waveformAudioURL = audioURLAnd finally, to get an audio file's waveform samples:
let audioURL = Bundle.main.url(forResource: "example_sound", withExtension: "m4a")!
let waveform = Waveform(audioAssetURL: audioURL)!
print("so many samples: \(waveform.samples(count: 200))")WaveformImageDrawer and the UIImage extension can be used on a background thread.
For WaveformImageView this is currently not yet supported and it will always
do the computations and drawing on the main thread.
To use a background thread, simply use GCD. Using the UIImage extension is
analogous to this example:
DispatchQueue.global(qos: .userInitiated).async {
let waveformImage = waveformImageDrawer.waveformImage(from: waveform, with: configuration)
DispatchQueue.main.async {
yourImageView.image = waveformImage
}
}Waveforms can be rendered in 3 different styles: .filled, .gradient and
.striped. Similarly, there are 3 positions .top, .middle and .bottom
- relative to the canvas. The effect of each of those can be seen here:
SoundCard lets you send postcards with audio messages.
DSWaveformImage is used to draw the waveforms of the audio messages on postcards sent by SoundCard.
Check it out on the App Store.


