I build at the intersection of computer graphics, intelligent tools, and interactive experiences. My work moves between Houdini-generated 3D assets, browser-based visual worlds, and practical AI agent workflows.
I care about the details that make a project usable: visual quality, reproducible builds, clear boundaries, and evidence that a fix actually works.
Digital Garden · Personal blog · X / @EmberAtelier
| Project | What it does |
|---|---|
| Digital Garden ↗ · Showcase | An interactive four-season 3D flower garden for the browser, built with Houdini assets and Three.js. |
| Visual Attraction | An agent skill for evidence-based visual critique: composition, color, typography, UI and product presentation. |
| Personalized Agent Forge | An OpenClaw skill collection for building creator, professional and fictional-character agents. |
| Clip Log Preflight | A read-only Python CLI that checks episode clip logs against local camera and card folders before editing. |
| Alicia.dev · Source | My bilingual creative-coding blog, with ASCII-inspired interactions and an Astro front end. |
- Codex + machine-skill — Two Three.js pump simulations with solver checks, screenshots and downloadable demos. (2026-10-18)
- Houdini Solaris → OpenUSD → Three.js — Tested formats, instancing, materials and loader limits. (2026-10-16)
Selected PRs merged into other maintainers' repositories. Each link goes to the actual review and merge record.
- Procedural art: parameterized 3D assets, real-time rendering, and interactive storytelling.
- Agent workflows: tools that connect AI-assisted development with real software and reviewable outcomes.
- Creative engineering: thoughtful UX, reproducible pipelines, and small utilities that solve real problems.
中文 / 简介
我是 Alicia,一名关注 程序化 3D、实时图形、AI Agent 与创意编程 的技术艺术创作者。我喜欢用 Houdini、Three.js 和自动化工具创造可交互的数字世界,也参与开源项目的修复与改进。
