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Yichen Zhong (hanbaoaaa | pa)

About Me

I like coding.

Care about: [Efficiency Improvement、Automation、Standardization、Performance Testing、Performance Optimization、System Building、Storage / Caching、AI Infrastructure、Cluster、Cloud Native]

  • Looking for interns who are passionate about AI distributed systems and performance optimization
  • Work with the infrastructure team at TeleAI (distributed communication/cache/computing)

Projects

Infrastructure and Distributed Systems

  • 2026: Fluxon
    Fluxon is a distributed substrate for communication and caching in AI-native systems. Built in Rust, it provides a unified foundation for RPC, key-value caching, message queues, and S3-compatible file and object caching.

    VoxelFrame_UE4 Screenshot
  • 2024: wasm_serverless
    A serverless distributed system leveraging WebAssembly, data-driven event graphs, and integrated storage (research, paper in planning).

  • 2024: telego
    An all-in-one multi-cluster configuration manager, supporting quick configuration, offline installation, DevOps deployment, and access control.

  • 2023: perf_cache
    A distributed file block cache solution with a cache router, developed for a research competition.

  • 2023: rust_concurr_skiplist
    A grow-only, lock-free concurrent skip list implementation in Rust for a hackathon key-value store competition.

  • 2022: mit_6.824_learning
    Implementation and study of MIT 6.824 distributed systems course labs.

  • 2022: pakv_talentplan
    A Rust-based key-value database implementation for learning distributed storage systems.

  • 2021: learn_cmu15_445
    Labs from CMU 15-445 database course, focusing on database system internals.

  • 2021: learn_mit_s6.081
    Implementation of labs from MIT 6.S081 operating systems course.

Game Development

  • 2023: VoxelFrame_UE4
    A Minecraft-inspired voxel-based game developed using Unreal Engine 4 (ongoing).
    VoxelFrame_UE4 Screenshot
  • 2022: VoxelFrame
    A voxel-based game framework supporting OpenGL and Unity implementations.
  • 2021: paecs
    A simple Entity-Component-System (ECS) model implementation for game development in C++.

Web and UI

  • 2022: paNote
    A mesh-structured note-taking application with Anki-style spaced repetition review support.
    paNote Screenshot

Embedded Systems

  • 2022: paRobotArm
    A lightweight robot arm project using ESP32, based on paMcuLib, adaptable to various platforms.
    paRobotArm Image
  • 2021: paMcuLib
    A common library for microcontroller development, supporting embedded system projects.
  • 2020: 2020_TI_competion_question_A
    Codebase for the 2020 TI Competition (Question A), focusing on ESP32-based embedded solutions.

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