202219807 (Ronnie) · GitHub
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Unlocking the next level
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Unlocking the next level
  • Kingston Upon Hull, United Kingdom

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202219807/README.md

Hello, World! 👋

I'm Ronnie, an aspiring game engineer hailing from the UK.

Simulation Portfolio —

Adventures from simulated realms

A curated collection of 3D graphics and gaming software developed during my pursuit of a Master's degree in Computer Science for Game Development.

Underwater Life Simulation

A Direct3D 11 UWP app with procedurally generated visual effects for a sea life-based game. Implemented SM5 HLSL shaders to render objects using implicit and explicit geometry. Included realistic texturing, illumination, and animation for dynamic objects like sea bubbles and fish.

View Project

03 01

Spacecraft Launch Sequence

Physical-based modelling and animation using DirectX 11 APIs to simulate the test firing of a rocket and the subsequent explosive and deformation that occurs when the rocket impacts the terrain.

View Project

15 12

Tower Defense Simulation

An OpenGL framework featuring precise physics simulation with multiple integration methods, collision detection and response system. The AI agents showcase diverse behaviour through state machines, fuzzy logic, advanced pathfinding and spatial segmentation techniques.

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05 10

Levelling up every day with ☕ & 🕒

Pinned Loading

  1. pyronlaboratory/d3d12 pyronlaboratory/d3d12 Public

    Forked from d3dcoder/d3d12book

    Introduction to 3D Game Programming with DirectX 12, Frank D. Luna

    C++

  2. GLM GLM Public

    Forked from g-truc/glm

    OpenGL Mathematics (GLM)

    C++

  3. Godot Godot Public

    Forked from godotengine/godot

    Godot Engine – Multi-platform 2D and 3D game engine

    C++

  4. GSL GSL Public

    Forked from microsoft/GSL

    Guidelines Support Library

    C++