Added in API level 28

PostProcessor


public interface PostProcessor



Helper interface for adding custom processing to an image.

The image being processed may be a Drawable, a Bitmap, or a frame of an AnimatedImageDrawable produced by ImageDecoder. This is called before the requested object is returned.

This custom processing can even be applied to images that will be returned as immutable objects, such as a Bitmap with Config Bitmap.Config.HARDWARE returned by ImageDecoder.

On an AnimatedImageDrawable, the callback will only be called once, but the drawing commands will be applied to each frame, as if the Canvas had been returned by Picture.beginRecording.

Supplied to ImageDecoder via setPostProcessor.

Summary

Public methods

abstract int onPostProcess(Canvas canvas)

Do any processing after (for example) decoding.

Public methods

onPostProcess

Added in API level 28
public abstract int onPostProcess (Canvas canvas)

Do any processing after (for example) decoding.

Drawing to the Canvas will behave as if the initial processing (e.g. decoding) already exists in the Canvas. An implementation can draw effects on top of this, or it can even draw behind it using PorterDuff.Mode.DST_OVER. A common effect is to add transparency to the corners to achieve rounded corners. That can be done with the following code:

 Path path = new Path();
 path.setFillType(Path.FillType.INVERSE_EVEN_ODD);
 int width = canvas.getWidth();
 int height = canvas.getHeight();
 path.addRoundRect(0, 0, width, height, 20, 20, Path.Direction.CW);
 Paint paint = new Paint();
 paint.setAntiAlias(true);
 paint.setColor(Color.TRANSPARENT);
 paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC));
 canvas.drawPath(path, paint);
 return PixelFormat.TRANSLUCENT;
 
Parameters
canvas Canvas: The Canvas to draw to.
This value cannot be null.