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node/src/handle_wrap.h at doc-embedding-shared-loop · codebytere/node · GitHub
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doc-embedding-shared-loop
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//
Copyright Joyent, Inc. and other Node contributors.
//
//
Permission is hereby granted, free of charge, to any person obtaining a
//
copy of this software and associated documentation files (the
//
"Software"), to deal in the Software without restriction, including
//
without limitation the rights to use, copy, modify, merge, publish,
//
distribute, sublicense, and/or sell copies of the Software, and to permit
//
persons to whom the Software is furnished to do so, subject to the
//
following conditions:
//
//
The above copyright notice and this permission notice shall be included
//
in all copies or substantial portions of the Software.
//
//
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
//
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
//
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
//
NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
//
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
//
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
//
USE OR OTHER DEALINGS IN THE SOFTWARE.
#
ifndef
SRC_HANDLE_WRAP_H_
#
define
SRC_HANDLE_WRAP_H_
#
if
defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#
include
"
async_wrap.h
"
#
include
"
util.h
"
#
include
"
uv.h
"
#
include
"
v8.h
"
namespace
node
{
class
Environment
;
class
ExternalReferenceRegistry
;
//
Rules:
//
//
- Do not throw from handle methods. Set errno.
//
//
- MakeCallback may only be made directly off the event loop.
//
That is there can be no JavaScript stack frames underneath it.
//
(Is there any way to assert that?)
//
//
- No use of v8::WeakReferenceCallback. The close callback signifies that
//
we're done with a handle - external resources can be freed.
//
//
- Reusable?
//
//
- The uv_close_cb is used to free the c++ object. The close callback
//
is not made into javascript land.
//
//
- uv_ref, uv_unref counts are managed at this layer to avoid needless
//
js/c++ boundary crossing. At the javascript layer that should all be
//
taken care of.
class
HandleWrap
:
public
AsyncWrap
{
public:
static
void
Close
(
const
v8::FunctionCallbackInfo<v8::Value>& args);
static
void
Ref
(
const
v8::FunctionCallbackInfo<v8::Value>& args);
static
void
Unref
(
const
v8::FunctionCallbackInfo<v8::Value>& args);
static
void
HasRef
(
const
v8::FunctionCallbackInfo<v8::Value>& args);
static
inline
bool
IsAlive
(
const
HandleWrap* wrap) {
return
wrap !=
nullptr
&&
wrap->
IsDoneInitializing
() &&
wrap->
state_
!=
kClosed
;
}
static
inline
bool
HasRef
(
const
HandleWrap* wrap) {
return
IsAlive
(wrap) &&
uv_has_ref
(wrap->
GetHandle
());
}
inline
uv_handle_t
*
GetHandle
()
const
{
return
handle_; }
virtual
void
Close
(
v8::Local<v8::Value> close_callback = v8::Local<v8::Value>());
static
v8::Local<v8::FunctionTemplate>
GetConstructorTemplate
(
IsolateData* isolate_data);
static
v8::Local<v8::FunctionTemplate>
GetConstructorTemplate
(
Environment* env);
static
void
RegisterExternalReferences
(ExternalReferenceRegistry* registry);
protected:
HandleWrap
(Environment* env,
v8::Local<v8::Object> object,
uv_handle_t
* handle,
AsyncWrap::ProviderType provider);
virtual
void
OnClose
() {}
void
OnGCCollect
()
final
;
bool
IsNotIndicativeOfMemoryLeakAtExit
()
const
override
;
void
MarkAsInitialized
();
void
MarkAsUninitialized
();
inline
bool
IsHandleClosing
()
const
{
return
state_ ==
kClosing
|| state_ ==
kClosed
;
}
static
void
OnClose
(
uv_handle_t
* handle);
enum
{
kInitialized
,
kClosing
,
kClosed
} state_;
private:
friend
class
Environment
;
friend
void
GetActiveHandles
(
const
v8::FunctionCallbackInfo<v8::Value>&);
//
handle_wrap_queue_ needs to be at a fixed offset from the start of the
//
class because it is used by src/node_postmortem_metadata.cc to calculate
//
offsets and generate debug symbols for HandleWrap, which assumes that the
//
position of members in memory are predictable. For more information please
//
refer to `doc/contributing/node-postmortem-support.md`
friend
int
GenDebugSymbols
();
ListNode<HandleWrap> handle_wrap_queue_;
uv_handle_t
*
const
handle_;
};
}
//
namespace node
#
endif
//
defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#
endif
//
SRC_HANDLE_WRAP_H_
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