PyGame Buttons, part 4, creating a general PyGame button function
Now that we've got some fancy code coming along, it's time to move all of this to a function, so that we can use this dynamically to create other buttons, rather than copy and pasting the code over and over!
The conversion to a function is pretty straight forward. If you want more explanation than the code, check out the video tutorial on this above.
This function has the parameters of:
msg: What do you want the button to say on it.
x: The x location of the top left coordinate of the button box.
y: The y location of the top left coordinate of the button box.
w: Button width.
h: Button height.
ic: Inactive color (when a mouse is not hovering).
ac: Active color (when a mouse is hovering).
def button(msg,x,y,w,h,ic,ac):
mouse = pygame.mouse.get_pos()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
else:
pygame.draw.rect(gameDisplay, ic,(x,y,w,h))
smallText = pygame.font.Font("freesansbold.ttf",20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
gameDisplay.blit(textSurf, textRect)
Now that we have this button function, we need a way to pass other functions through it, so our buttons can actually "run" a function when clicked. To do this, we just need to add another parameter and then just pass the function object through it.
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Introduction to PyGame
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Displaying images with PyGame
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Moving an image around in PyGame
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Adding boundaries
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Displaying text to PyGame screen
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Drawing objects with PyGame
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Crashing
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PyGame Score
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Drawing Objects and Shapes in PyGame
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Creating a start menu
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PyGame Buttons, part 1, drawing the rectangle
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PyGame Buttons, part 2, making the buttons interactive
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PyGame Buttons, part 3, adding text to the button
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PyGame Buttons, part 4, creating a general PyGame button function
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PyGame Buttons, part 5, running functions on a button click
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Converting PyGame to an executable
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Adding a pause function to our game and Game Over
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PyGame Icon
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Sounds and Music with PyGame
