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256 lines (210 loc) · 8.56 KB
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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Experimental.EditorVR.Core;
using UnityEditor.Experimental.EditorVR.Utilities;
using UnityEditor.Experimental.EditorVR.Workspaces;
using UnityEngine;
namespace UnityEditor.Experimental.EditorVR.Modules
{
sealed class WorkspaceModule : MonoBehaviour, IConnectInterfaces, ISerializePreferences
{
[Serializable]
class Preferences
{
[SerializeField]
List<WorkspaceLayout> m_WorkspaceLayouts = new List<WorkspaceLayout>();
public List<WorkspaceLayout> workspaceLayouts { get { return m_WorkspaceLayouts; } }
}
[Serializable]
class WorkspaceLayout
{
[SerializeField]
string m_Name;
[SerializeField]
Vector3 m_LocalPosition;
[SerializeField]
Quaternion m_LocalRotation;
[SerializeField]
Bounds m_ContentBounds;
[SerializeField]
string m_PayloadType;
[SerializeField]
string m_Payload;
public string name
{
get { return m_Name; }
set { m_Name = value; }
}
public Vector3 localPosition
{
get { return m_LocalPosition; }
set { m_LocalPosition = value; }
}
public Quaternion localRotation
{
get { return m_LocalRotation; }
set { m_LocalRotation = value; }
}
public Bounds contentBounds
{
get { return m_ContentBounds; }
set { m_ContentBounds = value; }
}
public string payloadType
{
get { return m_PayloadType; }
set { m_PayloadType = value; }
}
public string payload
{
get { return m_Payload; }
set { m_Payload = value; }
}
}
internal static readonly Vector3 DefaultWorkspaceOffset = new Vector3(0, -0.15f, 0.4f);
internal static readonly Quaternion DefaultWorkspaceTilt = Quaternion.AngleAxis(-45, Vector3.right);
internal List<IWorkspace> workspaces { get { return m_Workspaces; } }
readonly List<IWorkspace> m_Workspaces = new List<IWorkspace>();
readonly List<IInspectorWorkspace> m_Inspectors = new List<IInspectorWorkspace>();
internal event Action<IWorkspace> workspaceCreated;
internal event Action<IWorkspace> workspaceDestroyed;
internal static List<Type> workspaceTypes { get; private set; }
internal Transform leftRayOrigin { private get; set; }
internal Transform rightRayOrigin { private get; set; }
internal bool preserveWorkspaces { get; set; }
static WorkspaceModule()
{
workspaceTypes = ObjectUtils.GetImplementationsOfInterface(typeof(IWorkspace)).ToList();
}
void Awake()
{
preserveWorkspaces = true;
}
void OnDestroy()
{
while (m_Workspaces.Count > 0)
ObjectUtils.Destroy(m_Workspaces[0].transform.gameObject);
}
public object OnSerializePreferences()
{
if (!preserveWorkspaces)
return null;
var preferences = new Preferences();
var workspaceLayouts = preferences.workspaceLayouts;
foreach (var workspace in workspaces)
{
var layout = new WorkspaceLayout();
layout.name = workspace.GetType().FullName;
layout.localPosition = workspace.transform.localPosition;
layout.localRotation = workspace.transform.localRotation;
layout.contentBounds = workspace.contentBounds;
var serializeWorkspace = workspace as ISerializeWorkspace;
if (serializeWorkspace != null)
{
var payload = serializeWorkspace.OnSerializeWorkspace();
layout.payloadType = payload.GetType().FullName;
layout.payload = JsonUtility.ToJson(payload);
}
workspaceLayouts.Add(layout);
}
return preferences;
}
public void OnDeserializePreferences(object obj)
{
if (!preserveWorkspaces)
return;
var preferences = (Preferences)obj;
foreach (var workspaceLayout in preferences.workspaceLayouts)
{
var layout = workspaceLayout;
var workspaceType = Type.GetType(workspaceLayout.name);
if (workspaceType != null)
{
CreateWorkspace(workspaceType, workspace =>
{
workspace.transform.localPosition = layout.localPosition;
workspace.transform.localRotation = layout.localRotation;
workspace.contentBounds = layout.contentBounds;
var serializeWorkspace = workspace as ISerializeWorkspace;
if (serializeWorkspace != null)
{
var payload = JsonUtility.FromJson(layout.payload, Type.GetType(layout.payloadType));
serializeWorkspace.OnDeserializeWorkspace(payload);
}
});
}
}
}
internal void CreateWorkspace(Type t, Action<IWorkspace> createdCallback = null)
{
if (!typeof(IWorkspace).IsAssignableFrom(t))
return;
// HACK: MiniWorldWorkspace is not working in single pass yet
if (t == typeof(MiniWorldWorkspace) && PlayerSettings.stereoRenderingPath != StereoRenderingPath.MultiPass)
{
Debug.LogWarning("The MiniWorld workspace is not working on single pass, currently.");
return;
}
var cameraTransform = CameraUtils.GetMainCamera().transform;
var workspace = (IWorkspace)ObjectUtils.CreateGameObjectWithComponent(t, CameraUtils.GetCameraRig(), false);
m_Workspaces.Add(workspace);
workspace.destroyed += OnWorkspaceDestroyed;
this.ConnectInterfaces(workspace);
var evrWorkspace = workspace as Workspace;
if (evrWorkspace != null)
{
evrWorkspace.leftRayOrigin = leftRayOrigin;
evrWorkspace.rightRayOrigin = rightRayOrigin;
}
//Explicit setup call (instead of setting up in Awake) because we need interfaces to be hooked up first
workspace.Setup();
var offset = DefaultWorkspaceOffset;
offset.z += workspace.vacuumBounds.extents.z;
var workspaceTransform = workspace.transform;
workspaceTransform.position = cameraTransform.TransformPoint(offset);
ResetRotation(workspace, cameraTransform.forward);
if (createdCallback != null)
createdCallback(workspace);
if (workspaceCreated != null)
workspaceCreated(workspace);
}
void OnWorkspaceDestroyed(IWorkspace workspace)
{
m_Workspaces.Remove(workspace);
this.DisconnectInterfaces(workspace);
if (workspaceDestroyed != null)
workspaceDestroyed(workspace);
}
internal void ResetWorkspaceRotations()
{
var cameraTransform = CameraUtils.GetMainCamera().transform;
foreach (var ws in workspaces)
{
var forward = (ws.transform.position - cameraTransform.position).normalized;
ResetRotation(ws, forward);
}
}
static void ResetRotation(IWorkspace workspace, Vector3 forward)
{
workspace.transform.rotation = Quaternion.LookRotation(forward) * DefaultWorkspaceTilt;
}
internal void UpdateInspectors(GameObject obj = null, bool fullRebuild = false)
{
foreach (var inspector in m_Inspectors)
{
inspector.UpdateInspector(obj, fullRebuild);
}
}
public void AddInspector(IInspectorWorkspace inspectorWorkspace)
{
m_Inspectors.Add(inspectorWorkspace);
}
public void RemoveInspector(IInspectorWorkspace inspectorWorkspace)
{
m_Inspectors.Remove(inspectorWorkspace);
}
}
}
#endif
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