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Copy pathBinarySession.hpp
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350 lines (271 loc) · 11.3 KB
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Copy pathBinarySession.hpp
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350 lines (271 loc) · 11.3 KB
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#pragma once
#include <algorithm>
#include <atomic>
#include <chrono>
#include <deque>
#include <functional>
#include <iomanip>
#include <map>
#include <memory>
#include <mutex>
#include <string>
#include <queue>
#include <set>
#include <vector>
#include <openssl/err.h>
#include <asio.hpp>
#include <asio/ssl.hpp>
#include <nlohmann/json.hpp>
#include "logging/Logger.hpp"
#include "config/ConfigManager.hpp"
#include "network/BinaryProtocol.hpp"
#include "network/NetworkQualityMonitor.hpp"
#include "network/PredictionSystem.hpp"
#include "network/IConnection.hpp"
#include "game/GameData.hpp"
//#include "game/GameLogic.hpp"
struct SessionStats {
uint64_t messages_received{0};
uint64_t messages_sent{0};
uint64_t bytes_received{0};
uint64_t bytes_sent{0};
uint64_t connection_errors{0};
uint64_t authentication_failures{0};
uint64_t rate_limit_exceeded{0};
uint64_t protocol_errors{0};
uint64_t checksum_errors{0};
uint64_t compression_errors{0};
std::chrono::steady_clock::time_point last_message_received;
std::chrono::steady_clock::time_point last_message_sent;
std::chrono::steady_clock::time_point connection_start_time;
uint64_t retransmissions{0};
uint64_t acknowledgments_received{0};
uint64_t acknowledgments_sent{0};
uint64_t packets_lost{0};
uint64_t max_write_queue_size_reached{0};
uint64_t binary_messages_processed{0};
uint64_t json_messages_processed{0};
uint64_t reconnections{0};
uint64_t graceful_shutdowns{0};
uint64_t force_disconnects{0};
};
struct SessionMetrics {
uint64_t session_id{0};
std::string remote_endpoint;
uint64_t connected_time_seconds{0};
bool is_connected{false};
bool is_authenticated{false};
int64_t player_id{0};
uint64_t messages_received{0};
uint64_t messages_sent{0};
uint64_t bytes_received{0};
uint64_t bytes_sent{0};
double receive_rate{0.0};
double send_rate{0.0};
double data_receive_rate{0.0};
double data_send_rate{0.0};
uint64_t average_latency{0};
uint64_t min_latency{0};
uint64_t max_latency{0};
double packet_loss{0.0};
double jitter{0.0};
size_t pending_message_count{0};
size_t memory_usage_bytes{0};
double cpu_usage_percent{0.0};
double compression_ratio{0.0};
uint64_t joined_groups{0};
uint64_t custom_events_processed{0};
uint64_t rate_limit_exceeded{0};
uint64_t authentication_attempts{0};
uint64_t protocol_negotiation_time_ms{0};
int max_write_queue_size{0};
int heartbeat_interval_seconds{0};
int session_timeout_seconds{0};
bool compression_enabled{false};
bool encryption_enabled{false};
};
struct RateLimitConfig {
int messages_per_second{100};
int burst_size{200};
int tokens{0};
int refill_rate_ms{1000};
std::chrono::steady_clock::time_point last_refill;
std::chrono::steady_clock::time_point last_violation;
bool enabled{true};
int violation_threshold{10};
int violation_window_seconds{60};
int cool_down_period_seconds{300};
bool graceful_enforcement{true};
uint64_t total_requests{0};
uint64_t allowed_requests{0};
uint64_t denied_requests{0};
uint64_t consecutive_violations{0};
std::vector<std::string> enforcement_levels{
"warn", "slowdown", "disconnect"
};
std::string current_level{"warn"};
double quality_factor{1.0};
bool adaptive_rate_limit{true};
int min_rate_limit{10};
int max_rate_limit{1000};
std::set<uint16_t> exempt_message_types{};
bool exempt_authenticated_users{false};
};
class BinarySession : public IConnection, public std::enable_shared_from_this<BinarySession> {
public:
using Pointer = std::shared_ptr<BinarySession>;
explicit BinarySession(asio::ip::tcp::socket socket,
std::shared_ptr<asio::ssl::context> ssl_context=nullptr, uint64_t sessionId=0);
~BinarySession();
ProtocolMode GetProtocolMode() const override;
void Start() override;
void Stop() override;
void Disconnect() override;
bool IsConnected() const override;
uint64_t GetSessionId() const override;
asio::ip::tcp::endpoint GetRemoteEndpoint() const;
bool IsEncrypted() const;
std::string GetRemoteAddress() const override;
void SendPing();
void SendPong();
void Send(uint16_t message_type, const std::vector<uint8_t>& data) override;
void Send(uint16_t message_type, const void* data, size_t length);
void SendRaw(const std::string& data) override;
void SendJson(const nlohmann::json& message) override;
void SendWithAck(uint16_t message_type, const std::vector<uint8_t>& data);
void SendBinaryWithAck(uint16_t message_type, const std::vector<uint8_t>& data);
void SendError(uint16_t message_type, const std::string& error_message, int code) override;
void StartProtocolNegotiation();
void AdaptToNetworkConditions();
NetworkQualityMonitor& GetNetworkMonitor();
PredictionSystem& GetPredictionSystem();
using BinaryMessageHandler = std::function<void(uint16_t, const std::vector<uint8_t>&)>;
void SetBinaryMessageHandler(uint16_t message_type, BinaryMessageHandler handler);
void SetDefaultBinaryMessageHandler(BinaryMessageHandler handler);
void SetMessageHandler(MessageHandler handler) override;
void SetCloseHandler(CloseHandler handler) override;
void Authenticate(const std::string& authToken) override;
void Deauthenticate();
bool IsAuthenticated() const override;
std::string GetAuthToken() const;
void SetPlayerId(int64_t playerId) override;
int64_t GetPlayerId() const override;
void SetData(const std::string& key, const nlohmann::json& value) override;
nlohmann::json GetData(const std::string& key, const nlohmann::json& defaultValue = {}) const override;
bool HasData(const std::string& key) const override;
void RemoveData(const std::string& key) override;
void ClearData() override;
nlohmann::json GetAllData() const override;
void SetProperty(const std::string& key, const std::string& value);
std::string GetProperty(const std::string& key, const std::string& defaultValue = "") const;
std::map<std::string, std::string> GetAllProperties() const;
void JoinGroup(const std::string& groupId) override;
void LeaveGroup(const std::string& groupId) override;
void LeaveAllGroups() override;
std::set<std::string> GetJoinedGroups() const override;
bool IsInGroup(const std::string& groupId) const override;
SessionStats GetStats() const;
void ResetStats();
void RecordMessageReceived(size_t size);
void RecordMessageSent(size_t size);
SessionMetrics GetMetrics() const;
void PrintMetrics() const;
void SetCompressionEnabled(bool enabled);
bool IsCompressionEnabled() const;
void SetRateLimit(int messagesPerSecond, int burstSize);
void SetRateLimitEnabled(bool enabled);
bool CheckRateLimit();
void RecordLatency(uint64_t latencyMs);
uint64_t GetAverageLatency() const;
uint64_t GetMinLatency() const;
uint64_t GetMaxLatency() const;
std::vector<uint64_t> GetLatencySamples() const;
void SetCustomEventHandler(const std::string& eventName,
std::function<void(const nlohmann::json&)> handler);
void RemoveCustomEventHandler(const std::string& eventName);
void HandleCustomEvent(const std::string& eventName, const nlohmann::json& data);
size_t GetPendingMessageCount() const;
void ClearPendingMessages();
bool IsWriteQueueFull() const;
void SetMaxWriteQueueSize(size_t maxSize);
void UpdateHeartbeat();
std::string ToString() const;
uint64_t GetUptimeSeconds() const;
void SendWorldChunkBinary(int chunkX, int chunkZ, const std::vector<uint8_t>& chunkData);
void SendEntityUpdateBinary(uint64_t entityId, const std::vector<uint8_t>& entityData);
void SendEntitySpawnBinary(uint64_t entityId, const std::vector<uint8_t>& spawnData);
void SendEntityDespawnBinary(uint64_t entityId);
void SyncPlayerStateBinary(const glm::vec3& position, const glm::vec3& rotation,
const glm::vec3& velocity, uint32_t last_input_id);
void SendPositionCorrection(const glm::vec3& position, const glm::vec3& velocity);
void SetPlayerStateHandler(std::function<void(const ClientInput&)> handler);
private:
asio::ip::tcp::socket socket_;
std::shared_ptr<asio::ssl::context> ssl_context_;
mutable std::unique_ptr<asio::ssl::stream<asio::ip::tcp::socket>> ssl_stream_;
asio::streambuf read_buffer_;
std::queue<std::vector<uint8_t>> write_queue_;
mutable std::mutex write_mutex_;
std::unordered_map<uint16_t, BinaryMessageHandler> binary_handlers_;
BinaryMessageHandler default_binary_handler_;
std::mutex binary_handlers_mutex_;
std::atomic<uint32_t> next_sequence_{1};
std::unordered_map<uint32_t, std::chrono::steady_clock::time_point> pending_acks_;
std::mutex ack_mutex_;
uint64_t sessionId_;
static std::atomic<uint64_t> nextSessionId_;
std::function<void(const nlohmann::json&)> message_handler_;
std::function<void()> close_handler_;
std::atomic<bool> connected_{false};
std::atomic<bool> closing_{false};
std::atomic<bool> graceful_shutdown_{false};
std::atomic<bool> protocol_negotiated_{false};
asio::steady_timer heartbeat_timer_;
asio::steady_timer shutdown_timer_;
asio::steady_timer network_adaptation_timer_;
std::chrono::steady_clock::time_point last_heartbeat_;
std::chrono::steady_clock::time_point connected_time_;
NetworkQualityMonitor network_monitor_;
PredictionSystem prediction_system_;
mutable std::mutex stats_mutex_;
SessionStats stats_;
std::atomic<bool> compression_enabled_{false};
mutable std::mutex rate_limit_mutex_;
RateLimitConfig rate_limit_;
std::atomic<bool> rate_limit_enabled_{false};
mutable std::mutex groups_mutex_;
std::set<std::string> joined_groups_;
mutable std::mutex auth_mutex_;
std::string auth_token_;
std::atomic<bool> authenticated_{false};
std::atomic<int64_t> player_id_{0};
std::chrono::steady_clock::time_point authentication_time_;
mutable std::mutex data_mutex_;
std::map<std::string, nlohmann::json> session_data_;
mutable std::mutex properties_mutex_;
std::map<std::string, std::string> properties_;
mutable std::mutex event_handlers_mutex_;
std::map<std::string, std::function<void(const nlohmann::json&)>> custom_event_handlers_;
size_t max_write_queue_size_{1000};
std::function<void(const ClientInput&)> player_state_handler_;
void StartHeartbeat();
void CheckHeartbeat();
void DoRead();
void DoWrite();
void HandleMessage(const std::string& message);
void DoBinaryRead();
void HandleBinaryMessage(const BinaryProtocol::BinaryMessage& message);
void DoBinaryWrite();
void ProcessAcknowledgment(uint32_t sequence);
void SendAcknowledgment(uint32_t sequence);
void StartTLSHandshake();
void HandleTLSHandshake(std::error_code ec);
void StartNetworkAdaptation();
void CheckNetworkConditions();
void SendProtocolCapabilities();
void HandleProtocolNegotiation(const std::vector<uint8_t>& data);
asio::ip::tcp::socket& GetSocket();
const asio::ip::tcp::socket& GetSocket() const;
void HandleNetworkError(std::error_code ec);
void SetupDefaultHandlers();
};
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