refactor(assets): update scenes to use multi-scene workflow · unitycoder/UnityTutorials-RTS@52246ec · GitHub
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refactor(assets): update scenes to use multi-scene workflow
1 parent 86bbba3 commit 52246ec

16 files changed

Lines changed: 1948 additions & 2933 deletions

‎Assets/Resources/Materials/Water.mat‎

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‎Assets/Resources/ScriptableObjects/Maps.meta‎

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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f58dab08efb344ee1b100084e8ea9b0d, type: 3}
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m_Name: Map1
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m_EditorClassIdentifier:
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mapName: The Hills
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mapSize: 200
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sceneName: Map1

‎Assets/Resources/ScriptableObjects/Maps/Map1.asset.meta‎

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‎Assets/Scenes/Core.unity‎

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‎Assets/Scenes/Core.unity.meta‎

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