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engine-for-gambit/assets.sld at master · substratic/engine-for-gambit · GitHub
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substratic
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;
; Copyright (c) 2020 by David Wilson, All Rights Reserved.
;
; Substratic Engine - https://github.com/substratic/engine
;
;
;
; This Source Code Form is subject to the terms of the Mozilla Public
;
; License, v. 2.0. If a copy of the MPL was not distributed with this
;
; file, You can obtain one at https://mozilla.org/MPL/2.0/.
(define-library (substratic engine assets)
(import (gambit)
(substratic sdl2)
(substratic engine transform))
(export load-asset
assets-path
assets-base-path-set!
image-loader-set!
image-width
image-height
image-texture
rect
*default-font*
*default-font-small*
load-default-fonts)
(
begin
(
define
*assets-base-path*
"
./dist/assets
"
)
(
define
(
assets-base-path-set!
assets-base-path
)
(
set!
*assets-base-path* assets-base-path))
(
define
(
assets-path
subpath
)
(path-normalize subpath
#f
*assets-base-path*))
(
define
*image-loader*
#f
)
(
define
(
image-loader-set!
image-loader
)
(
set!
*image-loader* image-loader))
(
define
(load-asset asset-path #!optional (asset-cache
#f
))
(
let
((ext (path-extension asset-path)))
(
cond
((
equal?
ext
"
.png
"
)
(
if
*image-loader*
(*image-loader* (assets-path asset-path))
(raise (string-append
"
load-asset: No *image-loader* is registered for file:
"
asset-path))))
((
equal?
ext
"
.scm
"
)
(
read
(open-file (assets-path asset-path))))
(
else
(raise (string-append
"
load-asset: Unexpected file extension:
"
asset-path))))))
(
define
(
set-rect!
rect x y width height
)
(SDL_Rect-x-set! rect (exact (
truncate
x)))
(SDL_Rect-y-set! rect (exact (
truncate
y)))
(SDL_Rect-w-set! rect (exact (
truncate
width)))
(SDL_Rect-h-set! rect (exact (
truncate
height)))
rect)
(
define
(
make-rect
x y width height
)
(
let
((rect (alloc-SDL_Rect)))
(set-rect! rect x y width height)))
(
define
*reusable-rect*
#f
)
(
define
rect
(case-lambda
((transform)
(rect (transform-x transform)
(transform-y transform)
(transform-width transform)
(transform-height transform)))
((x y width height)
(unless *reusable-rect*
(
set!
*reusable-rect* (make-rect
0
0
0
0
)))
(set-rect! *reusable-rect* x y width height))))
(
define
(
load-image
renderer image-path
)
(
let*
((img (IMG_Load image-path))
(texture (SDL_CreateTextureFromSurface renderer img)))
(
list
(SDL_Surface-w img) (SDL_Surface-h img) texture)))
(
define
(
image-width
image
)
(
car
image))
(
define
(
image-height
image
)
(
cadr
image))
(
define
(
image-texture
image
)
(
caddr
image))
(
define
(
load-font
font-path font-size
)
(
let*
((font (TTF_OpenFont font-path font-size))
(height (TTF_FontHeight font)))
(
cons
font height)))
(
define
(
font-height
font
)
(
cdr
font))
;
; TODO: Implement font atlases!
(
define
(
generate-font-atlas
font output-path
)
#f)
(
define
*default-font*
#f
)
(
define
*default-font-small*
#f
)
(
define
(
load-default-fonts
)
(
set!
*default-font* (load-font (assets-path
"
fonts/Thintel.ttf
"
)
32
))
(
set!
*default-font-small* (load-font (assets-path
"
fonts/Thintel.ttf
"
)
16
)))))
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