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PSReadLine/PSReadLine/ConsoleLib.cs at main · springcomp/PSReadLine · GitHub
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PSReadLine
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ConsoleLib.cs
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/********************************************************************++
Copyright (c) Microsoft Corporation. All rights reserved.
--********************************************************************/
using
System
;
using
System
.
Text
;
namespace
Microsoft
.
PowerShell
.
Internal
{
internal
class
VirtualTerminal
:
IConsole
{
// These two fields are used by PowerShellEditorServices to inject a
// custom ReadKey implementation. This is not a public API, but it is
// part of a private contract with that project.
#pragma warning disable
CS0649
private
static
Func
<
bool
,
ConsoleKeyInfo
>
_readKeyOverride
;
#pragma warning restore
CS0649
private
static
Lazy
<
Func
<
bool
,
ConsoleKeyInfo
>
>
_readKeyMethod
=
new
Lazy
<
Func
<
bool
,
ConsoleKeyInfo
>
>
(
(
)
=>
_readKeyOverride
==
null
?
Console
.
ReadKey
:
_readKeyOverride
)
;
public
int
CursorLeft
{
get
=>
Console
.
CursorLeft
;
set
=>
Console
.
CursorLeft
=
value
;
}
public
int
CursorTop
{
get
=>
Console
.
CursorTop
;
set
=>
Console
.
CursorTop
=
value
;
}
// .NET doesn't implement this API, so we fake it with a commonly supported escape sequence.
protected
int
_unixCursorSize
=
25
;
public
virtual
int
CursorSize
{
get
=>
PlatformWindows
.
IsConsoleApiAvailable
(
input
:
false
,
output
:
true
)
?
Console
.
CursorSize
:
_unixCursorSize
;
set
{
if
(
PlatformWindows
.
IsConsoleApiAvailable
(
input
:
false
,
output
:
true
)
)
{
Console
.
CursorSize
=
value
;
}
else
{
_unixCursorSize
=
value
;
// Solid blinking block or blinking vertical bar
Write
(
value
>
50
?
"
\x1b
[2 q"
:
"
\x1b
[5 q"
)
;
}
}
}
public
bool
CursorVisible
{
get
=>
Console
.
CursorVisible
;
set
=>
Console
.
CursorVisible
=
value
;
}
public
int
BufferWidth
{
get
=>
Console
.
BufferWidth
;
set
=>
Console
.
BufferWidth
=
value
;
}
public
int
BufferHeight
{
get
=>
Console
.
BufferHeight
;
set
=>
Console
.
BufferHeight
=
value
;
}
public
int
WindowWidth
{
get
=>
Console
.
WindowWidth
;
set
=>
Console
.
WindowWidth
=
value
;
}
public
int
WindowHeight
{
get
=>
Console
.
WindowHeight
;
set
=>
Console
.
WindowHeight
=
value
;
}
public
int
WindowTop
{
get
=>
Console
.
WindowTop
;
set
=>
Console
.
WindowTop
=
value
;
}
public
ConsoleColor
BackgroundColor
{
get
=>
Console
.
BackgroundColor
;
set
=>
Console
.
BackgroundColor
=
value
;
}
public
ConsoleColor
ForegroundColor
{
get
=>
Console
.
ForegroundColor
;
set
=>
Console
.
ForegroundColor
=
value
;
}
public
Encoding
OutputEncoding
{
// Catch and ignore exceptions - if we can't change the encoding, output is
// probably redirected, but it can also happen with the legacy console on Windows.
get
{
try
{
return
Console
.
OutputEncoding
;
}
catch
{
return
Encoding
.
Default
;
}
}
set
{
try
{
Console
.
OutputEncoding
=
value
;
}
catch
{
}
}
}
public
ConsoleKeyInfo
ReadKey
(
)
=>
_readKeyMethod
.
Value
(
true
)
;
public
bool
KeyAvailable
=>
Console
.
KeyAvailable
;
public
void
SetWindowPosition
(
int
left
,
int
top
)
=>
Console
.
SetWindowPosition
(
left
,
top
)
;
public
void
SetCursorPosition
(
int
left
,
int
top
)
=>
Console
.
SetCursorPosition
(
left
,
top
)
;
public
virtual
void
Write
(
string
value
)
=>
Console
.
Write
(
value
)
;
public
virtual
void
WriteLine
(
string
value
)
=>
Console
.
WriteLine
(
value
)
;
public
virtual
void
BlankRestOfLine
(
)
=>
Console
.
Write
(
"
\x1b
[K"
)
;
}
}
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