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std::cout << " -noclamp disables heightmap clamping to max - min values , you should avoid using that , cause you lose precision, if you want less high landscape use maxh and minh" << std::endl;
std::cout << "Compression types:\n\t1: No compression \n\t2: Fast compression , compare tile with last -ccount tiles , take first which difference is below -th\n\t3: Insane Compression: compare each tile with whole map , it is very SLOW, not recomended\n\t4: High quality Fast compression: Slightly slower than 2 , it searchs for less different tile in last -ccount tiles" << std::endl;
std::cout << "Feature file: Each line is a feature instance and has the fields in the following order [tdfname] [xpos] [ypos] [zpos] [rotation yaxis] , please do not leave whitespaces at the end or it\n will give errors." << std::endl;
std::cout << "If you specify less than -490000 as ypos , it will calculate ypos depending on terrain height" << std::endl;