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unity-socket-server/SCL_SocketServer.cs at master · slessans/unity-socket-server · GitHub
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SCL_SocketServer.cs
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using
UnityEngine
;
using
System
;
using
System
.
Collections
;
using
System
.
IO
;
using
System
.
Net
;
using
System
.
Net
.
Sockets
;
using
System
.
Globalization
;
using
System
.
Text
;
using
System
.
Reflection
;
using
System
.
Threading
;
public
class
SCL_SocketClientThreadHolder
{
protected
readonly
Thread
thread
;
protected
readonly
SCL_ClientSocketHandler
handler
;
public
Thread
Thread
{
get
{
return
this
.
thread
;
}
}
public
SCL_ClientSocketHandler
Handler
{
get
{
return
this
.
handler
;
}
}
public
SCL_SocketClientThreadHolder
(
Thread
thread
,
SCL_ClientSocketHandler
handler
)
{
this
.
thread
=
thread
;
this
.
handler
=
handler
;
}
}
public
class
SCL_SocketServer
{
protected
readonly
TcpListener
listener
=
null
;
protected
readonly
SCL_IClientSocketHandlerDelegate
clientSocketHandlerDelegate
;
protected
readonly
string
separatorString
;
protected
readonly
Encoding
encoding
;
protected
ArrayList
clientHandlerThreads
;
protected
readonly
int
portNumber
;
protected
readonly
IPEndPoint
localEndPoint
;
protected
readonly
int
maxClients
;
public
int
PortNumber
{
get
{
return
this
.
portNumber
;
}
}
public
IPEndPoint
LocalEndPoint
{
get
{
return
this
.
localEndPoint
;
}
}
public
int
MaxClients
{
get
{
return
this
.
maxClients
;
}
}
public
int
ClientCount
{
get
{
return
this
.
clientHandlerThreads
.
Count
;
}
}
public
SCL_SocketServer
(
SCL_IClientSocketHandlerDelegate
clientSocketHandlerDelegate
,
int
maxClients
=
1
,
string
separatorString
=
"
\n
"
,
int
portNumber
=
13000
,
Encoding
encoding
=
null
)
{
this
.
portNumber
=
portNumber
;
this
.
clientSocketHandlerDelegate
=
clientSocketHandlerDelegate
;
this
.
separatorString
=
separatorString
;
this
.
encoding
=
(
encoding
!=
null
)
?
encoding
:
Encoding
.
UTF8
;
this
.
clientHandlerThreads
=
ArrayList
.
Synchronized
(
new
ArrayList
(
)
)
;
this
.
maxClients
=
maxClients
;
// this is the local endpoing through which we shall listen
// for connections. the ip is resolved dynamically and the
// host is somewhat arbitrary (can be set by user)
IPHostEntry
ipHostInfo
=
Dns
.
GetHostEntry
(
Dns
.
GetHostName
(
)
)
;
IPAddress
ipAddress
=
ipHostInfo
.
AddressList
[
0
]
;
this
.
localEndPoint
=
new
IPEndPoint
(
ipAddress
,
this
.
portNumber
)
;
// create the socket to listen to the tcp communication
this
.
listener
=
new
TcpListener
(
this
.
localEndPoint
.
Address
,
this
.
portNumber
)
;
Debug
.
Log
(
"Created TCP listener."
)
;
}
public
void
StartListeningForConnections
(
)
{
Debug
.
Log
(
"Began listening for TCP clients."
)
;
this
.
listener
.
Start
(
)
;
this
.
ListenForConnection
(
)
;
}
protected
void
ListenForConnection
(
)
{
this
.
listener
.
BeginAcceptTcpClient
(
new
AsyncCallback
(
this
.
AcceptCallback
)
,
this
.
listener
)
;
}
// NOT on main thread
protected
void
AcceptCallback
(
IAsyncResult
ar
)
{
int
threadId
=
Thread
.
CurrentThread
.
ManagedThreadId
;
Debug
.
Log
(
"Accept thread id: "
+
threadId
)
;
TcpListener
listener
=
(
TcpListener
)
ar
.
AsyncState
;
TcpClient
client
=
listener
.
EndAcceptTcpClient
(
ar
)
;
Debug
.
Log
(
"thread id "
+
threadId
+
" accepted client "
+
client
.
Client
.
RemoteEndPoint
)
;
Debug
.
Log
(
"thread id "
+
threadId
+
" beginning read from client "
+
client
.
Client
.
RemoteEndPoint
)
;
SCL_ClientSocketHandler
clientHandler
=
new
SCL_ClientSocketHandler
(
client
,
this
.
clientSocketHandlerDelegate
,
this
.
separatorString
,
this
.
encoding
)
;
Thread
clientThread
=
new
Thread
(
new
ThreadStart
(
clientHandler
.
Run
)
)
;
this
.
clientHandlerThreads
.
Add
(
new
SCL_SocketClientThreadHolder
(
clientThread
,
clientHandler
)
)
;
clientThread
.
Start
(
)
;
Debug
.
Log
(
"Client thread started"
)
;
if
(
this
.
ClientCount
<
this
.
maxClients
)
{
Debug
.
Log
(
"client handler threads less than max clients. Listening again"
)
;
this
.
ListenForConnection
(
)
;
}
else
{
Debug
.
Log
(
String
.
Format
(
"Max number of clients reached ({0}), stopping listening"
,
this
.
maxClients
)
)
;
this
.
StopListeningForConnections
(
)
;
}
}
public
void
StopListeningForConnections
(
)
{
this
.
listener
.
Stop
(
)
;
Debug
.
Log
(
"Stopped listening for connections"
)
;
}
public
void
Cleanup
(
)
{
this
.
listener
.
Stop
(
)
;
foreach
(
SCL_SocketClientThreadHolder
holder
in
this
.
clientHandlerThreads
)
{
Debug
.
Log
(
"calling stop on thread "
+
holder
.
Thread
.
ManagedThreadId
)
;
holder
.
Handler
.
Cleanup
(
)
;
Debug
.
Log
(
"Calling thread abort on thread: "
+
holder
.
Thread
.
ManagedThreadId
)
;
holder
.
Thread
.
Abort
(
)
;
}
this
.
clientHandlerThreads
=
null
;
}
}
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