Skip to content
Navigation Menu
{{ message }}
-
Notifications
You must be signed in to change notification settings - Fork 12
Expand file tree
/
Copy pathmain.cpp
More file actions
294 lines (226 loc) · 12.1 KB
/
Copy pathmain.cpp
File metadata and controls
294 lines (226 loc) · 12.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
/*******************************************************************************************
*
* raygui - controls test suite
*
* TEST CONTROLS:
* - GuiDropdownBox()
* - GuiCheckBox()
* - GuiSpinner()
* - GuiValueBox()
* - GuiTextBox()
* - GuiButton()
* - GuiComboBox()
* - GuiListView()
* - GuiToggleGroup()
* - GuiColorPicker()
* - GuiSlider()
* - GuiSliderBar()
* - GuiProgressBar()
* - GuiColorBarAlpha()
* - GuiScrollPanel()
*
*
* DEPENDENCIES:
* raylib 4.5 - Windowing/input management and drawing
* raygui 3.5 - Immediate-mode GUI controls with custom styling and icons
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
//#define RAYGUI_DEBUG_RECS_BOUNDS
//#define RAYGUI_DEBUG_TEXT_BOUNDS
#define RAYGUI_IMPLEMENTATION
//#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
//#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
#include "../examples/shapes/raygui.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 960;
const int screenHeight = 560;
InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
SetExitKey(0);
// GUI controls initialization
//----------------------------------------------------------------------------------
int dropdownBox000Active = 0;
bool dropDown000EditMode = false;
int dropdownBox001Active = 0;
bool dropDown001EditMode = false;
int spinner001Value = 0;
bool spinnerEditMode = false;
int valueBox002Value = 0;
bool valueBoxEditMode = false;
char textBoxText[64] = "Text box";
bool textBoxEditMode = false;
char textBoxMultiText[1024] = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.\n\nDuis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.";
bool textBoxMultiEditMode = false;
int listViewScrollIndex = 0;
int listViewActive = -1;
int listViewExScrollIndex = 0;
int listViewExActive = 2;
int listViewExFocus = -1;
const char* listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" };
char multiTextBoxText[256] = "Multi text box";
bool multiTextBoxEditMode = false;
Color colorPickerValue = RED;
float sliderValue = 50.0f;
float sliderBarValue = 60;
float progressValue = 0.1f;
bool forceSquaredChecked = false;
float alphaValue = 0.5f;
//int comboBoxActive = 1;
int visualStyleActive = 0;
int prevVisualStyleActive = 0;
int toggleGroupActive = 0;
int toggleSliderActive = 0;
Vector2 viewScroll = { 0, 0 };
//----------------------------------------------------------------------------------
// Custom GUI font loading
//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
//GuiSetFont(font);
bool exitWindow = false;
bool showMessageBox = false;
char textInput[256] = { 0 };
bool showTextInputBox = false;
char textInputFileName[256] = { 0 };
float alpha = 1.0f;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!exitWindow) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
exitWindow = WindowShouldClose();
if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
if (IsFileDropped())
{
FilePathList droppedFiles = LoadDroppedFiles();
if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]);
UnloadDroppedFiles(droppedFiles); // Clear internal buffers
}
//alpha -= 0.002f;
if (alpha < 0.0f)
alpha = 0.0f;
if (IsKeyPressed(KEY_SPACE))
alpha = 1.0f;
//progressValue += 0.002f;
if (IsKeyPressed(KEY_LEFT))
progressValue -= 0.1f;
else if (IsKeyPressed(KEY_RIGHT))
progressValue += 0.1f;
if (progressValue > 1.0f)
progressValue = 1.0f;
else if (progressValue < 0.0f)
progressValue = 0.0f;
if (visualStyleActive != prevVisualStyleActive)
{
GuiLoadStyleDefault();
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
prevVisualStyleActive = visualStyleActive;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// raygui: controls drawing
//----------------------------------------------------------------------------------
// Check all possible events that require GuiLock
if (dropDown000EditMode ||
dropDown001EditMode) GuiLock();
// First GUI column
//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiCheckBox(Rectangle{ 25, 108, 15, 15 }, "FORCE CHECK!", & forceSquaredChecked);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiSpinner(Rectangle{ 25, 135, 125, 30 }, NULL, & spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
if (GuiValueBox(Rectangle{ 25, 175, 125, 30 }, NULL, & valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiTextBox(Rectangle{ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
if (GuiButton(Rectangle{ 25, 255, 125, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
GuiGroupBox(Rectangle{ 25, 310, 125, 150 }, "STATES");
//GuiLock();
GuiSetState(STATE_NORMAL); if (GuiButton(Rectangle{ 30, 320, 115, 30 }, "NORMAL")) {}
GuiSetState(STATE_FOCUSED); if (GuiButton(Rectangle{ 30, 355, 115, 30 }, "FOCUSED")) {}
GuiSetState(STATE_PRESSED); if (GuiButton(Rectangle{ 30, 390, 115, 30 }, "#15#PRESSED")) {}
GuiSetState(STATE_DISABLED); if (GuiButton(Rectangle{ 30, 425, 115, 30 }, "DISABLED")) {}
GuiSetState(STATE_NORMAL);
//GuiUnlock();
GuiComboBox(Rectangle{ 25, 480, 125, 30 }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", & visualStyleActive);
// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
GuiUnlock();
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiDropdownBox(Rectangle{ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", & dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
if (GuiDropdownBox(Rectangle{ 25, 25, 125, 30 }, "ONE;TWO;THREE", & dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
// Second GUI column
GuiListView(Rectangle{ 165, 25, 140, 124 }, "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", & listViewScrollIndex, & listViewActive);
GuiListViewEx(Rectangle{ 165, 162, 140, 184 }, listViewExList, 8, & listViewExScrollIndex, & listViewExActive, & listViewExFocus);
//GuiToggle((Rectangle){ 165, 400, 140, 25 }, "#1#ONE", &toggleGroupActive);
GuiToggleGroup(Rectangle{ 165, 360, 140, 24 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", & toggleGroupActive);
//GuiDisable();
// Third GUI column
GuiPanel(Rectangle{ 320, 25, 225, 140 }, "Panel Info");
GuiColorPicker(Rectangle{ 320, 185, 196, 192 }, NULL, & colorPickerValue);
//GuiDisable();
GuiSlider(Rectangle{ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", sliderValue), & sliderValue, -50, 100);
GuiSliderBar(Rectangle{ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), & sliderBarValue, 0, 100);
GuiProgressBar(Rectangle{ 320, 460, 200, 20 }, NULL, TextFormat("%i%%", (int)(progressValue * 100)), & progressValue, 0.0f, 1.0f);
GuiEnable();
// NOTE: View rectangle could be used to perform some scissor test
Rectangle view = { 0 };
GuiScrollPanel(Rectangle{ 560, 25, 102, 354 }, NULL, Rectangle{ 560, 25, 300, 1200 }, & viewScroll, & view);
Vector2 mouseCell = { 0 };
GuiGrid(Rectangle{ 560, 25 + 180 + 195, 100, 120 }, NULL, 20, 3, & mouseCell);
//GuiStatusBar((Rectangle){ 0, (float)GetScreenHeight() - 20, (float)GetScreenWidth(), 20 }, "This is a status bar");
GuiColorBarAlpha(Rectangle{ 320, 490, 200, 30 }, NULL, & alphaValue);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT_VERTICAL, 1); // 0-CENTERED, 1-TOP, 2-BOTTOM (does not work as expected in case of vertical alignment)
GuiSetStyle(TEXTBOX, TEXT_WRAP_MODE, 2); // 0-NO_WRAP, 1-CHAR_WRAP, 2-WORD_WRAP (if wrap mode enabled, text editing is not supported)
if (GuiTextBox(Rectangle{ 678, 25, 258, 492 }, textBoxMultiText, 1024, textBoxMultiEditMode)) textBoxMultiEditMode = !textBoxMultiEditMode;
GuiSetStyle(TEXTBOX, TEXT_WRAP_MODE, 0);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT_VERTICAL, 0);
if (showMessageBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiMessageBox(Rectangle{ (float)GetScreenWidth() / 2 - 125, (float)GetScreenHeight() / 2 - 50, 250, 100 }, GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
if ((result == 0) || (result == 2)) showMessageBox = false;
else if (result == 1) exitWindow = true;
}
if (showTextInputBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiTextInputBox(Rectangle{ (float)GetScreenWidth() / 2 - 120, (float)GetScreenHeight() / 2 - 60, 240, 140 }, GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Introduce output file name:", "Ok;Cancel", textInput, 255, NULL);
if (result == 1)
{
// TODO: Validate textInput value and save
TextCopy(textInputFileName, textInput);
}
if ((result == 0) || (result == 1) || (result == 2))
{
showTextInputBox = false;
TextCopy(textInput, "\0");
}
}
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
You can’t perform that action at this time.
