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code-server/src/browser/socket.ts at restructure · pythononwheels/code-server · GitHub
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socket.ts
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restructure
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code-server
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src
/
browser
/
socket.ts
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import
{
field
,
logger
,
Logger
}
from
"@coder/logger"
import
{
Emitter
}
from
"../common/emitter"
import
{
generateUuid
}
from
"../common/util"
const
decoder
=
new
TextDecoder
(
"utf8"
)
export
const
decode
=
(
buffer
:
string
|
ArrayBuffer
)
:
string
=>
{
return
typeof
buffer
!==
"string"
?
decoder
.
decode
(
buffer
)
:
buffer
}
/**
* A web socket that reconnects itself when it closes. Sending messages while
* disconnected will throw an error.
*/
export
class
ReconnectingSocket
{
protected
readonly
_onMessage
=
new
Emitter
<
string
|
ArrayBuffer
>
(
)
public
readonly
onMessage
=
this
.
_onMessage
.
event
protected
readonly
_onDisconnect
=
new
Emitter
<
number
|
undefined
>
(
)
public
readonly
onDisconnect
=
this
.
_onDisconnect
.
event
protected
readonly
_onClose
=
new
Emitter
<
number
|
undefined
>
(
)
public
readonly
onClose
=
this
.
_onClose
.
event
protected
readonly
_onConnect
=
new
Emitter
<
void
>
(
)
public
readonly
onConnect
=
this
.
_onConnect
.
event
// This helps distinguish messages between sockets.
private
readonly
logger
:
Logger
private
socket
?:
WebSocket
private
connecting
?:
Promise
<
void
>
private
closed
=
false
private
readonly
openTimeout
=
10000
// Every time the socket fails to connect, the retry will be increasingly
// delayed up to a maximum.
private
readonly
retryBaseDelay
=
1000
private
readonly
retryMaxDelay
=
10000
private
retryDelay
?:
number
private
readonly
retryDelayFactor
=
1.5
// The socket must be connected for this amount of time before resetting the
// retry delay. This prevents rapid retries when the socket does connect but
// is closed shortly after.
private
resetRetryTimeout
?:
NodeJS
.
Timeout
private
readonly
resetRetryDelay
=
10000
private
_binaryType
:
typeof
WebSocket
.
prototype
.
binaryType
=
"arraybuffer"
public
constructor
(
private
customPath
?:
string
,
public
readonly
id
:
string
=
generateUuid
(
4
)
)
{
// On Firefox the socket seems to somehow persist a page reload so the close
// event runs and we see "attempting to reconnect".
if
(
typeof
window
!==
"undefined"
)
{
window
.
addEventListener
(
"beforeunload"
,
(
)
=>
this
.
close
(
)
)
}
this
.
logger
=
logger
.
named
(
this
.
id
)
}
public
set
binaryType
(
b
:
typeof
WebSocket
.
prototype
.
binaryType
)
{
this
.
_binaryType
=
b
if
(
this
.
socket
)
{
this
.
socket
.
binaryType
=
b
}
}
/**
* Permanently close the connection. Will not attempt to reconnect. Will
* remove event listeners.
*/
public
close
(
code
?:
number
)
:
void
{
if
(
this
.
closed
)
{
return
}
if
(
code
)
{
this
.
logger
.
info
(
`closing with code
${
code
}
`
)
}
if
(
this
.
resetRetryTimeout
)
{
clearTimeout
(
this
.
resetRetryTimeout
)
}
this
.
closed
=
true
if
(
this
.
socket
)
{
this
.
socket
.
close
(
)
}
else
{
this
.
_onClose
.
emit
(
code
)
}
}
public
dispose
(
)
:
void
{
this
.
_onMessage
.
dispose
(
)
this
.
_onDisconnect
.
dispose
(
)
this
.
_onClose
.
dispose
(
)
this
.
_onConnect
.
dispose
(
)
this
.
logger
.
debug
(
"disposed handlers"
)
}
/**
* Send a message on the socket. Logs an error if currently disconnected.
*/
public
send
(
message
:
string
|
ArrayBuffer
)
:
void
{
this
.
logger
.
trace
(
(
)
=>
[
"sending message"
,
field
(
"message"
,
decode
(
message
)
)
]
)
if
(
!
this
.
socket
)
{
return
logger
.
error
(
"tried to send message on closed socket"
)
}
this
.
socket
.
send
(
message
)
}
/**
* Connect to the socket. Can also be called to wait until the connection is
* established in the case of disconnections. Multiple calls will be handled
* correctly.
*/
public
async
connect
(
)
:
Promise
<
void
>
{
if
(
!
this
.
connecting
)
{
this
.
connecting
=
new
Promise
(
(
resolve
,
reject
)
=>
{
const
tryConnect
=
(
)
:
void
=>
{
if
(
this
.
closed
)
{
return
reject
(
new
Error
(
"disconnected"
)
)
// Don't keep trying if we've closed permanently.
}
if
(
typeof
this
.
retryDelay
===
"undefined"
)
{
this
.
retryDelay
=
0
}
else
{
this
.
retryDelay
=
this
.
retryDelay
*
this
.
retryDelayFactor
||
this
.
retryBaseDelay
if
(
this
.
retryDelay
>
this
.
retryMaxDelay
)
{
this
.
retryDelay
=
this
.
retryMaxDelay
}
}
this
.
_connect
(
)
.
then
(
(
socket
)
=>
{
this
.
logger
.
info
(
"connected"
)
this
.
socket
=
socket
this
.
socket
.
binaryType
=
this
.
_binaryType
if
(
this
.
resetRetryTimeout
)
{
clearTimeout
(
this
.
resetRetryTimeout
)
}
this
.
resetRetryTimeout
=
setTimeout
(
(
)
=>
(
this
.
retryDelay
=
undefined
)
,
this
.
resetRetryDelay
)
this
.
connecting
=
undefined
this
.
_onConnect
.
emit
(
)
resolve
(
)
}
)
.
catch
(
(
error
)
=>
{
this
.
logger
.
error
(
`failed to connect:
${
error
.
message
}
`
)
tryConnect
(
)
}
)
}
tryConnect
(
)
}
)
}
return
this
.
connecting
}
private
async
_connect
(
)
:
Promise
<
WebSocket
>
{
const
socket
=
await
new
Promise
<
WebSocket
>
(
(
resolve
,
_reject
)
=>
{
if
(
this
.
retryDelay
)
{
this
.
logger
.
info
(
`retrying in
${
this
.
retryDelay
}
ms...`
)
}
setTimeout
(
(
)
=>
{
this
.
logger
.
info
(
"connecting..."
)
const
socket
=
new
WebSocket
(
`
${
location
.
protocol
===
"https:"
?
"wss"
:
"ws"
}
://
${
location
.
host
}
${
this
.
customPath
||
location
.
pathname
}
${
location
.
search
?
`?
${
location
.
search
}
`
:
""
}
`
)
const
reject
=
(
)
:
void
=>
{
_reject
(
new
Error
(
"socket closed"
)
)
}
const
timeout
=
setTimeout
(
(
)
=>
{
// eslint-disable-next-line @typescript-eslint/no-use-before-define
socket
.
removeEventListener
(
"open"
,
open
)
socket
.
removeEventListener
(
"close"
,
reject
)
_reject
(
new
Error
(
"timeout"
)
)
}
,
this
.
openTimeout
)
const
open
=
(
)
:
void
=>
{
clearTimeout
(
timeout
)
socket
.
removeEventListener
(
"close"
,
reject
)
resolve
(
socket
)
}
socket
.
addEventListener
(
"open"
,
open
)
socket
.
addEventListener
(
"close"
,
reject
)
}
,
this
.
retryDelay
)
}
)
socket
.
addEventListener
(
"message"
,
(
event
)
=>
{
this
.
logger
.
trace
(
(
)
=>
[
"got message"
,
field
(
"message"
,
decode
(
event
.
data
)
)
]
)
this
.
_onMessage
.
emit
(
event
.
data
)
}
)
socket
.
addEventListener
(
"close"
,
(
event
)
=>
{
this
.
socket
=
undefined
if
(
!
this
.
closed
)
{
this
.
_onDisconnect
.
emit
(
event
.
code
)
// It might be closed in the event handler.
if
(
!
this
.
closed
)
{
this
.
logger
.
info
(
"connection closed; attempting to reconnect"
)
this
.
connect
(
)
}
}
else
{
this
.
_onClose
.
emit
(
event
.
code
)
this
.
logger
.
info
(
"connection closed permanently"
)
}
}
)
return
socket
}
}
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