Home
About
Blog
Products
Forum
Support
Contact
Sunbelt Computer Software
PL/B Language Development and Support
Home
About
Blog
Products
Forum
Support
Contact
processing-python-website/data/blur.glsl at docker-env · processing/processing-python-website · GitHub
Skip to content
Navigation Menu
Sign in
Appearance settings
Platform
AI CODE CREATION
GitHub Copilot
Write better code with AI
GitHub Copilot app
Direct agents from issue to merge
MCP Registry
Integrate external tools
DEVELOPER WORKFLOWS
Actions
Automate any workflow
Codespaces
Instant dev environments
Issues
Plan and track work
Code Review
Manage code changes
Code Quality
Enforce quality at merge
APPLICATION SECURITY
GitHub Advanced Security
Find and fix vulnerabilities
Code security
Secure your code as you build
Secret protection
Stop leaks before they start
EXPLORE
Why GitHub
Documentation
Blog
Changelog
Marketplace
View all features
Solutions
BY COMPANY SIZE
Enterprises
Small and medium teams
Startups
Nonprofits
BY USE CASE
App Modernization
DevSecOps
DevOps
CI/CD
View all use cases
BY INDUSTRY
Healthcare
Financial services
Manufacturing
Government
View all industries
View all solutions
Resources
EXPLORE BY TOPIC
AI
Software Development
DevOps
Security
View all topics
EXPLORE BY TYPE
Customer stories
Events & webinars
Ebooks & reports
Business insights
GitHub Skills
SUPPORT & SERVICES
Documentation
Customer support
Community forum
Trust center
Partners
View all resources
Open Source
COMMUNITY
GitHub Sponsors
Fund open source developers
PROGRAMS
Security Lab
Maintainer Community
GitHub Stars
Archive Program
REPOSITORIES
Topics
Trending
Collections
Enterprise
ENTERPRISE SOLUTIONS
Enterprise platform
AI-powered developer platform
AVAILABLE ADD-ONS
GitHub Advanced Security
Enterprise-grade security features
Copilot for Business
Enterprise-grade AI features
Premium Support
Enterprise-grade 24/7 support
Pricing
Search
/
Sign in
Sign up
Appearance settings
You signed in with another tab or window.
Reload
to refresh your session.
You signed out in another tab or window.
Reload
to refresh your session.
You switched accounts on another tab or window.
Reload
to refresh your session.
Dismiss alert
{{ message }}
Uh oh!
There was an error while loading.
Please reload this page
.
processing
/
processing-python-website
Public
forked from
jdf/processing-py-site
Notifications
You must be signed in to change notification settings
Fork
1
Star
0
Code
Issues
0
Pull requests
0
Actions
Projects
Security and quality
0
Insights
Additional navigation options
Code
Issues
Pull requests
Actions
Projects
Security and quality
Insights
Files
Expand file tree
docker-env
Breadcrumbs
processing-python-website
/
data
/
blur.glsl
Copy path
Blame
More file actions
Blame
More file actions
Latest commit
History
History
History
42 lines (36 loc) · 1.56 KB
docker-env
Breadcrumbs
processing-python-website
/
data
/
blur.glsl
Copy path
Top
File metadata and controls
Code
Blame
42 lines (36 loc) · 1.56 KB
Raw
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
#ifdef
GL_ES
precision
mediump
float
;
precision
mediump
int
;
#endif
#define
PROCESSING_TEXTURE_SHADER
uniform
sampler2D
texture;
uniform
vec2
texOffset;
varying
vec4
vertColor;
varying
vec4
vertTexCoord;
void
main(
void
) {
//
Grouping texcoord variables in order to make it work in the GMA 950. See post #13
//
in this thread:
//
http://www.idevgames.com/forums/thread-3467.html
vec2
tc0
=
vertTexCoord.st
+
vec2
(
-
texOffset.s,
-
texOffset.t);
vec2
tc1
=
vertTexCoord.st
+
vec2
(
0.0
,
-
texOffset.t);
vec2
tc2
=
vertTexCoord.st
+
vec2
(
+
texOffset.s,
-
texOffset.t);
vec2
tc3
=
vertTexCoord.st
+
vec2
(
-
texOffset.s,
0.0
);
vec2
tc4
=
vertTexCoord.st
+
vec2
(
0.0
,
0.0
);
vec2
tc5
=
vertTexCoord.st
+
vec2
(
+
texOffset.s,
0.0
);
vec2
tc6
=
vertTexCoord.st
+
vec2
(
-
texOffset.s,
+
texOffset.t);
vec2
tc7
=
vertTexCoord.st
+
vec2
(
0.0
,
+
texOffset.t);
vec2
tc8
=
vertTexCoord.st
+
vec2
(
+
texOffset.s,
+
texOffset.t);
vec4
col0
=
texture2D
(texture, tc0);
vec4
col1
=
texture2D
(texture, tc1);
vec4
col2
=
texture2D
(texture, tc2);
vec4
col3
=
texture2D
(texture, tc3);
vec4
col4
=
texture2D
(texture, tc4);
vec4
col5
=
texture2D
(texture, tc5);
vec4
col6
=
texture2D
(texture, tc6);
vec4
col7
=
texture2D
(texture, tc7);
vec4
col8
=
texture2D
(texture, tc8);
vec4
sum
=
(
1.0
*
col0
+
2.0
*
col1
+
1.0
*
col2
+
2.0
*
col3
+
4.0
*
col4
+
2.0
*
col5
+
1.0
*
col6
+
2.0
*
col7
+
1.0
*
col8)
/
16.0
;
gl_FragColor
=
vec4
(sum.rgb,
1.0
)
*
vertColor;
}
You can’t perform that action at this time.