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'use strict'
;
var
b64decode
=
require
(
'base64-arraybuffer'
)
.
decode
;
var
isPlainObject
=
require
(
'./is_plain_object'
)
;
var
isArray
=
Array
.
isArray
;
var
ab
=
ArrayBuffer
;
var
dv
=
DataView
;
function
isTypedArray
(
a
)
{
return
ab
.
isView
(
a
)
&&
!
(
a
instanceof
dv
)
;
}
exports
.
isTypedArray
=
isTypedArray
;
function
isArrayOrTypedArray
(
a
)
{
return
isArray
(
a
)
||
isTypedArray
(
a
)
;
}
exports
.
isArrayOrTypedArray
=
isArrayOrTypedArray
;
/*
* Test whether an input object is 1D.
*
* Assumes we already know the object is an array.
*
* Looks only at the first element, if the dimensionality is
* not consistent we won't figure that out here.
*/
function
isArray1D
(
a
)
{
return
!
isArrayOrTypedArray
(
a
[
0
]
)
;
}
exports
.
isArray1D
=
isArray1D
;
/*
* Ensures an array has the right amount of storage space. If it doesn't
* exist, it creates an array. If it does exist, it returns it if too
* short or truncates it in-place.
*
* The goal is to just reuse memory to avoid a bit of excessive garbage
* collection.
*/
exports
.
ensureArray
=
function
(
out
,
n
)
{
// TODO: typed array support here? This is only used in
// traces/carpet/compute_control_points
if
(
!
isArray
(
out
)
)
out
=
[
]
;
// If too long, truncate. (If too short, it will grow
// automatically so we don't care about that case)
out
.
length
=
n
;
return
out
;
}
;
var
typedArrays
=
{
u1c
:
typeof
Uint8ClampedArray
===
'undefined'
?
undefined
:
Uint8ClampedArray
,
// not supported in numpy?
i1
:
typeof
Int8Array
===
'undefined'
?
undefined
:
Int8Array
,
u1
:
typeof
Uint8Array
===
'undefined'
?
undefined
:
Uint8Array
,
i2
:
typeof
Int16Array
===
'undefined'
?
undefined
:
Int16Array
,
u2
:
typeof
Uint16Array
===
'undefined'
?
undefined
:
Uint16Array
,
i4
:
typeof
Int32Array
===
'undefined'
?
undefined
:
Int32Array
,
u4
:
typeof
Uint32Array
===
'undefined'
?
undefined
:
Uint32Array
,
f4
:
typeof
Float32Array
===
'undefined'
?
undefined
:
Float32Array
,
f8
:
typeof
Float64Array
===
'undefined'
?
undefined
:
Float64Array
,
/* TODO: potentially add Big Int
i8: typeof BigInt64Array === 'undefined' ? undefined :
BigInt64Array,
u8: typeof BigUint64Array === 'undefined' ? undefined :
BigUint64Array,
*/
}
;
typedArrays
.
uint8c
=
typedArrays
.
u1c
;
typedArrays
.
uint8
=
typedArrays
.
u1
;
typedArrays
.
int8
=
typedArrays
.
i1
;
typedArrays
.
uint16
=
typedArrays
.
u2
;
typedArrays
.
int16
=
typedArrays
.
i2
;
typedArrays
.
uint32
=
typedArrays
.
u4
;
typedArrays
.
int32
=
typedArrays
.
i4
;
typedArrays
.
float32
=
typedArrays
.
f4
;
typedArrays
.
float64
=
typedArrays
.
f8
;
function
isArrayBuffer
(
a
)
{
return
a
.
constructor
===
ArrayBuffer
;
}
exports
.
isArrayBuffer
=
isArrayBuffer
;
exports
.
decodeTypedArraySpec
=
function
(
vIn
)
{
var
out
=
[
]
;
var
v
=
coerceTypedArraySpec
(
vIn
)
;
var
dtype
=
v
.
dtype
;
var
T
=
typedArrays
[
dtype
]
;
if
(
!
T
)
throw
new
Error
(
'Error in dtype: "'
+
dtype
+
'"'
)
;
var
BYTES_PER_ELEMENT
=
T
.
BYTES_PER_ELEMENT
;
var
buffer
=
v
.
bdata
;
if
(
!
isArrayBuffer
(
buffer
)
)
{
buffer
=
b64decode
(
buffer
)
;
}
var
shape
=
v
.
shape
===
undefined
?
// detect 1-d length
[
buffer
.
byteLength
/
BYTES_PER_ELEMENT
]
:
// convert number to string and split to array
(
''
+
v
.
shape
)
.
split
(
','
)
;
shape
.
reverse
(
)
;
// i.e. to match numpy order
var
ndim
=
shape
.
length
;
var
nj
,
j
;
var
ni
=
+
shape
[
0
]
;
var
rowBytes
=
BYTES_PER_ELEMENT
*
ni
;
var
pos
=
0
;
if
(
ndim
===
1
)
{
out
=
new
T
(
buffer
)
;
}
else
if
(
ndim
===
2
)
{
nj
=
+
shape
[
1
]
;
for
(
j
=
0
;
j
<
nj
;
j
++
)
{
out
[
j
]
=
new
T
(
buffer
,
pos
,
ni
)
;
pos
+=
rowBytes
;
}
}
else
if
(
ndim
===
3
)
{
nj
=
+
shape
[
1
]
;
var
nk
=
+
shape
[
2
]
;
for
(
var
k
=
0
;
k
<
nk
;
k
++
)
{
out
[
k
]
=
[
]
;
for
(
j
=
0
;
j
<
nj
;
j
++
)
{
out
[
k
]
[
j
]
=
new
T
(
buffer
,
pos
,
ni
)
;
pos
+=
rowBytes
;
}
}
}
else
{
throw
new
Error
(
'ndim: '
+
ndim
+
'is not supported with the shape:"'
+
v
.
shape
+
'"'
)
;
}
// attach bdata, dtype & shape to array for json export
out
.
bdata
=
v
.
bdata
;
out
.
dtype
=
v
.
dtype
;
out
.
shape
=
shape
.
reverse
(
)
.
join
(
','
)
;
vIn
.
_inputArray
=
out
;
return
out
;
}
;
exports
.
isTypedArraySpec
=
function
(
v
)
{
return
(
isPlainObject
(
v
)
&&
v
.
hasOwnProperty
(
'dtype'
)
&&
(
typeof
v
.
dtype
===
'string'
)
&&
v
.
hasOwnProperty
(
'bdata'
)
&&
(
typeof
v
.
bdata
===
'string'
||
isArrayBuffer
(
v
.
bdata
)
)
&&
(
v
.
shape
===
undefined
||
(
v
.
hasOwnProperty
(
'shape'
)
&&
(
typeof
v
.
shape
===
'string'
||
typeof
v
.
shape
===
'number'
)
)
)
)
;
}
;
function
coerceTypedArraySpec
(
v
)
{
return
{
bdata
:
v
.
bdata
,
dtype
:
v
.
dtype
,
shape
:
v
.
shape
}
;
}
/*
* TypedArray-compatible concatenation of n arrays
* if all arrays are the same type it will preserve that type,
* otherwise it falls back on Array.
* Also tries to avoid copying, in case one array has zero length
* But never mutates an existing array
*/
exports
.
concat
=
function
(
)
{
var
args
=
[
]
;
var
allArray
=
true
;
var
totalLen
=
0
;
var
_constructor
,
arg0
,
i
,
argi
,
posi
,
leni
,
out
,
j
;
for
(
i
=
0
;
i
<
arguments
.
length
;
i
++
)
{
argi
=
arguments
[
i
]
;
leni
=
argi
.
length
;
if
(
leni
)
{
if
(
arg0
)
args
.
push
(
argi
)
;
else
{
arg0
=
argi
;
posi
=
leni
;
}
if
(
isArray
(
argi
)
)
{
_constructor
=
false
;
}
else
{
allArray
=
false
;
if
(
!
totalLen
)
{
_constructor
=
argi
.
constructor
;
}
else
if
(
_constructor
!==
argi
.
constructor
)
{
// TODO: in principle we could upgrade here,
// ie keep typed array but convert all to Float64Array?
_constructor
=
false
;
}
}
totalLen
+=
leni
;
}
}
if
(
!
totalLen
)
return
[
]
;
if
(
!
args
.
length
)
return
arg0
;
if
(
allArray
)
return
arg0
.
concat
.
apply
(
arg0
,
args
)
;
if
(
_constructor
)
{
// matching typed arrays
out
=
new
_constructor
(
totalLen
)
;
out
.
set
(
arg0
)
;
for
(
i
=
0
;
i
<
args
.
length
;
i
++
)
{
argi
=
args
[
i
]
;
out
.
set
(
argi
,
posi
)
;
posi
+=
argi
.
length
;
}
return
out
;
}
// mismatched types or Array + typed
out
=
new
Array
(
totalLen
)
;
for
(
j
=
0
;
j
<
arg0
.
length
;
j
++
)
out
[
j
]
=
arg0
[
j
]
;
for
(
i
=
0
;
i
<
args
.
length
;
i
++
)
{
argi
=
args
[
i
]
;
for
(
j
=
0
;
j
<
argi
.
length
;
j
++
)
out
[
posi
+
j
]
=
argi
[
j
]
;
posi
+=
j
;
}
return
out
;
}
;
exports
.
maxRowLength
=
function
(
z
)
{
return
_rowLength
(
z
,
Math
.
max
,
0
)
;
}
;
exports
.
minRowLength
=
function
(
z
)
{
return
_rowLength
(
z
,
Math
.
min
,
Infinity
)
;
}
;
function
_rowLength
(
z
,
fn
,
len0
)
{
if
(
isArrayOrTypedArray
(
z
)
)
{
if
(
isArrayOrTypedArray
(
z
[
0
]
)
)
{
var
len
=
len0
;
for
(
var
i
=
0
;
i
<
z
.
length
;
i
++
)
{
len
=
fn
(
len
,
z
[
i
]
.
length
)
;
}
return
len
;
}
else
{
return
z
.
length
;
}
}
return
0
;
}
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