You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've achieved custom models in Map Editor currently with an external resource I created called "newmodels", link if you're interested.
It exploits the engineRequestModel features, which are not "finished" at the moment, so now might not be the right time to do this in the official Map Editor (perhaps wait for serverside model allocation by @TheNormalnij).
As for textures editing in Map Editor, see issue #233.
Activity
xLive commentedon Aug 5, 2020
I don't think this related to the map editor
if you want to replace a texture in your map make a script
even if you implement it to the map editor
how it is gonna be?
you still need to put the model's files in a resource and add it to
meta.xmlmanuallydaeernil commentedon Aug 6, 2020
This is the subject I want to talk about. Additional sections to change the texture part when selecting the object in the map editor.
Other subject,
Example i want the add samp object or different object in map editor. and add with the object id I want.
Fernando-A-Rocha commentedon Jan 16, 2023
I've achieved custom models in Map Editor currently with an external resource I created called "newmodels", link if you're interested.
It exploits the engineRequestModel features, which are not "finished" at the moment, so now might not be the right time to do this in the official Map Editor (perhaps wait for serverside model allocation by @TheNormalnij).
As for textures editing in Map Editor, see issue #233.