Custom model/object and texture edit · Issue #232 · multitheftauto/mtasa-resources · GitHub
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Custom model/object and texture edit #232

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@daeernil

Add custom model/object and texture edit in map editor.

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  1. xLive commented on Aug 5, 2020

    @xLive
    Member

    I don't think this related to the map editor

    if you want to replace a texture in your map make a script

    even if you implement it to the map editor
    how it is gonna be?

    you still need to put the model's files in a resource and add it to meta.xml manually

  2. daeernil commented on Aug 6, 2020

    @daeernil
    Author

    editor

    This is the subject I want to talk about. Additional sections to change the texture part when selecting the object in the map editor.

    Other subject,

    Example i want the add samp object or different object in map editor. and add with the object id I want.

  3. added this to the Backlog milestone on Mar 19, 2021
  4. Fernando-A-Rocha commented on Jan 16, 2023

    @Fernando-A-Rocha
    Contributor

    I've achieved custom models in Map Editor currently with an external resource I created called "newmodels", link if you're interested.
    It exploits the engineRequestModel features, which are not "finished" at the moment, so now might not be the right time to do this in the official Map Editor (perhaps wait for serverside model allocation by @TheNormalnij).

    As for textures editing in Map Editor, see issue #233.

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