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Is there more information about this limitation? I have a physical game that uses a lot of PinJoint2D chains and they work very well with higher
physics/common/physics_ticks_per_secondlike 120 per second andphysics/common/max_physics_steps_per_framelike 20+I tried setting physics to 144 per second. I see the warnings, but haven't seen any noticeable issues with the ropes from Ropesim. The ropes behave the same, maybe even smoother.
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