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PythonUnity/ProjectConfig/Script/Project/UnityBuild.py at master · mooncode163/PythonUnity · GitHub
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PythonUnity
/
ProjectConfig
/
Script
/
Project
/
UnityBuild.py
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master
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PythonUnity
/
ProjectConfig
/
Script
/
Project
/
UnityBuild.py
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#!/usr/bin/python
# coding=utf-8
import
zipfile
import
shutil
import
os
import
os
.
path
import
time
import
datetime
import
sys
import
subprocess
sys
.
path
.
append
(
'../../'
)
sys
.
path
.
append
(
'./'
)
from
Config
.
Config
import
mainConfig
from
Common
import
Source
from
Config
.
AdConfig
import
mainAdConfig
from
Project
.
Resource
import
mainResource
from
Common
.
File
.
FileUtil
import
FileUtil
from
Common
.
Platform
import
Platform
class
UnityBuild
():
# 主函数的实现
@
staticmethod
def
Run
(
stros
):
# 0f6 2f1
UNITYPATH
=
""
if
Platform
.
isWindowsSystem
():
UNITYPATH
=
"E:/Unity/"
+
Source
.
UNITY_VERSION_WIN
+
"/Editor/Unity.exe"
if
not
os
.
path
.
exists
(
UNITYPATH
):
# 阿里云添加环境变量 C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor
# UNITYPATH="C:/Program Files/Unity/Hub/Editor/"+source.UNITY_VERSION+"/Editor/Unity.exe"
UNITYPATH
=
"Unity.exe"
else
:
UNITYPATH
=
"/Applications/Unity/Hub/Editor/"
+
Source
.
UNITY_VERSION_MAC
+
"/Unity.app/Contents/MacOS/Unity"
PROJECT_PATH
=
mainResource
.
GetRootProjectUnity
()
dirbin
=
mainResource
.
GetDirProduct
()
+
"/bin"
if
stros
==
Source
.
ScreenShot
:
FileUtil
.
RemoveDir
(
dirbin
)
methond
=
""
if
stros
==
Source
.
ANDROID
:
methond
=
"BuildPlayer.PerformAndroidBuild"
if
stros
==
Source
.
IOS
:
methond
=
"BuildPlayer.PerformiPhoneBuild"
if
stros
==
Source
.
ScreenShot
:
methond
=
"BuildPlayer.ScreenshotBuild"
print
(
"unity_build start stros="
,
stros
)
cmd
=
UNITYPATH
+
" -quit "
+
" -batchmode "
+
" -projectPath "
+
PROJECT_PATH
+
" -executeMethod "
+
methond
# ps = subprocess.Popen(cmd)
# ps.wait()#让程序阻塞
os
.
system
(
cmd
)
print
(
"unity_build end"
)
if
stros
==
Source
.
ScreenShot
:
if
Platform
.
isWindowsSystem
():
cmd
=
dirbin
+
"/game.exe"
if
Platform
.
isMacSystem
():
cmd
=
"open "
+
dirbin
+
"/game.app"
os
.
system
(
cmd
)
# PROJECT_PATH="F:\sourcecode\unity\product\kidsgame\kidsgameUnity"
# companyName="moonma"
# productName="kidsgame"
# platform="0"
# outPath="F:\sourcecode\unity\product\kidsgame\project_android_output_cmd"
# arg0="参数谁便定义"
# E:\Program Files\Unity_All\2019.1.2f1\2019.1.2f1\Editor\Unity.exe -quit -batchmode -projectPath F:\sourcecode\unity\product\kidsgame\kidsgameUnity -executeMethod ProjectBuild.BuildAndroid -buildTarget Android -exportPackage project_android_output_cmd kidsgame
# subprocess.call(UNITYPATH+" -quit "+" -batchmode "+" -projectPath "+PROJECT_PATH+" -executeMethod ProjectBuild.BuildAndroid "+companyName+" "+productName+" "+platform+" "+outPath+" "+arg0)
# Unity.exe -quit -batchmode -projectPath F:\sourcecode\unity\product\kidsgame\kidsgameUnity -executeMethod BuildPlayer.PerformAndroidUCBuild
# os.system("adb connect "+myaddr)
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