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path¶
matplotlib.path¶
A module for dealing with the polylines used throughout matplotlib.
The primary class for polyline handling in matplotlib is Path.
Almost all vector drawing makes use of Paths somewhere in the drawing
pipeline.
Whilst a Path instance itself cannot be drawn, there exists
Artist subclasses which can be used for
convenient Path visualisation - the two most frequently used of these are
PathPatch and
PathCollection.
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class
matplotlib.path.Path(vertices, codes=None, _interpolation_steps=1, closed=False, readonly=False)¶ Bases:
objectPathrepresents a series of possibly disconnected, possibly closed, line and curve segments.- The underlying storage is made up of two parallel numpy arrays:
- vertices: an Nx2 float array of vertices
- codes: an N-length uint8 array of vertex types
These two arrays always have the same length in the first dimension. For example, to represent a cubic curve, you must provide three vertices as well as three codes
CURVE3.The code types are:
STOP: 1 vertex (ignored)A marker for the end of the entire path (currently not required and ignored)
MOVETO: 1 vertexPick up the pen and move to the given vertex.
LINETO: 1 vertexDraw a line from the current position to the given vertex.
CURVE3: 1 control point, 1 endpointDraw a quadratic Bezier curve from the current position, with the given control point, to the given end point.
CURVE4: 2 control points, 1 endpointDraw a cubic Bezier curve from the current position, with the given control points, to the given end point.
CLOSEPOLY: 1 vertex (ignored)Draw a line segment to the start point of the current polyline.
Users of Path objects should not access the vertices and codes arrays directly. Instead, they should use
iter_segments()orcleaned()to get the vertex/code pairs. This is important, since manyPathobjects, as an optimization, do not store a codes at all, but have a default one provided for them byiter_segments().Note
The vertices and codes arrays should be treated as immutable – there are a number of optimizations and assumptions made up front in the constructor that will not change when the data changes.
Create a new path with the given vertices and codes.
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CLOSEPOLY= 79¶
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CURVE3= 3¶
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CURVE4= 4¶
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LINETO= 2¶
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MOVETO= 1¶
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NUM_VERTICES_FOR_CODE= {0: 1, 1: 1, 2: 1, 3: 2, 4: 3, 79: 1}¶ A dictionary mapping Path codes to the number of vertices that the code expects.
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STOP= 0¶
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classmethod
arc(theta1, theta2, n=None, is_wedge=False)¶ Return an arc on the unit circle from angle theta1 to angle theta2 (in degrees).
If n is provided, it is the number of spline segments to make. If n is not provided, the number of spline segments is determined based on the delta between theta1 and theta2.
Masionobe, L. 2003. Drawing an elliptical arc using polylines, quadratic or cubic Bezier curves.
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classmethod
circle(center=(0.0, 0.0), radius=1.0, readonly=False)¶ Return a Path representing a circle of a given radius and center.
Parameters: center : pair of floats
The center of the circle. Default
(0, 0).radius : float
The radius of the circle. Default is 1.
readonly : bool
Whether the created path should have the “readonly” argument set when creating the Path instance.
Notes
The circle is approximated using cubic Bezier curves. This uses 8 splines around the circle using the approach presented here:
Lancaster, Don. Approximating a Circle or an Ellipse Using Four Bezier Cubic Splines.
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cleaned(transform=None, remove_nans=False, clip=None, quantize=False, simplify=False, curves=False, stroke_width=1.0, snap=False, sketch=None)¶ Cleans up the path according to the parameters returning a new Path instance.
See also
See
iter_segments()for details of the keyword arguments.Returns: Path instance with cleaned up vertices and codes.
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clip_to_bbox(bbox, inside=True)¶ Clip the path to the given bounding box.
The path must be made up of one or more closed polygons. This algorithm will not behave correctly for unclosed paths.
If inside is
True, clip to the inside of the box, otherwise to the outside of the box.
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code_type¶ alias of
uint8
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codes¶ The list of codes in the
Pathas a 1-D numpy array. Each code is one ofSTOP,MOVETO,LINETO,CURVE3,CURVE4orCLOSEPOLY. For codes that correspond to more than one vertex (CURVE3andCURVE4), that code will be repeated so that the length ofself.verticesandself.codesis always the same.
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contains_path(path, transform=None)¶ Returns True if this path completely contains the given path.
If transform is not None, the path will be transformed before performing the test.
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contains_point(point, transform=None, radius=0.0)¶ Returns True if the path contains the given point.
If transform is not None, the path will be transformed before performing the test.
radius allows the path to be made slightly larger or smaller.
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contains_points(points, transform=None, radius=0.0)¶ Returns a bool array which is True if the path contains the corresponding point.
If transform is not None, the path will be transformed before performing the test.
radius allows the path to be made slightly larger or smaller.
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copy()¶ Returns a shallow copy of the
Path, which will share the vertices and codes with the sourcePath.
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deepcopy()¶ Returns a deepcopy of the
Path. ThePathwill not be readonly, even if the sourcePathis.
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get_extents(transform=None)¶ Returns the extents (xmin, ymin, xmax, ymax) of the path.
Unlike computing the extents on the vertices alone, this algorithm will take into account the curves and deal with control points appropriately.
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has_nonfinite¶ Trueif the vertices array has nonfinite values.
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classmethod
hatch(hatchpattern, density=6)¶ Given a hatch specifier, hatchpattern, generates a Path that can be used in a repeated hatching pattern. density is the number of lines per unit square.
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interpolated(steps)¶ Returns a new path resampled to length N x steps. Does not currently handle interpolating curves.
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intersects_bbox(bbox, filled=True)¶ Returns True if this path intersects a given
Bbox.filled, when True, treats the path as if it was filled. That is, if one path completely encloses the other,
intersects_path()will return True.
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intersects_path(other, filled=True)¶ Returns True if this path intersects another given path.
filled, when True, treats the paths as if they were filled. That is, if one path completely encloses the other,
intersects_path()will return True.
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iter_segments(transform=None, remove_nans=True, clip=None, snap=False, stroke_width=1.0, simplify=None, curves=True, sketch=None)¶ Iterates over all of the curve segments in the path. Each iteration returns a 2-tuple (vertices, code), where vertices is a sequence of 1 - 3 coordinate pairs, and code is one of the
Pathcodes.Additionally, this method can provide a number of standard cleanups and conversions to the path.
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classmethod
make_compound_path(*args)¶ Make a compound path from a list of Path objects.
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classmethod
make_compound_path_from_polys(XY)¶ Make a compound path object to draw a number of polygons with equal numbers of sides XY is a (numpolys x numsides x 2) numpy array of vertices. Return object is a
Path(Source code, png, hires.png, pdf)
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should_simplify¶ Trueif the vertices array should be simplified.
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simplify_threshold¶ The fraction of a pixel difference below which vertices will be simplified out.
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to_polygons(transform=None, width=0, height=0)¶ Convert this path to a list of polygons. Each polygon is an Nx2 array of vertices. In other words, each polygon has no
MOVETOinstructions or curves. This is useful for displaying in backends that do not support compound paths or Bezier curves, such as GDK.If width and height are both non-zero then the lines will be simplified so that vertices outside of (0, 0), (width, height) will be clipped.
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transformed(transform)¶ Return a transformed copy of the path.
See also
matplotlib.transforms.TransformedPath- A specialized path class that will cache the transformed result and automatically update when the transform changes.
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classmethod
unit_circle()¶ Return the readonly
Pathof the unit circle.For most cases,
Path.circle()will be what you want.
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classmethod
unit_circle_righthalf()¶ Return a
Pathof the right half of a unit circle. The circle is approximated using cubic Bezier curves. This uses 4 splines around the circle using the approach presented here:Lancaster, Don. Approximating a Circle or an Ellipse Using Four Bezier Cubic Splines.
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classmethod
unit_regular_asterisk(numVertices)¶ Return a
Pathfor a unit regular asterisk with the given numVertices and radius of 1.0, centered at (0, 0).
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classmethod
unit_regular_polygon(numVertices)¶ Return a
Pathinstance for a unit regular polygon with the given numVertices and radius of 1.0, centered at (0, 0).
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classmethod
unit_regular_star(numVertices, innerCircle=0.5)¶ Return a
Pathfor a unit regular star with the given numVertices and radius of 1.0, centered at (0, 0).
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classmethod
wedge(theta1, theta2, n=None)¶ Return a wedge of the unit circle from angle theta1 to angle theta2 (in degrees).
If n is provided, it is the number of spline segments to make. If n is not provided, the number of spline segments is determined based on the delta between theta1 and theta2.
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matplotlib.path.get_path_collection_extents(master_transform, paths, transforms, offsets, offset_transform)¶ Given a sequence of
Pathobjects,Transformobjects and offsets, as found in aPathCollection, returns the bounding box that encapsulates all of them.master_transform is a global transformation to apply to all paths
paths is a sequence of
Pathinstances.transforms is a sequence of
Affine2Dinstances.offsets is a sequence of (x, y) offsets (or an Nx2 array)
offset_transform is a
Affine2Dto apply to the offsets before applying the offset to the path.The way that paths, transforms and offsets are combined follows the same method as for collections. Each is iterated over independently, so if you have 3 paths, 2 transforms and 1 offset, their combinations are as follows:
(A, A, A), (B, B, A), (C, A, A)

