Home
About
Blog
Products
Forum
Support
Contact
Sunbelt Computer Software
PL/B Language Development and Support
Home
About
Blog
Products
Forum
Support
Contact
Repeat/Sources/Repeat/Throttler.swift at develop · malcommac/Repeat · GitHub
Skip to content
Navigation Menu
Sign in
Products
Platform
GitHub
Repository hosting, code review, and collaboration
Copilot
AI coding agent for tasks, projects and automated work
Build & Ship
Actions
CI/CD and automation
Code Quality
Quality analysis, fixes, and enforcement
Codespaces
Cloud development environments
Secure
Code Security
Vulnerability detection and remediation
Secret Protection
Secret scanning and leak prevention
All Features
Developers
Learn
Documentation
Training
Certifications
Build
Build with Copilot
Customize Copilot
Integrations
Explore
Trending repos
GitHub Sponsors
Events
Changelog
Changelog
Your source for the latest features, improvements, and fixes across GitHub products, all in one place.
Businesses
By Stage
Enterprises
Team
Startups
Nonprofits
By Industry
Healthcare
Financial services
Manufacturing
Government
See all industries
Evaluate GitHub
Why GitHub
Customer Stories
Business insights
Trust Center
Add-ons
GitHub Advanced Security
Enterprise-grade code security
Copilot for business
Enterprise-grade AI features
Premium Support
Enterprise-grade 24/7 support
Resources
Learn & Connect
Documentation
Resource center
Blog
Events & webinars
Community Forum
Customer Stories
Integrations
Support
Customer support
Training
GitHub Status
Company
About
Partners
Changelog
GitHub Universe
GitHub Universe
The event for developers, by developers — talks, workshops, and what’s next for GitHub.
Pricing
Search
/
Sign in
Sign up
Appearance settings
You signed in with another tab or window.
Reload
to refresh your session.
You signed out in another tab or window.
Reload
to refresh your session.
You switched accounts on another tab or window.
Reload
to refresh your session.
Dismiss alert
{{ message }}
malcommac
Repeat
Repository navigation
Code
Issues
13
(13)
Pull requests
1
(1)
Actions
Projects
Security and quality
Insights
More
items
Files
Expand file tree
develop
Breadcrumbs
Repeat
/
Sources
/
Repeat
/
Throttler.swift
Copy path
Blame
More file actions
Blame
More file actions
Latest commit
History
History
History
159 lines (133 loc) · 5.3 KB
develop
Breadcrumbs
Repeat
/
Sources
/
Repeat
/
Throttler.swift
Copy path
Top
File metadata and controls
Code
Blame
159 lines (133 loc) · 5.3 KB
Raw
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
//
// Repeat
// A modern alternative to NSTimer made in GCD with debouncer and throttle
// -----------------------------------------------------------------------
// Created by: Daniele Margutti
// hello@danielemargutti.com
// http://www.danielemargutti.com
//
// Twitter: @danielemargutti
//
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import
Foundation
open
class
Throttler
{
/// Callback type
public
typealias
Callback
=
(
(
)
->
Void
)
/// Behaviour mode of the throttler.
///
/// - fixed: When execution is available, dispatcher will try to keep fire on a fixed rate.
/// - deferred: When execution is provided the dispatcher will always delay invocation.
public
enum
Mode
{
case
fixed
case
deferred
}
/// In case you want the first invocation the be invoken immediately
private
(
set
)
var
immediateFire
:
Bool
/// Operation mode
private
(
set
)
var
mode
:
Throttler
.
Mode
=
.
fixed
/// Queue in which the throotle will work.
private
var
queue
:
DispatchQueue
/// Callback to call
private
var
callback
:
Callback
?
/// Last scheduled callback job
private
var
callbackJob
=
DispatchWorkItem
(
block
:
{
}
)
/// Previous scheduled time
private
var
previousScheduled
:
DispatchTime
?
/// Last executed time
private
var
lastExecutionTime
:
DispatchTime
?
/// Need to delay before perform
private
var
waitingForPerform
:
Bool
=
false
/// Throotle interval
public
private
(
set
)
var
throttle
:
DispatchTimeInterval
/// Initialize a new throttler with given time interval.
///
/// - Parameters:
/// - time: throttler interval.
/// - queue: execution queue; if `nil` default's background queue is used.
/// - mode: operation mode, if not specified `fixed` is used instead.
/// - fireNow: immediate fire first execution of the throttle.
/// - callback: callback to throttle.
public
init
(
time
:
Repeater
.
Interval
,
queue
:
DispatchQueue
?
=
nil
,
mode
:
Mode
=
.
fixed
,
immediateFire
:
Bool
=
false
,
_ callback
:
Callback
?
=
nil
)
{
self
.
throttle
=
time
.
value
self
.
queue
=
(
queue
??
DispatchQueue
.
global
(
qos
:
.
background
)
)
self
.
mode
=
mode
self
.
immediateFire
=
immediateFire
self
.
callback
=
callback
}
/// Execute callback in throotle mode.
public
func
call
(
)
{
callbackJob
.
cancel
(
)
callbackJob
=
DispatchWorkItem
{
[
weak self
]
in
if
let
selfStrong
=
self
{
selfStrong
.
lastExecutionTime
=
.
now
(
)
selfStrong
.
waitingForPerform
=
false
}
self
?
.
callback
?
(
)
}
let
(
now
,
dispatchTime
)
=
self
.
evaluateDispatchTime
(
)
self
.
previousScheduled
=
now
self
.
waitingForPerform
=
true
queue
.
asyncAfter
(
deadline
:
dispatchTime
,
execute
:
callbackJob
)
}
/// Evaluate the dispatch time of the job since now based upon the operation mode set.
///
/// - Returns: a tuple with now interval and evaluated interval based upon the current mode.
private
func
evaluateDispatchTime
(
)
->
(
now
:
DispatchTime
,
evaluated
:
DispatchTime
)
{
let
now
:
DispatchTime
=
.
now
(
)
switch
self
.
mode
{
case
.
fixed
:
// Case A.
// If the time since last execution plus the throotle interval is > direct execution
// then execute the callback at delayed interval.
if
let
lastExecutionTime
=
self
.
lastExecutionTime
{
let
evaluatedTime
=
(
lastExecutionTime
+
self
.
throttle
)
if
evaluatedTime
>
now
{
return
(
now
,
evaluatedTime
)
}
}
// Case B.
// If throotle is not waiting to perform the execution and previous scheduled time is
// > than direct execution then execute on that delayed time else execute directly.
guard
self
.
waitingForPerform
else
{
return
(
self
.
immediateFire
?
(
now
,
now
)
:
(
now
,
(
now
+
self
.
throttle
)
)
)
}
// Case C.
// If passFirstDispatch == true execute directly else execute on current + throttle time*/
if
let
previousScheduled
=
self
.
previousScheduled
,
previousScheduled
>
now
{
return
(
now
,
previousScheduled
)
}
return
(
now
,
now
)
case
.
deferred
:
// If previous execution + throttle time is greater than direct execution
// then execute on that delayed time.
if
let
lastExecutionTime
=
self
.
lastExecutionTime
{
let
evaluatedTime
=
(
lastExecutionTime
+
self
.
throttle
)
if
evaluatedTime
>
now
{
return
(
now
,
evaluatedTime
)
}
}
// Keep delaying unless passFirstDispatch == true and not waiting on execution
if
!
self
.
waitingForPerform &&
self
.
immediateFire
{
return
(
now
,
now
)
}
return
(
now
,
(
now
+
self
.
throttle
)
)
}
}
}
You can’t perform that action at this time.