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Copy pathactor.hpp
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264 lines (211 loc) · 8.68 KB
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/******************************************************************************\
* ___ __ *
* /\_ \ __/\ \ *
* \//\ \ /\_\ \ \____ ___ _____ _____ __ *
* \ \ \ \/\ \ \ '__`\ /'___\/\ '__`\/\ '__`\ /'__`\ *
* \_\ \_\ \ \ \ \L\ \/\ \__/\ \ \L\ \ \ \L\ \/\ \L\.\_ *
* /\____\\ \_\ \_,__/\ \____\\ \ ,__/\ \ ,__/\ \__/.\_\ *
* \/____/ \/_/\/___/ \/____/ \ \ \/ \ \ \/ \/__/\/_/ *
* \ \_\ \ \_\ *
* \/_/ \/_/ *
* *
* Copyright (C) 2011-2013 *
* Dominik Charousset <dominik.charousset@haw-hamburg.de> *
* *
* This file is part of libcppa. *
* libcppa is free software: you can redistribute it and/or modify it under *
* the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, *
* or (at your option) any later version. *
* *
* libcppa is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. *
* See the GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with libcppa. If not, see <http://www.gnu.org/licenses/>. *
\******************************************************************************/
#ifndef CPPA_ACTOR_HPP
#define CPPA_ACTOR_HPP
#include <mutex>
#include <atomic>
#include <memory>
#include <vector>
#include <cstdint>
#include <type_traits>
#include "cppa/group.hpp"
#include "cppa/channel.hpp"
#include "cppa/cppa_fwd.hpp"
#include "cppa/attachable.hpp"
#include "cppa/message_id.hpp"
#include "cppa/exit_reason.hpp"
#include "cppa/intrusive_ptr.hpp"
#include "cppa/util/rm_ref.hpp"
namespace cppa {
class actor;
class self_type;
class serializer;
class deserializer;
/**
* @brief A unique actor ID.
* @relates actor
*/
typedef std::uint32_t actor_id;
/**
* @brief A smart pointer type that manages instances of {@link actor}.
* @relates actor
*/
typedef intrusive_ptr<actor> actor_ptr;
/**
* @brief Base class for all actor implementations.
*/
class actor : public channel {
public:
/**
* @brief Enqueues @p msg to the actor's mailbox and returns true if
* this actor is an scheduled actor that successfully changed
* its state to @p pending in response to the enqueue operation.
*/
virtual bool chained_enqueue(const message_header& hdr, any_tuple msg);
/**
* @brief Attaches @p ptr to this actor.
*
* The actor will call <tt>ptr->detach(...)</tt> on exit, or immediately
* if it already finished execution.
* @param ptr A callback object that's executed if the actor finishes
* execution.
* @returns @c true if @p ptr was successfully attached to the actor;
* otherwise (actor already exited) @p false.
* @warning The actor takes ownership of @p ptr.
*/
bool attach(attachable_ptr ptr);
/**
* @brief Convenience function that attaches the functor
* or function @p f to this actor.
*
* The actor executes <tt>f()</tt> on exit, or immediatley
* if it already finished execution.
* @param f A functor, function or lambda expression that's executed
* if the actor finishes execution.
* @returns @c true if @p f was successfully attached to the actor;
* otherwise (actor already exited) @p false.
*/
template<typename F>
bool attach_functor(F&& f);
/**
* @brief Detaches the first attached object that matches @p what.
*/
void detach(const attachable::token& what);
/**
* @brief Links this actor to @p other.
* @param other Actor instance that whose execution is coupled to the
* execution of this Actor.
*/
virtual void link_to(const actor_ptr& other);
/**
* @brief Unlinks this actor from @p other.
* @param other Linked Actor.
* @note Links are automatically removed if the actor finishes execution.
*/
virtual void unlink_from(const actor_ptr& other);
/**
* @brief Establishes a link relation between this actor and @p other.
* @param other Actor instance that wants to link against this Actor.
* @returns @c true if this actor is running and added @p other to its
* list of linked actors; otherwise @c false.
*/
virtual bool establish_backlink(const actor_ptr& other);
/**
* @brief Removes a link relation between this actor and @p other.
* @param other Actor instance that wants to unlink from this Actor.
* @returns @c true if this actor is running and removed @p other
* from its list of linked actors; otherwise @c false.
*/
virtual bool remove_backlink(const actor_ptr& other);
/**
* @brief Gets an integer value that uniquely identifies this Actor in
* the process it's executed in.
* @returns The unique identifier of this actor.
*/
inline actor_id id() const;
/**
* @brief Checks if this actor is running on a remote node.
* @returns @c true if this actor represents a remote actor;
* otherwise @c false.
*/
inline bool is_proxy() const;
protected:
actor();
actor(actor_id aid);
/**
* @brief Should be overridden by subtypes and called upon termination.
* @note Default implementation sets 'exit_reason' accordingly.
* @note Overridden functions should always call super::cleanup().
*/
virtual void cleanup(std::uint32_t reason);
/**
* @brief The default implementation for {@link link_to()}.
*/
bool link_to_impl(const actor_ptr& other);
/**
* @brief The default implementation for {@link unlink_from()}.
*/
bool unlink_from_impl(const actor_ptr& other);
/**
* @brief Returns the actor's exit reason of
* <tt>exit_reason::not_exited</tt> if it's still alive.
*/
inline std::uint32_t exit_reason() const;
/**
* @brief Returns <tt>exit_reason() != exit_reason::not_exited</tt>.
*/
inline bool exited() const;
private:
// cannot be changed after construction
const actor_id m_id;
// you're either a proxy or you're not
const bool m_is_proxy;
// initially exit_reason::not_exited
std::atomic<std::uint32_t> m_exit_reason;
// guards access to m_exit_reason, m_attachables, and m_links
std::mutex m_mtx;
// links to other actors
std::vector<actor_ptr> m_links;
// attached functors that are executed on cleanup
std::vector<attachable_ptr> m_attachables;
};
// undocumented, because self_type is hidden in documentation
bool operator==(const actor_ptr&, const self_type&);
bool operator!=(const self_type&, const actor_ptr&);
/******************************************************************************
* inline and template member function implementations *
******************************************************************************/
inline std::uint32_t actor::id() const {
return m_id;
}
inline bool actor::is_proxy() const {
return m_is_proxy;
}
inline std::uint32_t actor::exit_reason() const {
return m_exit_reason;
}
inline bool actor::exited() const {
return exit_reason() != exit_reason::not_exited;
}
template<class F>
struct functor_attachable : attachable {
F m_functor;
template<typename T>
inline functor_attachable(T&& arg) : m_functor(std::forward<T>(arg)) { }
void actor_exited(std::uint32_t reason) { m_functor(reason); }
bool matches(const attachable::token&) { return false; }
};
template<typename F>
bool actor::attach_functor(F&& f) {
typedef typename util::rm_ref<F>::type f_type;
typedef functor_attachable<f_type> impl;
return attach(attachable_ptr{new impl(std::forward<F>(f))});
}
} // namespace cppa
#endif // CPPA_ACTOR_HPP
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