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node/src/inspector_socket_server.h at main · inoway46/node · GitHub
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inspector_socket_server.h
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#
ifndef
SRC_INSPECTOR_SOCKET_SERVER_H_
#
define
SRC_INSPECTOR_SOCKET_SERVER_H_
#
if
defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#
include
"
inspector_agent.h
"
#
include
"
inspector_socket.h
"
#
include
"
uv.h
"
#
include
<
map
>
#
include
<
string
>
#
include
<
vector
>
#
if
!HAVE_INSPECTOR
#
error
("This header can only be used when inspector is enabled")
#
endif
namespace
node
{
namespace
inspector
{
std::string
FormatWsAddress
(
const
std::string& host,
int
port,
const
std::string& target_id,
bool
include_protocol);
class
InspectorSocketServer
;
class
SocketSession
;
class
ServerSocket
;
class
SocketServerDelegate
{
public:
virtual
void
AssignServer
(InspectorSocketServer* server) = 0;
virtual
void
StartSession
(
int
session_id,
const
std::string& target_id) = 0;
virtual
void
EndSession
(
int
session_id) = 0;
virtual
void
MessageReceived
(
int
session_id,
const
std::string& message) = 0;
virtual
std::vector<std::string>
GetTargetIds
() = 0;
virtual
std::string
GetTargetTitle
(
const
std::string& id) = 0;
virtual
std::string
GetTargetUrl
(
const
std::string& id) = 0;
virtual
~SocketServerDelegate
() =
default
;
};
//
HTTP Server, writes messages requested as TransportActions, and responds
//
to HTTP requests and WS upgrades.
class
InspectorSocketServer
{
public:
InspectorSocketServer
(std::unique_ptr<SocketServerDelegate> delegate,
uv_loop_t
* loop,
const
std::string& host,
int
port,
const
InspectPublishUid& inspect_publish_uid,
FILE
* out = stderr);
~InspectorSocketServer
();
//
Start listening on host/port
bool
Start
();
//
Called by the TransportAction sent with InspectorIo::Write():
//
kKill and kStop
void
Stop
();
//
kSendMessage
void
Send
(
int
session_id,
const
std::string& message);
//
kKill
void
TerminateConnections
();
int
Port
()
const
;
//
Session connection lifecycle
void
Accept
(
int
server_port,
uv_stream_t
* server_socket);
bool
HandleGetRequest
(
int
session_id,
const
std::string& host,
const
std::string& path);
void
SessionStarted
(
int
session_id,
const
std::string& target_id,
const
std::string& ws_id);
void
SessionTerminated
(
int
session_id);
void
MessageReceived
(
int
session_id,
const
std::string& message) {
delegate_->
MessageReceived
(session_id, message);
}
SocketSession*
Session
(
int
session_id);
bool
done
()
const
{
return
server_sockets_.
empty
() && connected_sessions_.
empty
();
}
static
void
CloseServerSocket
(ServerSocket*);
using
ServerSocketPtr = DeleteFnPtr<ServerSocket, CloseServerSocket>;
private:
void
SendListResponse
(InspectorSocket* socket,
const
std::string& host,
SocketSession* session);
std::string
GetFrontendURL
(
bool
is_compat,
const
std::string &formatted_address);
bool
TargetExists
(
const
std::string& id);
enum
class
ServerState
{
kNew
,
kRunning
,
kStopped
};
uv_loop_t
* loop_;
std::unique_ptr<SocketServerDelegate> delegate_;
const
std::string host_;
int
port_;
InspectPublishUid inspect_publish_uid_;
std::vector<ServerSocketPtr> server_sockets_;
std::map<
int
, std::pair<std::string, std::unique_ptr<SocketSession>>>
connected_sessions_;
int
next_session_id_;
FILE
* out_;
ServerState state_;
};
}
//
namespace inspector
}
//
namespace node
#
endif
//
defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#
endif
//
SRC_INSPECTOR_SOCKET_SERVER_H_
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