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vscript_lua51/vscript_patch.cpp at master · ikuncs2/vscript_lua51 · GitHub
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ikuncs2
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#
include
<
assert.h
>
#
include
<
Windows.h
>
extern
"
C
"
{
#
define
LUA_BUILD_AS_DLL
#
include
"
lua.h
"
#
include
"
lualib.h
"
#
include
"
lauxlib.h
"
}
extern
"
C
"
{
LUALIB_API
int
luaopen_ffi
(lua_State* L);
LUA_API
int
luaJIT_setmode
(lua_State* L,
int
idx,
int
mode);
}
typedef
void
* (*CreateInterfaceFn)(
const
char
*pName,
int
*pReturnCode);
struct
AppSystemInfo_t
{
const
char
* m_pModuleName;
const
char
* m_pInterfaceName;
};
enum
InitReturnVal_t
{
INIT_FAILED
=
0
,
INIT_OK
,
INIT_LAST_VAL
,
};
enum
AppSystemTier_t
{
APP_SYSTEM_TIER0
=
0
,
APP_SYSTEM_TIER1
,
APP_SYSTEM_TIER2
,
APP_SYSTEM_TIER3
,
APP_SYSTEM_TIER_OTHER
,
};
enum
BuildType_t
{
kBuildTypeRelease
=
2
};
class
IAppSystem
{
public:
//
Here's where the app systems get to learn about each other
virtual
bool
Connect
( CreateInterfaceFn factory ) = 0;
virtual
void
Disconnect
() = 0;
//
Here's where systems can access other interfaces implemented by this object
//
Returns NULL if it doesn't implement the requested interface
virtual
void
*
QueryInterface
(
const
char
*pInterfaceName ) = 0;
//
Init, shutdown
virtual
InitReturnVal_t
Init
() = 0;
virtual
void
Shutdown
() = 0;
virtual
void
PreShutdown
() = 0;
//
Returns all dependent libraries
virtual
const
AppSystemInfo_t*
GetDependencies
() = 0;
//
Returns the tier
virtual
AppSystemTier_t
GetTier
() = 0;
//
Reconnect to a particular interface
virtual
void
Reconnect
(CreateInterfaceFn factory,
const
char
* pInterfaceName) = 0;
//
Returns whether or not the app system is a singleton
virtual
bool
IsSingleton
() = 0;
//
Source 2 Added
virtual
BuildType_t
GetBuildType
() = 0;
};
enum
ScriptLanguage_t
{
SL_NONE
,
SL_LUA
,
SL_DEFAULT
=
SL_LUA
};
class
IScriptVMPartA
{
public:
virtual
void
DeleteThis
() = 0;
//
?
virtual
bool
Init
() = 0;
virtual
bool
ConnectDebugger
() = 0;
virtual
void
DisconnectDebugger
() = 0;
virtual
ScriptLanguage_t
GetLanguage
() = 0;
virtual
const
char
*
GetLanguageName
() = 0;
virtual
void
*
GetInternalVM
() = 0;
//
TODO : more
};
class
IScriptVM
;
class
IScriptDebugger
;
class
IScriptManager
:
public
IAppSystem
{
public:
virtual
IScriptVM *
CreateVM
( ScriptLanguage_t language =
SL_DEFAULT
) = 0;
virtual
void
DestroyVM
( IScriptVM * ) = 0;
virtual
IScriptDebugger*
GetDebugger
() = 0;
};
#
define
VSCRIPT_INTERFACE_VERSION
"
VScriptManager010
"
CreateInterfaceFn
GetOrigFactory
()
{
auto
dl =
LoadLibrary
(
"
vscript2.dll
"
);
return
(CreateInterfaceFn)
GetProcAddress
(dl,
"
CreateInterface
"
);
}
IScriptManager *g_pScriptManager =
nullptr
;
class
CScriptManagerExt
:
public
IScriptManager
{
public:
bool
Connect
( CreateInterfaceFn factory )
override
{
return
g_pScriptManager->
Connect
(factory);
}
void
Disconnect
()
override
{
return
g_pScriptManager->
Disconnect
();
}
void
*
QueryInterface
(
const
char
*pInterfaceName )
override
{
return
g_pScriptManager->
QueryInterface
(pInterfaceName);
}
InitReturnVal_t
Init
()
override
{
return
g_pScriptManager->
Init
();
}
void
Shutdown
()
override
{
return
g_pScriptManager->
Shutdown
();
}
void
PreShutdown
()
override
{
return
g_pScriptManager->
PreShutdown
();
}
const
AppSystemInfo_t*
GetDependencies
()
override
{
return
g_pScriptManager->
GetDependencies
();
}
AppSystemTier_t
GetTier
()
override
{
return
g_pScriptManager->
GetTier
();
}
void
Reconnect
(CreateInterfaceFn factory,
const
char
* pInterfaceName)
override
{
return
g_pScriptManager->
Reconnect
(factory, pInterfaceName);
}
bool
IsSingleton
()
override
{
return
g_pScriptManager->
IsSingleton
();
}
BuildType_t
GetBuildType
()
override
{
return
g_pScriptManager->
GetBuildType
();
}
IScriptVM *
CreateVM
( ScriptLanguage_t language =
SL_DEFAULT
)
override
{
auto
vm = g_pScriptManager->
CreateVM
(language);
auto
vm2 = (IScriptVMPartA*)vm;
lua_State *L = (lua_State *)vm2->
GetInternalVM
();
//
moemod : turn on jit again
#
define
LUAJIT_MODE_OFF
0x0000
/*
Turn feature off.
*/
#
define
LUAJIT_MODE_ON
0x0100
/*
Turn feature on.
*/
#
define
LUAJIT_MODE_FLUSH
0x0200
/*
Flush JIT-compiled code.
*/
luaJIT_setmode
(L,
0
,
LUAJIT_MODE_ON
);
lua_getglobal
(L,
"
print
"
);
//
#1
lua_pushstring
(L,
"
vscript patch: hello, world !!!
"
);
//
#2
lua_call
(L,
1
,
0
);
//
#0
//
moemod hack : restore package
//
valve sets package.loaders[*] and package.loadlib to nil
//
here we are going to restore them
lua_getglobal
(L,
"
package
"
);
//
#1 = package
lua_getfield
(L, -
1
,
"
loaders
"
);
//
#2 = package.loaders
lua_pushinteger
(L,
2
);
//
#3 = 2
lua_gettable
(L, -
2
);
//
#3 = package.loaders[2]
int
valve_loader_ref =
luaL_ref
(L,
LUA_REGISTRYINDEX
);
//
#2 = package.loaders
lua_pop
(L,
2
);
//
#0
lua_pushcfunction
(L, luaopen_package);
//
#1
lua_call
(L,
0
,
0
);
//
#0
lua_getglobal
(L,
"
table
"
);
//
#1 = table
lua_getfield
(L, -
1
,
"
insert
"
);
//
#2 = table.insert
lua_remove
(L, -
2
);
//
#1 = table.insert
lua_getglobal
(L,
"
package
"
);
//
#2 = package
lua_getfield
(L, -
1
,
"
loaders
"
);
//
#3 = package.loaders
lua_remove
(L, -
2
);
//
#2 = package.loaders
lua_pushinteger
(L,
2
);
//
#3 = 2
lua_rawgeti
(L,
LUA_REGISTRYINDEX
, valve_loader_ref);
//
#4 = valve_loader
lua_call
(L,
3
,
0
);
//
#0
luaL_unref
(L,
LUA_REGISTRYINDEX
, valve_loader_ref);
//
moemod hack : restore io
//
not working, use local io = require("cio")
//
lua_pushcfunction(L, luaopen_io);
//
lua_pushstring(L, "io");
//
lua_pcall(L, 1, 0, 0);
//
moemod hack : restore ffi
//
not working, use local io = require("cffi")
//
luaL_findtable(L, LUA_REGISTRYINDEX, "_PRELOAD", 1);
//
lua_pushcfunction(L, luaopen_ffi);
//
lua_setfield(L, -2, "ffi");
//
lua_pop(L, 1);
return
vm;
}
void
DestroyVM
( IScriptVM *vm )
override
{
return
g_pScriptManager->
DestroyVM
(vm);
}
IScriptDebugger*
GetDebugger
()
override
{
return
g_pScriptManager->
GetDebugger
();
}
} g_ScriptManagerExt;
#
if
defined( _WIN32 )
//
Used for dll exporting and importing
#
define
DLL_EXPORT
extern
"
C
"
__declspec( dllexport )
#
define
DLL_IMPORT
extern
"
C
"
__declspec( dllimport )
//
Can't use extern "C" when DLL exporting a class
#
define
DLL_CLASS_EXPORT
__declspec
( dllexport )
#
define
DLL_CLASS_IMPORT
__declspec
( dllimport )
//
Can't use extern "C" when DLL exporting a global
#
define
DLL_GLOBAL_EXPORT
extern
__declspec
( dllexport )
#
define
DLL_GLOBAL_IMPORT
extern
__declspec
( dllimport )
#
elif
defined(_LINUX) || defined(__APPLE__)
//
Used for dll exporting and importing
#
define
DLL_EXPORT
extern
"
C
"
__attribute__ ((visibility(
"
default
"
)))
#
define
DLL_IMPORT
extern
"
C
"
//
Can't use extern "C" when DLL exporting a class
#
define
DLL_CLASS_EXPORT
__attribute__
((visibility(
"
default
"
)))
#
define
DLL_CLASS_IMPORT
//
Can't use extern "C" when DLL exporting a global
#
define
DLL_GLOBAL_EXPORT
extern
__attribute
((visibility(
"
default
"
)))
#
define
DLL_GLOBAL_IMPORT
extern
#
else
#
error
"Unsupported Platform."
#endif
//
EXPORT
DLL_EXPORT
void
*
CreateInterface
(
const
char
*pName,
int
*pReturnCode)
{
static
CreateInterfaceFn vscript_factory =
GetOrigFactory
();
if
(!
strcmp
(pName,
VSCRIPT_INTERFACE_VERSION
))
{
g_pScriptManager = (IScriptManager *)
vscript_factory
(pName, pReturnCode);
return
&g_ScriptManagerExt;
}
return
vscript_factory
(pName, pReturnCode);
}
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