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Disable optimizations for gltf_decoder.cc in MSVC builds. (#829)
Not really sure who is to blame, but in optimized builds from MSVC
gltf_decoder.cc appears to be getting garbage values back
from TinyGLTF when it parses the materials for
testdata/.../three_meshes_two_materials_one_no_material.gltf
Since there's no certainty about whether this is limited to this
particular file, just disable optimizations for
src/draco/io/gltf_decoder.cc in all MSVC build configurations.
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