These instructions define how GitHub Copilot should assist with this project. The goal is to ensure consistent, high-quality code generation aligned with our conventions, stack, and best practices.
- Project Type: Graphics Library / DirectX / Direct3D 11 / Direct3D 12 / Geometry Processing
- Project Name: DirectXMesh Geometry Processing Library
- Language: C++
- Framework / Libraries: STL / CMake / CTest
- Architecture: Modular / RAII / OOP
- See the tutorial at Getting Started.
- The recommended way to integrate DirectXMesh into your project is by using the vcpkg Package Manager.
- You can make use of the nuget.org packages directxmesh_desktop_win10 or directxmesh_uwp.
- You can also use the library source code directly in your project or as a git submodule.
- Code Style: The project uses an .editorconfig file to enforce coding standards. Follow the rules defined in
.editorconfigfor indentation, line endings, and other formatting. Additional information can be found on the wiki at Implementation. The library's public API requires C++11, and the project builds with C++17 (CMAKE_CXX_STANDARD 17). The command-line tools also use C++17, including<filesystem>for long file path support. This code is designed to build with Visual Studio 2022, Visual Studio 2026, clang for Windows v12 or later, or MinGW 12.2.
Notable
.editorconfigrules: C/C++ files use 4-space indentation,crlfline endings, andlatin1charset — avoid non-ASCII characters in source files.
- Documentation: The project provides documentation in the form of wiki pages available at Documentation.
- Error Handling: Use C++ exceptions for error handling and uses RAII smart pointers to ensure resources are properly managed. For some functions that return HRESULT error codes, they are marked
noexcept, usestd::nothrowfor memory allocation, and should not throw exceptions. - Testing: Unit tests for this project are implemented in this repository Test Suite and can be run using CTest per the instructions at Test Documentation. See test copilot instructions for additional information on the tests.
- Security: This project uses secure coding practices from the Microsoft Secure Coding Guidelines, and is subject to the
SECURITY.mdfile in the root of the repository. Functions that read input from geometry files are subject to OneFuzz fuzz testing to ensure they are secure against malformed files. - Dependencies: The project uses CMake and VCPKG for managing dependencies, making optional use of DirectXMath and DirectX-Headers. The project can be built without these dependencies, relying on the Windows SDK for core functionality.
- Continuous Integration: This project implements GitHub Actions for continuous integration, ensuring that all code changes are tested and validated before merging. This includes building the project for a number of configurations and toolsets, running a subset of unit tests, and static code analysis including GitHub super-linter, CodeQL, and MSVC Code Analysis.
- Code of Conduct: The project adheres to the Microsoft Open Source Code of Conduct. All contributors are expected to follow this code of conduct in all interactions related to the project.
.azuredevops/ # Azure DevOps pipeline configuration and policy files.
.github/ # GitHub Actions workflow files and linter configuration files.
.nuget/ # NuGet package configuration files.
build/ # Miscellaneous build files and scripts.
DirectXMesh/ # DirectXMesh implementation files.
Utilities/ # Utility headers such as a WaveFront .obj file loader and a FVF converter.
Meshconvert/ # CLI tool for importing WaveFront .obj files and converting to CMO, SDKMESH, or VBO formats.
skills/ # Published CoPilot skills for use by developers.
Tests/ # Tests are designed to be cloned from a separate repository at this location.
wiki/ # Local clone of the GitHub wiki documentation repository.
- Use RAII for all resource ownership (memory, file handles, etc.).
- Many classes utilize the pImpl idiom to hide implementation details, and to enable optimized memory alignment in the implementation.
- Use
std::unique_ptrfor exclusive ownership. - Make use of anonymous namespaces to limit scope of functions and variables.
- Make use of
assertfor debugging checks, but be sure to validate input parameters in release builds. - Explicitly
= deletecopy constructors and copy-assignment operators on all classes that use the pImpl idiom. - Explicitly utilize
= defaultor=deletefor copy constructors, assignment operators, move constructors and move-assignment operators where appropriate. - Use 16-byte alignment (
_aligned_malloc/_aligned_free) to support SIMD operations in the implementation, but do not expose this requirement in public APIs.
For non-Windows support, the implementation uses C++17
aligned_allocinstead of_aligned_malloc.
- All implementation
.cppfiles includeDirectXMeshP.has their first include (precompiled header). MinGW builds skip precompiled headers.
All public API functions must use SAL annotations on every parameter. Use _Use_decl_annotations_ at the top of each implementation that has SAL in the header declaration — never repeat the annotations in the .cpp or .inl file.
Common annotations:
Example:
// Header (DirectXMesh.h)
DIRECTX_MESH_API HRESULT __cdecl ComputeNormals(
_In_reads_(nFaces * 3) const uint16_t* indices, _In_ size_t nFaces,
_In_reads_(nVerts) const XMFLOAT3* positions, _In_ size_t nVerts,
_In_ CNORM_FLAGS flags,
_Out_writes_(nVerts) XMFLOAT3* normals) noexcept;
// Implementation (.cpp)
_Use_decl_annotations_
HRESULT DirectX::ComputeNormals(
const uint16_t* indices,
size_t nFaces,
const XMFLOAT3* positions,
size_t nVerts,
CNORM_FLAGS flags,
XMFLOAT3* normals) noexcept
{ ... }- All public functions use
__cdeclexplicitly for ABI stability. - All public function declarations are prefixed with
DIRECTX_MESH_API, which wraps__declspec(dllexport)/__declspec(dllimport)(or the MinGW__attribute__equivalent) when theDIRECTX_MESH_EXPORTorDIRECTX_MESH_IMPORTpreprocessor symbols are defined. CMake sets these automatically whenBUILD_SHARED_LIBS=ON.
- All query and utility functions that cannot fail (e.g.,
IsValidVB,IsValidIB) are markednoexcept. - HRESULT-returning functions that do not use Standard C++ containers are
noexcept— errors are communicated via return code, never via exceptions (e.g.,ComputeNormals,ReorderIB,FinalizeIB,FinalizeVB,CompactVB,OptimizeVertices,ComputeCullData). Note thatnoexceptHRESULT functions may still allocate scratch memory internally usingnew (std::nothrow)and returnE_OUTOFMEMORYon failure —noexceptonly means they will not throw C++ exceptions. - HRESULT-returning functions that use
std::vector,std::function, or other potentially throwing types are not markednoexcept— they may throw on allocation failure (e.g.,GenerateAdjacencyAndPointReps,Validate,Clean,WeldVertices,ComputeMeshlets,OptimizeFaces). - Constructors and functions that perform heap allocation or utilize Standard C++ containers that may throw are marked
noexcept(false).
Flags enums follow this pattern — a uint32_t-based unscoped enum with a _DEFAULT = 0 base case, followed by a call to DEFINE_ENUM_FLAG_OPERATORS (invoked in DirectXMesh.inl) to enable |, &, and ~ operators:
enum CNORM_FLAGS : uint32_t
{
CNORM_DEFAULT = 0,
// Default is to compute normals using weight-by-angle
CNORM_WEIGHT_BY_AREA = 0x1,
// Computes normals using weight-by-area
CNORM_WEIGHT_EQUAL = 0x2,
// Compute normals with equal weights
CNORM_WIND_CW = 0x4,
// Vertices are clock-wise (defaults to CCW)
};
DEFINE_ENUM_FLAG_OPERATORS(CNORM_FLAGS);See this blog post for more information on this pattern.
- Don’t use raw pointers for ownership.
- Avoid macros for constants—prefer
constexprorinlineconst. - Don't put implementation logic in header files unless using templates, although the DirectXMesh library does use an .inl file for performance for a few specific utility functions that are called in tight loops (e.g.,
IsValidIB,IsValidVB). - Avoid using
using namespacein header files to prevent polluting the global namespace.
| Element | Convention | Example |
|---|---|---|
| Classes / structs | PascalCase | Meshlet, MeshletTriangle |
| Public functions | PascalCase + __cdecl |
ComputeInputLayout |
| Private data members | m_ prefix |
m_count |
| Enum type names | UPPER_SNAKE_CASE | CNORM_FLAGS |
| Enum values | UPPER_SNAKE_CASE | CNORM_DEFAULT |
| Files | PascalCase | DirectXMesh.h |
Every source file (.cpp, .h, etc.) must begin with this block:
//-------------------------------------------------------------------------------------
// {FileName}
//
// {One-line description}
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// https://go.microsoft.com/fwlink/?LinkID=324981
//-------------------------------------------------------------------------------------Section separators within files use:
- Major sections:
//===================================================================================== - Subsections:
//-------------------------------------------------------------------------------------
The project does not use Doxygen. API documentation is maintained exclusively on the GitHub wiki.
- Source git repository on GitHub
- DirectXMesh documentation git repository on GitHub
- DirectXMesh test suite git repository on GitHub.
- C++ Core Guidelines
- Microsoft Secure Coding Guidelines
- CMake Documentation
- VCPKG Documentation
- Games for Windows and the DirectX SDK blog - June 2014
- Games for Windows and the DirectX SDK blog - April 2025
When creating documentation:
- Only document features, patterns, and decisions that are explicitly present in the source code.
- Only include configurations and requirements that are clearly specified.
- Do not make assumptions about implementation details.
- Ask the user questions to gather missing information.
- Document gaps in current implementation or specifications.
- List open questions that need to be addressed.
- Always cite the specific source file and line numbers for documented features.
- Link directly to relevant source code when possible.
- Indicate when information comes from requirements vs. implementation.
- Review each documented item against source code whenever related to the task.
- Remove any speculative content.
- Ensure all documentation is verifiable against the current state of the codebase.
- The code targets Win32 desktop applications for Windows 8.1 or later, Xbox One, Xbox Series X|S, Universal Windows Platform (UWP) apps for Windows 10 and Windows 11, and Linux.
- Portability and conformance of the code is validated by building with Visual C++, clang/LLVM for Windows, MinGW, and GCC for Linux compilers.
- The project ships MSBuild projects for Visual Studio 2022 (
.sln/.vcxproj) and Visual Studio 2026 (.slnx/.vcxproj). VS 2019 projects have been retired.
Use these established guards — do not invent new ones:
| Guard | Purpose |
|---|---|
_WIN32 |
Windows platform (desktop, UWP, Xbox) |
_GAMING_XBOX |
Xbox platform (GDK - covers both Xbox One and Xbox Series X|S) |
_GAMING_XBOX_SCARLETT |
Xbox Series X|S (GDK with Xbox Extensions) |
_GAMING_XBOX_XBOXONE |
Xbox One (GDK with Xbox Extensions) |
_XBOX_ONE && _TITLE |
Legacy Xbox One XDK — no longer supported; triggers a #error at compile time |
_MSC_VER |
MSVC-specific (and MSVC-like clang-cl) pragmas and warning suppression |
__INTEL_COMPILER |
Intel C++ Compiler classic warning suppression |
__clang__ |
Clang/LLVM diagnostic suppressions |
__MINGW32__ |
MinGW compatibility headers |
__GNUC__ |
MinGW/GCC DLL attribute equivalents |
_M_ARM64 / _M_X64 / _M_IX86 |
Architecture-specific code paths for MSVC (#ifdef) |
_M_ARM64EC |
ARM64EC ABI (ARM64 code with x64 interop) for MSVC |
__aarch64__ / __x86_64__ / __i386__ |
Additional architecture-specific symbols for MinGW/GNUC (#if) |
USING_DIRECTX_HEADERS |
External DirectX-Headers package in use |
_M_ARM/__arm__is legacy 32-bit ARM which is deprecated.
Non-Windows builds (Linux/WSL) use <directx/dxgiformat.h> and <wsl/winadapter.h> from the DirectX-Headers package instead of the Windows SDK.
The following symbols are not custom error codes, but aliases for HRESULT_FROM_WIN32 error codes.
When reviewing code, focus on the following aspects:
- Adherence to coding standards defined in
.editorconfigand on the wiki. - Make coding recommendations based on the C++ Core Guidelines.
- Proper use of RAII and smart pointers.
- Correct error handling practices and C++ Exception safety.
- Clarity and maintainability of the code.
- Adequate comments where necessary.
- Public interfaces located in
DirectXMesh.hshould be clearly defined and documented on the GitHub wiki. - Compliance with the project's architecture and design patterns.
- Ensure that all public functions and classes are covered by unit tests located on GitHub where applicable. Report any gaps in test coverage.
- Check for performance implications, especially in geometry processing algorithms.
- Provide brutally honest feedback on code quality, design, and potential improvements as needed.
When reviewing documentation, do the following:
- Read the code located in this git repository in the main branch.
- Review the public interface defined in
DirectXMesh.h, as well as the headers in theUtilitiesfolder. - Read the documentation on the wiki located in this git repository.
- Report any specific gaps in the documentation compared to the public interface.
The release process is documented in the release skill. Invoke the release skill for step-by-step guidance when performing a release.
