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worldgen
Breadcrumbs
feather
/
core
/
src
/
lib.rs
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worldgen
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feather
/
core
/
src
/
lib.rs
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#
[
macro_use
]
extern
crate
lazy_static
;
#
[
macro_use
]
extern
crate
log
;
#
[
macro_use
]
extern
crate
serde
;
#
[
macro_use
]
extern
crate
feather_codegen
;
#
[
macro_use
]
extern
crate
num_derive
;
#
[
macro_use
]
extern
crate
smallvec
;
#
[
macro_use
]
extern
crate
hash32_derive
;
#
[
macro_use
]
extern
crate
strum_macros
;
#
[
macro_use
]
pub
mod
world
;
mod
biomes
;
mod
bytes_ext
;
pub
mod
chunk
;
mod
entitymeta
;
pub
mod
inventory
;
mod
math_types
;
pub
mod
network
;
mod
save
;
pub
mod
text
;
extern
crate
nalgebra_glm
as
glm
;
pub
use
biomes
::
Biome
;
pub
use
chunk
::
{
BitArray
,
Chunk
,
ChunkSection
}
;
pub
use
entitymeta
::
*
;
pub
use
feather_blocks
::
*
;
pub
use
feather_items
as
item
;
pub
use
inventory
::
{
ItemStack
,
Slot
}
;
pub
use
item
::
{
Item
,
ItemExt
}
;
pub
use
math_types
::
*
;
pub
use
network
::
packet
::
{
implementation
as
packet
,
Packet
,
PacketType
}
;
pub
use
network
::
{
cast_packet
,
mctypes
}
;
pub
use
save
::
{
entity
,
level
,
player_data
,
region
}
;
pub
use
world
::
{
BlockPosition
,
ChunkPosition
,
Position
}
;
#
[
derive
(
Serialize
,
Deserialize
,
Debug
,
Clone
,
Copy
,
PartialEq
,
Eq
,
Hash
)
]
pub
enum
Gamemode
{
Survival
,
Creative
,
Adventure
,
Spectator
,
}
impl
Gamemode
{
pub
fn
id
(
self
)
->
u8
{
match
self
{
Gamemode
::
Survival
=>
0
,
Gamemode
::
Creative
=>
1
,
Gamemode
::
Adventure
=>
2
,
Gamemode
::
Spectator
=>
3
,
}
}
pub
fn
from_id
(
id
:
u8
)
->
Self
{
match
id
{
0
=>
Gamemode
::
Survival
,
1
=>
Gamemode
::
Creative
,
2
=>
Gamemode
::
Adventure
,
3
=>
Gamemode
::
Spectator
,
_ =>
Gamemode
::
Survival
,
}
}
pub
fn
from_string
(
name
:
&
str
)
->
Self
{
match
name
.
to_lowercase
(
)
.
as_str
(
)
{
"survival"
=>
Gamemode
::
Survival
,
"creative"
=>
Gamemode
::
Creative
,
"adventure"
=>
Gamemode
::
Adventure
,
"spectator"
=>
Gamemode
::
Spectator
,
_ =>
Gamemode
::
Survival
,
}
}
}
#
[
derive
(
Serialize
,
Deserialize
,
Debug
,
Clone
,
Copy
,
PartialEq
,
Eq
,
Hash
)
]
pub
enum
Difficulty
{
Peaceful
,
Easy
,
Medium
,
Hard
,
}
impl
Difficulty
{
pub
fn
id
(
self
)
->
u8
{
match
self
{
Difficulty
::
Peaceful
=>
0
,
Difficulty
::
Easy
=>
1
,
Difficulty
::
Medium
=>
2
,
Difficulty
::
Hard
=>
3
,
}
}
}
#
[
derive
(
Serialize
,
Deserialize
,
Debug
,
Clone
,
Copy
,
PartialEq
,
Eq
,
Hash
)
]
pub
enum
Dimension
{
Nether
,
Overwold
,
End
,
}
impl
Dimension
{
pub
fn
id
(
self
)
->
i32
{
match
self
{
Dimension
::
Nether
=> -
1
,
Dimension
::
Overwold
=>
0
,
Dimension
::
End
=>
1
,
}
}
}
#
[
derive
(
Serialize
,
Deserialize
,
Debug
,
Clone
,
Copy
,
PartialEq
,
Eq
,
Hash
)
]
pub
enum
PvpStyle
{
Classic
,
New
,
}
#
[
derive
(
Serialize
,
Deserialize
,
Debug
,
Clone
,
Copy
,
PartialEq
,
Eq
,
Hash
,
FromPrimitive
,
ToPrimitive
,
)
]
pub
enum
ClientboundAnimation
{
SwingMainArm
,
TakeDamage
,
LeaveBed
,
SwingOffhand
,
CriticalEffect
,
MagicCriticalEffect
,
}
impl
Default
for
ClientboundAnimation
{
fn
default
(
)
->
Self
{
ClientboundAnimation
::
SwingMainArm
}
}
#
[
derive
(
Serialize
,
Deserialize
,
Debug
,
Clone
,
Copy
,
PartialEq
,
Eq
,
Hash
,
FromPrimitive
,
ToPrimitive
,
)
]
pub
enum
Hand
{
Main
,
Off
,
}
impl
Default
for
Hand
{
fn
default
(
)
->
Self
{
Hand
::
Main
}
}
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