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src
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main.rs
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main
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feather
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feather
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server
/
src
/
main.rs
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use
std
::
{
cell
::
RefCell
,
rc
::
Rc
,
sync
::
Arc
}
;
use
anyhow
::
Context
;
use
base
::
anvil
::
level
::
SuperflatGeneratorOptions
;
use
common
::
{
Game
,
TickLoop
,
World
}
;
use
ecs
::
SystemExecutor
;
use
feather_server
::
{
config
::
Config
,
Server
}
;
use
plugin_host
::
PluginManager
;
use
worldgen
::
{
ComposableGenerator
,
SuperflatWorldGenerator
,
VoidWorldGenerator
,
WorldGenerator
}
;
mod
logging
;
const
PLUGINS_DIRECTORY
:
&
str
=
"plugins"
;
const
CONFIG_PATH
:
&
str
=
"config.toml"
;
#
[
tokio
::
main
]
async
fn
main
(
)
-> anyhow
::
Result
<
(
)
>
{
let
feather_server
::
config
::
ConfigContainer
{
config
,
was_config_created
,
}
= feather_server
::
config
::
load
(
CONFIG_PATH
)
.
context
(
"failed to load configuration file"
)
?
;
logging
::
init
(
config
.
log
.
level
)
;
if
was_config_created
{
log
::
info!
(
"Created default config"
)
;
}
log
::
info!
(
"Loaded config"
)
;
log
::
info!
(
"Creating server"
)
;
let
options = config
.
to_options
(
)
;
let
server =
Server
::
bind
(
options
)
.
await
?
;
let
game =
init_game
(
server
,
&
config
)
?
;
run
(
game
)
;
Ok
(
(
)
)
}
fn
init_game
(
server
:
Server
,
config
:
&
Config
)
-> anyhow
::
Result
<
Game
>
{
let
mut
game =
Game
::
new
(
)
;
init_systems
(
&
mut
game
,
server
)
;
init_world_source
(
&
mut
game
,
config
)
;
init_plugin_manager
(
&
mut
game
)
?
;
Ok
(
game
)
}
fn
init_systems
(
game
:
&
mut
Game
,
server
:
Server
)
{
let
mut
systems =
SystemExecutor
::
new
(
)
;
// Register common before server code, so
// that packet broadcasting happens after
// gameplay actions.
common
::
register
(
game
,
&
mut
systems
)
;
server
.
link_with_game
(
game
,
&
mut
systems
)
;
print_systems
(
&
systems
)
;
game
.
system_executor
=
Rc
::
new
(
RefCell
::
new
(
systems
)
)
;
}
fn
init_world_source
(
game
:
&
mut
Game
,
config
:
&
Config
)
{
// Load chunks from the world save first,
// and fall back to generating a superflat
// world otherwise. This is a placeholder:
// we don't have proper world generation yet.
let
seed =
42
;
// FIXME: load from the level file
let
generator
:
Arc
<
dyn
WorldGenerator
>
=
match
&
config
.
world
.
generator
[
..
]
{
"flat"
=>
Arc
::
new
(
SuperflatWorldGenerator
::
new
(
SuperflatGeneratorOptions
::
default
(
)
,
)
)
,
"void"
=>
Arc
::
new
(
VoidWorldGenerator
)
,
_ =>
Arc
::
new
(
ComposableGenerator
::
default_with_seed
(
seed
)
)
,
}
;
game
.
world
=
World
::
with_gen_and_path
(
generator
,
config
.
world
.
name
.
clone
(
)
)
;
}
fn
init_plugin_manager
(
game
:
&
mut
Game
)
-> anyhow
::
Result
<
(
)
>
{
let
mut
plugin_manager =
PluginManager
::
new
(
)
;
plugin_manager
.
load_dir
(
game
,
PLUGINS_DIRECTORY
)
?
;
let
plugin_manager_rc =
Rc
::
new
(
RefCell
::
new
(
plugin_manager
)
)
;
game
.
insert_resource
(
plugin_manager_rc
)
;
Ok
(
(
)
)
}
fn
print_systems
(
systems
:
&
SystemExecutor
<
Game
>
)
{
let
systems
:
Vec
<
&
str
>
= systems
.
system_names
(
)
.
collect
(
)
;
log
::
debug!
(
"---SYSTEMS---
\n
{:#?}
\n
"
,
systems
)
;
}
fn
run
(
game
:
Game
)
{
let
tick_loop =
create_tick_loop
(
game
)
;
log
::
debug!
(
"Launching the game loop"
)
;
tick_loop
.
run
(
)
;
}
fn
create_tick_loop
(
mut
game
:
Game
)
->
TickLoop
{
TickLoop
::
new
(
move
||
{
let
systems =
Rc
::
clone
(
&
game
.
system_executor
)
;
systems
.
borrow_mut
(
)
.
run
(
&
mut
game
)
;
game
.
tick_count
+=
1
;
false
}
)
}
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