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#!
[
allow
(
clippy
::
unnecessary_wraps
)
]
// systems are required to return Results
use
std
::
{
sync
::
Arc
,
time
::
Instant
}
;
use
base
::
Position
;
use
chunk_subscriptions
::
ChunkSubscriptions
;
use
common
::
Game
;
use
ecs
::
SystemExecutor
;
use
flume
::
Receiver
;
use
initial_handler
::
NewPlayer
;
use
listener
::
Listener
;
mod
chunk_subscriptions
;
pub
mod
client
;
pub
mod
config
;
mod
connection_worker
;
mod
entities
;
pub
mod
favicon
;
mod
initial_handler
;
mod
listener
;
mod
network_id_registry
;
mod
options
;
mod
packet_handlers
;
mod
player_count
;
mod
systems
;
pub
use
client
::
{
Client
,
ClientId
,
Clients
}
;
pub
use
network_id_registry
::
NetworkId
;
pub
use
options
::
Options
;
use
player_count
::
PlayerCount
;
use
systems
::
view
::
WaitingChunks
;
/// A Minecraft server.
///
/// Call [`link_with_game`](Server::link_with_game) to register the server
/// with a [`Game`](common::Game). This will
/// cause the server to serve the game to players.
///
/// Uses asynchronous IO with Tokio.
pub
struct
Server
{
options
:
Arc
<
Options
>
,
clients
:
Clients
,
new_players
:
Receiver
<
NewPlayer
>
,
waiting_chunks
:
WaitingChunks
,
chunk_subscriptions
:
ChunkSubscriptions
,
last_keepalive_time
:
Instant
,
player_count
:
PlayerCount
,
}
impl
Server
{
/// Starts a server with the given `Options`.
///
/// Must be called within the context of a Tokio runtime.
pub
async
fn
bind
(
options
:
Options
)
-> anyhow
::
Result
<
Self
>
{
let
options =
Arc
::
new
(
options
)
;
let
player_count =
PlayerCount
::
new
(
options
.
max_players
)
;
let
(
new_players_tx
,
new_players
)
= flume
::
bounded
(
4
)
;
Listener
::
start
(
Arc
::
clone
(
&
options
)
,
player_count
.
clone
(
)
,
new_players_tx
)
.
await
?
;
log
::
info!
(
"Server is listening on {}:{}"
,
options
.
bind_address
,
options
.
port
)
;
Ok
(
Self
{
options
,
clients
:
Clients
::
new
(
)
,
new_players
,
waiting_chunks
:
WaitingChunks
::
default
(
)
,
chunk_subscriptions
:
ChunkSubscriptions
::
default
(
)
,
last_keepalive_time
:
Instant
::
now
(
)
,
player_count
,
}
)
}
/// Links this server with a `Game` so that players connecting
/// to the server become part of this `Game`.
pub
fn
link_with_game
(
self
,
game
:
&
mut
Game
,
systems
:
&
mut
SystemExecutor
<
Game
>
)
{
systems
::
register
(
self
,
game
,
systems
)
;
game
.
add_entity_spawn_callback
(
entities
::
add_entity_components
)
;
}
/// Gets the number of online players.
pub
fn
player_count
(
&
self
)
->
u32
{
self
.
player_count
.
get
(
)
}
}
/// Low-level functions, mostly used internally.
/// You may find these useful for some custom functionality.
impl
Server
{
/// Polls for newly connected players. Returns the IDs of the new clients.
pub
fn
accept_new_players
(
&
mut
self
)
->
Vec
<
ClientId
>
{
let
mut
clients =
Vec
::
new
(
)
;
for
player
in
self
.
new_players
.
clone
(
)
.
try_iter
(
)
{
if
let
Some
(
old_client
)
=
self
.
clients
.
iter
(
)
.
find
(
|x| x
.
uuid
(
)
== player
.
uuid
)
{
old_client
.
disconnect
(
"Logged in from another location!"
)
;
}
let
id =
self
.
create_client
(
player
)
;
clients
.
push
(
id
)
;
}
clients
}
/// Removes a client.
pub
fn
remove_client
(
&
mut
self
,
id
:
ClientId
)
{
let
client =
self
.
clients
.
remove
(
id
)
;
if
let
Some
(
client
)
= client
{
log
::
debug!
(
"Removed client for {}"
,
client
.
username
(
)
)
;
}
}
fn
create_client
(
&
mut
self
,
player
:
NewPlayer
)
->
ClientId
{
log
::
debug!
(
"Creating client for {}"
,
player
.
username
)
;
let
client =
Client
::
new
(
player
,
Arc
::
clone
(
&
self
.
options
)
)
;
self
.
clients
.
insert
(
client
)
}
/// Invokes a callback on all clients.
pub
fn
broadcast_with
(
&
self
,
mut
callback
:
impl
FnMut
(
&
Client
)
)
{
for
client
in
self
.
clients
.
iter
(
)
{
callback
(
client
)
;
}
}
/// Sends a packet to all clients currently subscribed
/// to the given position. This function should be
/// used for entity updates, block updates, etc—
/// any packets that need to be sent only to nearby players.
pub
fn
broadcast_nearby_with
(
&
self
,
position
:
Position
,
mut
callback
:
impl
FnMut
(
&
Client
)
)
{
for
&
client_id
in
self
.
chunk_subscriptions
.
subscriptions_for
(
position
.
chunk
(
)
)
{
if
let
Some
(
client
)
=
self
.
clients
.
get
(
client_id
)
{
callback
(
client
)
;
}
}
}
pub
fn
broadcast_keepalive
(
&
mut
self
)
{
self
.
broadcast_with
(
|client| client
.
send_keepalive
(
)
)
;
self
.
last_keepalive_time
=
Instant
::
now
(
)
;
}
}
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