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src
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lib.rs
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lib.rs
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//! Feather's implementation of the [Quill API](https://github.com/feather-rs/quill).
//!
//! Uses [`wasmer`](https://docs.rs/wasmer) to run WebAssembly plugins
//! in a sandbox.
#!
[
allow
(
warnings
)
]
// TEMP
use
std
::
{
fs
,
path
::
Path
,
sync
::
atomic
::
{
AtomicUsize
,
Ordering
}
,
}
;
use
ahash
::
AHashMap
;
use
anyhow
::
Context
;
use
env
::
PluginEnv
;
use
feather_common
::
Game
;
use
plugin
::
Plugin
;
use
quill_plugin_format
::
{
PluginFile
,
PluginMetadata
}
;
use
vec_arena
::
Arena
;
use
wasmer
::
{
ChainableNamedResolver
,
CompilerConfig
,
ExportError
,
Features
,
Function
,
ImportObject
,
Instance
,
Module
,
Store
,
JIT
,
}
;
use
wasmer_wasi
::
{
WasiEnv
,
WasiState
,
WasiVersion
}
;
mod
context
;
mod
env
;
mod
host_calls
;
mod
host_function
;
mod
plugin
;
mod
thread_pinned
;
mod
wasm_ptr_ext
;
/// Features enabled for WASM plugins
const
WASM_FEATURES
:
Features
=
Features
{
threads
:
true
,
reference_types
:
false
,
simd
:
true
,
bulk_memory
:
true
,
multi_value
:
false
,
tail_call
:
false
,
module_linking
:
false
,
multi_memory
:
false
,
memory64
:
false
,
exceptions
:
true
,
}
;
/// Unique ID of a plugin.
#
[
derive
(
Copy
,
Clone
,
Debug
,
PartialEq
,
Eq
,
Hash
)
]
pub
struct
PluginId
(
usize
)
;
/// Resource storing all enabled plugins plus the WebAssembly VM.
pub
struct
PluginManager
{
plugins
:
Arena
<
Plugin
>
,
store
:
wasmer
::
Store
,
}
impl
Default
for
PluginManager
{
fn
default
(
)
->
Self
{
Self
::
new
(
)
}
}
impl
PluginManager
{
/// Creates a plugin manager with no plugins.
pub
fn
new
(
)
->
Self
{
let
compiler_config =
compiler_config
(
)
;
let
engine_config =
JIT
::
new
(
compiler_config
)
.
features
(
WASM_FEATURES
)
;
let
engine = engine_config
.
engine
(
)
;
let
store =
Store
::
new
(
&
engine
)
;
Self
{
plugins
:
Arena
::
new
(
)
,
store
,
}
}
/// Loads all plugins in the given directory.
pub
fn
load_dir
(
&
mut
self
,
game
:
&
mut
Game
,
dir
:
impl
AsRef
<
Path
>
)
-> anyhow
::
Result
<
(
)
>
{
let
dir = dir
.
as_ref
(
)
;
if
!dir
.
exists
(
)
{
return
Ok
(
(
)
)
;
}
for
entry
in
std
::
fs
::
read_dir
(
dir
)
?
{
let
entry = entry?
;
if
entry
.
file_type
(
)
?
.
is_dir
(
)
{
continue
;
}
if
entry
.
path
(
)
.
extension
(
)
!=
Some
(
"plugin"
.
as_ref
(
)
)
{
continue
;
}
let
bytes = fs
::
read
(
entry
.
path
(
)
)
?
;
self
.
load
(
game
,
&
bytes
)
.
with_context
(
||
{
format
!
(
"failed to load plugin from {}"
,
entry
.
path
(
)
.
display
(
)
)
}
)
?
;
}
Ok
(
(
)
)
}
/// Loads and enables a plugin from the given plugin file bytes.
///
/// Returns the ID of the loaded plugin.
pub
fn
load
(
&
mut
self
,
game
:
&
mut
Game
,
file
:
&
[
u8
]
)
-> anyhow
::
Result
<
PluginId
>
{
let
file =
PluginFile
::
decode
(
file
)
.
context
(
"malformed plugin file"
)
?
;
let
id =
PluginId
(
self
.
plugins
.
next_vacant
(
)
)
;
let
mut
plugin =
Plugin
::
load
(
self
,
&
file
,
id
)
?
;
plugin
.
enable
(
game
)
.
context
(
"failed to enable plugin"
)
?
;
self
.
plugins
.
insert
(
plugin
)
;
Ok
(
id
)
}
/// Gets the plugin with the given ID,
/// or `None` if it has been unloaded.
pub
fn
plugin
(
&
self
,
id
:
PluginId
)
->
Option
<
&
Plugin
>
{
self
.
plugins
.
get
(
id
.
0
)
}
/// Mutably gets the plugin with the given ID,
/// or `None` if it has been unloaded.
pub
fn
plugin_mut
(
&
mut
self
,
id
:
PluginId
)
->
Option
<
&
mut
Plugin
>
{
self
.
plugins
.
get_mut
(
id
.
0
)
}
}
#
[
cfg
(
all
(
feature =
"cranelift"
,
not
(
feature =
"llvm"
)
)
)
]
fn
compiler_config
(
)
->
impl
CompilerConfig
{
use
wasmer
::
{
Cranelift
,
CraneliftOptLevel
}
;
let
mut
cfg =
Cranelift
::
new
(
)
;
cfg
.
opt_level
(
CraneliftOptLevel
::
Speed
)
;
cfg
}
#
[
cfg
(
feature =
"llvm"
)
]
fn
compiler_config
(
)
->
impl
CompilerConfig
{
use
wasmer
::
{
LLVMOptLevel
,
LLVM
}
;
let
mut
cfg =
LLVM
::
new
(
)
;
cfg
.
opt_level
(
LLVMOptLevel
::
Aggressive
)
;
cfg
}
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