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feather/feather/old/server/types/src/misc.rs at main · feather-rs/feather · GitHub
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/
types
/
src
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misc.rs
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misc.rs
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use
crate
::
Game
;
use
feather_core
::
anvil
::
block_entity
::
{
BlockEntityData
,
BlockEntityVariant
}
;
use
feather_core
::
{
anvil
::
entity
::
{
EntityData
,
EntityDataKind
}
,
blocks
::
BlockKind
,
util
::
BlockPosition
,
}
;
use
fecs
::
{
Entity
,
EntityBuilder
,
World
}
;
pub
type
BumpVec
<
'
bump
,
T
>
= bumpalo
::
collections
::
Vec
<
'
bump
,
T
>
;
pub
trait
EntityLoaderFn
:
Fn
(
EntityData
)
-> anyhow
::
Result
<
EntityBuilder
>
+
Send
+
Sync
+
'
static
{
}
impl
<
F
>
EntityLoaderFn
for
F
where
F
:
Fn
(
EntityData
)
-> anyhow
::
Result
<
EntityBuilder
>
+
Send
+
Sync
+
'
static
{
}
pub
trait
BlockEntityLoaderFn
:
Fn
(
BlockEntityData
)
-> anyhow
::
Result
<
EntityBuilder
>
+
Send
+
Sync
+
'
static
{
}
impl
<
F
>
BlockEntityLoaderFn
for
F
where
F
:
Fn
(
BlockEntityData
)
-> anyhow
::
Result
<
EntityBuilder
>
+
Send
+
Sync
+
'
static
{
}
#
[
derive
(
Debug
,
PartialEq
,
Clone
,
Copy
)
]
pub
enum
Weather
{
Clear
,
Rain
,
Thunder
,
}
/// A registration for a function to convert an `EntityData`
/// to an `EntityBuilder` for spawning into the world. The
/// registration must provide the `EntityDataKind` it handles
/// to determine which `EntityData`s to pass to this function.
pub
struct
EntityLoaderRegistration
{
/// The loader function.
pub
f
:
&
'
static
dyn
EntityLoaderFn
,
/// The kind of `EntityData` which this loader
/// function will accept.
pub
kind
:
EntityDataKind
,
}
impl
EntityLoaderRegistration
{
pub
fn
new
(
kind
:
EntityDataKind
,
f
:
&
'
static
dyn
EntityLoaderFn
)
->
Self
{
Self
{
f
,
kind
}
}
}
inventory
::
collect!
(
EntityLoaderRegistration
)
;
/// Same as `EntityLoaderRegistration`, but for block entities.
pub
struct
BlockEntityLoaderRegistration
{
pub
f
:
&
'
static
dyn
BlockEntityLoaderFn
,
pub
kind
:
BlockEntityVariant
,
}
inventory
::
collect!
(
BlockEntityLoaderRegistration
)
;
/// Handles interactions (Use Item key) with a block.
pub
trait
InteractionHandler
:
Send
+
Sync
{
/// Called whenever a player right clicks on the block
fn
handle_interaction
(
&
self
,
game
:
&
mut
Game
,
world
:
&
mut
World
,
pos
:
BlockPosition
,
player
:
Entity
,
window_id
:
u8
,
)
;
/// Returns the kind of block handled by this handler.
fn
block_kind
(
&
self
)
->
BlockKind
;
}
inventory
::
collect!
(
Box
<dyn
InteractionHandler
>
)
;
/// Wrapper around the send/receive channels which will be used to
/// notify server thread of shutdown due to ctrl+C or /stop command.
pub
struct
ShutdownChannels
{
pub
tx
:
crossbeam
::
channel
::
Sender
<
(
)
>
,
pub
rx
:
crossbeam
::
channel
::
Receiver
<
(
)
>
,
}
impl
ShutdownChannels
{
pub
fn
new
(
)
->
Self
{
let
(
tx
,
rx
)
= crossbeam
::
bounded
(
1
)
;
Self
{
tx
,
rx
}
}
}
impl
Default
for
ShutdownChannels
{
fn
default
(
)
->
Self
{
Self
::
new
(
)
}
}
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