## Description Review and optimize the WASM frontend to improve performance, reduce latency, and ensure smooth 60 FPS gameplay in the browser. ## Tasks - [ ] Profile current WASM performance bottlenecks - [ ] Measure frame time and identify slowest components - [ ] Optimize PHP-WASM runtime configuration - [ ] Review JIT settings and PHP compilation flags - [ ] Optimize JavaScript-PHP interop layer - [ ] Reduce memory allocations and garbage collection - [ ] Optimize frame rendering pipeline - [ ] Implement WebGL rendering if beneficial - [ ] Add performance metrics/FPS counter - [ ] Test on various browsers and devices - [ ] Compare with other WASM emulators ## Areas to Investigate - PHP-WASM JIT optimization settings - Memory management and object pooling - JavaScript rendering performance (Canvas 2D vs WebGL) - Input handling efficiency - Audio buffer management - File system operations (ROM loading, save states) ## Acceptance Criteria - Maintains 60 FPS on modern browsers - Startup time is acceptable (<3 seconds) - Input latency is minimal - Works on mobile devices at reasonable speed - Memory usage is stable over time ## Performance Targets - Frame time: <16.67ms (60 FPS) - Input latency: <50ms - ROM load time: <2s for typical ROMs - Memory usage: <100MB for typical games ## References - Current bundler: `bin/bundle-wasm.php` - Web frontend: `web/` directory
Activity
eddmann commentedon Nov 10, 2025
Current Implementation Status: ✅ Core Complete, 🔄 Performance Work Needed
What's Already Implemented
The WASM frontend is fully functional with these features:
✅ Complete WASM Bundler (
bin/bundle-wasm.php)✅ Browser Frontend (
web/)✅ PHP-WASM Configuration
opcache.jit=1255,opcache.jit_buffer_size=100MPerformance Status
Tasks Remaining
High Priority:
Profile current WASM performance bottlenecks✅ FPS counter implementedMedium Priority:
Low Priority:
Next Steps
References
bin/bundle-wasm.phpweb/directoryweb/js/phpboy.js