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cpython/PC/winsound.c at issue-130160-httpserver · donbarbos/cpython · GitHub
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winsound.c
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issue-130160-httpserver
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PC
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winsound.c
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/* Author: Toby Dickenson <htrd90@zepler.org>
*
* Copyright (c) 1999 Toby Dickenson
*
* Permission to use this software in any way is granted without
* fee, provided that the copyright notice above appears in all
* copies. This software is provided "as is" without any warranty.
*/
/* Modified by Guido van Rossum */
/* Beep added by Mark Hammond */
/* Win9X Beep and platform identification added by Uncle Timmy */
/* Example:
import winsound
import time
# Play wav file
winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)
# Play sound from control panel settings
winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
# Play wav file from memory
data=open('c:/windows/media/Chimes.wav',"rb").read()
winsound.PlaySound(data, winsound.SND_MEMORY)
# Start playing the first bit of wav file asynchronously
winsound.PlaySound('c:/windows/media/Chord.wav',
winsound.SND_FILENAME|winsound.SND_ASYNC)
# But don't let it go for too long...
time.sleep(0.1)
# ...Before stopping it
winsound.PlaySound(None, 0)
*/
// Need limited C API version 3.13 for Py_mod_gil
#include
"pyconfig.h"
// Py_GIL_DISABLED
#ifndef
Py_GIL_DISABLED
# define
Py_LIMITED_API
0x030d0000
#endif
#include
<Python.h>
#include
<windows.h>
#include
<mmsystem.h>
PyDoc_STRVAR
(
sound_module_doc
,
"PlaySound(sound, flags) - play a sound\n"
"SND_FILENAME - sound is a wav file name\n"
"SND_ALIAS - sound is a registry sound association name\n"
"SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
"SND_MEMORY - sound is a memory image of a wav file\n"
"SND_PURGE - stop all instances of the specified sound\n"
"SND_ASYNC - PlaySound returns immediately\n"
"SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
"SND_NOSTOP - Do not interrupt any sounds currently playing\n"
// Raising RuntimeError if needed
"SND_NOWAIT - Return immediately if the sound driver is busy\n"
// Without any errors
"\n"
"Beep(frequency, duration) - Make a beep through the PC speaker.\n"
"MessageBeep(type) - Call Windows MessageBeep."
);
/*[clinic input]
module winsound
[clinic start generated code]*/
/*[clinic end generated code: output=da39a3ee5e6b4b0d input=a18401142d97b8d5]*/
#include
"clinic/winsound.c.h"
/*[clinic input]
winsound.PlaySound
sound: object
The sound to play; a filename, data, or None.
flags: int
Flag values, ored together. See module documentation.
A wrapper around the Windows PlaySound API.
[clinic start generated code]*/
static
PyObject
*
winsound_PlaySound_impl
(
PyObject
*
module
,
PyObject
*
sound
,
int
flags
)
/*[clinic end generated code: output=49a0fd16a372ebeb input=c63e1f2d848da2f2]*/
{
int
ok
;
wchar_t
*
wsound
;
Py_buffer
view
=
{
NULL
,
NULL
};
if
(
sound
==
Py_None
) {
wsound
=
NULL
;
}
else
if
(
flags
&
SND_MEMORY
) {
if
(
flags
&
SND_ASYNC
) {
/* Sidestep reference counting headache; unfortunately this also
prevent SND_LOOP from memory. */
PyErr_SetString
(
PyExc_RuntimeError
,
"Cannot play asynchronously from memory"
);
return
NULL
;
}
if
(
PyObject_GetBuffer
(
sound
,
&
view
,
PyBUF_SIMPLE
)
<
0
) {
return
NULL
;
}
wsound
=
(
wchar_t
*
)
view
.
buf
;
}
else
if
(
PyBytes_Check
(
sound
)) {
PyObject
*
type_name
=
PyType_GetQualName
(
Py_TYPE
(
sound
));
if
(
type_name
!=
NULL
) {
PyErr_Format
(
PyExc_TypeError
,
"'sound' must be str, os.PathLike, or None, not %S"
,
type_name
);
Py_DECREF
(
type_name
);
}
return
NULL
;
}
else
{
PyObject
*
obj
=
PyOS_FSPath
(
sound
);
// Either <obj> is unicode/bytes/NULL, or a helpful message
// has been surfaced to the user about how they gave a non-path.
if
(
obj
==
NULL
)
return
NULL
;
if
(
PyBytes_Check
(
obj
)) {
PyErr_Format
(
PyExc_TypeError
,
"'sound' must resolve to str, not bytes"
);
Py_DECREF
(
obj
);
return
NULL
;
}
wsound
=
PyUnicode_AsWideCharString
(
obj
,
NULL
);
Py_DECREF
(
obj
);
if
(
wsound
==
NULL
)
return
NULL
;
}
Py_BEGIN_ALLOW_THREADS
ok
=
PlaySoundW
(
wsound
,
NULL
,
flags
);
Py_END_ALLOW_THREADS
if
(
view
.
obj
) {
PyBuffer_Release
(
&
view
);
}
else
if
(
sound
!=
Py_None
) {
PyMem_Free
(
wsound
);
}
if
(!
ok
) {
PyErr_SetString
(
PyExc_RuntimeError
,
"Failed to play sound"
);
return
NULL
;
}
Py_RETURN_NONE
;
}
/*[clinic input]
winsound.Beep
frequency: int
Frequency of the sound in hertz.
Must be in the range 37 through 32,767.
duration: int
How long the sound should play, in milliseconds.
A wrapper around the Windows Beep API.
[clinic start generated code]*/
static
PyObject
*
winsound_Beep_impl
(
PyObject
*
module
,
int
frequency
,
int
duration
)
/*[clinic end generated code: output=f32382e52ee9b2fb input=40e360cfa00a5cf0]*/
{
BOOL
ok
;
if
(
frequency
<
37
||
frequency
>
32767
) {
PyErr_SetString
(
PyExc_ValueError
,
"frequency must be in 37 thru 32767"
);
return
NULL
;
}
Py_BEGIN_ALLOW_THREADS
ok
=
Beep
(
frequency
,
duration
);
Py_END_ALLOW_THREADS
if
(!
ok
) {
PyErr_SetString
(
PyExc_RuntimeError
,
"Failed to beep"
);
return
NULL
;
}
Py_RETURN_NONE
;
}
/*[clinic input]
winsound.MessageBeep
type: int(c_default="MB_OK") = MB_OK
Call Windows MessageBeep(x).
x defaults to MB_OK.
[clinic start generated code]*/
static
PyObject
*
winsound_MessageBeep_impl
(
PyObject
*
module
,
int
type
)
/*[clinic end generated code: output=120875455121121f input=db185f741ae21401]*/
{
BOOL
ok
;
Py_BEGIN_ALLOW_THREADS
ok
=
MessageBeep
(
type
);
Py_END_ALLOW_THREADS
if
(!
ok
) {
PyErr_SetExcFromWindowsErr
(
PyExc_RuntimeError
,
0
);
return
NULL
;
}
Py_RETURN_NONE
;
}
static
struct
PyMethodDef
sound_methods
[]
=
{
WINSOUND_PLAYSOUND_METHODDEF
WINSOUND_BEEP_METHODDEF
WINSOUND_MESSAGEBEEP_METHODDEF
{
NULL
,
NULL
}
};
#define
ADD_DEFINE
(
CONST
) do { \
if (PyModule_AddIntConstant(module, #CONST, CONST) < 0) { \
return -1; \
} \
} while (0)
static
int
exec_module
(
PyObject
*
module
)
{
ADD_DEFINE
(
SND_ASYNC
);
ADD_DEFINE
(
SND_NODEFAULT
);
ADD_DEFINE
(
SND_NOSTOP
);
ADD_DEFINE
(
SND_NOWAIT
);
ADD_DEFINE
(
SND_ALIAS
);
ADD_DEFINE
(
SND_FILENAME
);
ADD_DEFINE
(
SND_MEMORY
);
ADD_DEFINE
(
SND_PURGE
);
ADD_DEFINE
(
SND_LOOP
);
ADD_DEFINE
(
SND_APPLICATION
);
ADD_DEFINE
(
MB_OK
);
ADD_DEFINE
(
MB_ICONASTERISK
);
ADD_DEFINE
(
MB_ICONEXCLAMATION
);
ADD_DEFINE
(
MB_ICONHAND
);
ADD_DEFINE
(
MB_ICONQUESTION
);
#undef
ADD_DEFINE
return
0
;
}
static
PyModuleDef_Slot
sound_slots
[]
=
{
{
Py_mod_exec
,
exec_module
},
{
Py_mod_multiple_interpreters
,
Py_MOD_PER_INTERPRETER_GIL_SUPPORTED
},
{
Py_mod_gil
,
Py_MOD_GIL_NOT_USED
},
{
0
,
NULL
}
};
static
struct
PyModuleDef
winsoundmodule
=
{
.
m_base
=
PyModuleDef_HEAD_INIT
,
.
m_name
=
"winsound"
,
.
m_doc
=
sound_module_doc
,
.
m_methods
=
sound_methods
,
.
m_slots
=
sound_slots
,
};
PyMODINIT_FUNC
PyInit_winsound
(
void
)
{
return
PyModuleDef_Init
(
&
winsoundmodule
);
}
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