Home
About
Blog
Products
Forum
Support
Contact
Sunbelt Computer Software
PL/B Language Development and Support
Home
About
Blog
Products
Forum
Support
Contact
FallingTime/gap.c at master · cxong/FallingTime · GitHub
Skip to content
Navigation Menu
Sign in
Products
Platform
GitHub
Repository hosting, code review, and collaboration
Copilot
AI coding agent for tasks, projects and automated work
Build & Ship
Actions
CI/CD and automation
Code Quality
Quality analysis, fixes, and enforcement
Codespaces
Cloud development environments
Secure
Code Security
Vulnerability detection and remediation
Secret Protection
Secret scanning and leak prevention
All Features
Developers
Learn
Documentation
Training
Certifications
Build
Build with Copilot
Customize Copilot
Integrations
Explore
Trending repos
GitHub Sponsors
Events
Changelog
Changelog
Your source for the latest features, improvements, and fixes across GitHub products, all in one place.
Businesses
By Stage
Enterprises
Team
Startups
Nonprofits
By Industry
Healthcare
Financial services
Manufacturing
Government
See all industries
Evaluate GitHub
Why GitHub
Customer Stories
Business insights
Trust Center
Add-ons
GitHub Advanced Security
Enterprise-grade code security
Copilot for business
Enterprise-grade AI features
Premium Support
Enterprise-grade 24/7 support
Resources
Learn & Connect
Documentation
Resource center
Blog
Events & webinars
Community Forum
Customer Stories
Integrations
Support
Customer support
Training
GitHub Status
Company
About
Partners
Changelog
GitHub Universe
GitHub Universe
The event for developers, by developers — talks, workshops, and what’s next for GitHub.
Pricing
Search
/
Sign in
Sign up
Appearance settings
You signed in with another tab or window.
Reload
to refresh your session.
You signed out in another tab or window.
Reload
to refresh your session.
You switched accounts on another tab or window.
Reload
to refresh your session.
Dismiss alert
{{ message }}
cxong
FallingTime
Repository navigation
Code
Issues
3
(3)
Pull requests
Actions
Projects
Wiki
Security and quality
Insights
More
items
Files
Expand file tree
master
Breadcrumbs
FallingTime
/
gap.c
Copy path
Blame
More file actions
Blame
More file actions
Latest commit
History
History
History
113 lines (100 loc) · 3.25 KB
master
Breadcrumbs
FallingTime
/
gap.c
Copy path
Top
File metadata and controls
Code
Blame
113 lines (100 loc) · 3.25 KB
Raw
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
/*
Copyright (c) 2015, Cong Xu
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#include
"gap.h"
#include
<math.h>
#include
<string.h>
#include
"SDL_image.h"
#include
"box.h"
#include
"game.h"
#include
"main.h"
#include
"pickup.h"
#define
GAP_SPRITE_WIDTH
318
#define
GAP_SPRITE_HEIGHT
15
static
int
compareFloat
(
const
void
*
a
,
const
void
*
b
);
void
GapInit
(
struct
Gap
*
gap
,
const
float
w
,
const
float
y
)
{
// Randomly generate some gaps, and place blocks around them
float
gapXs
[
MAX_GAPS
];
for
(
int
i
=
0
;
i
<
MAX_GAPS
;
i
++
)
{
gapXs
[
i
]
=
w
/
2
+
(
float
)
rand
() / (
float
)
RAND_MAX
*
(
FIELD_WIDTH
-
w
);
}
qsort
(
gapXs
,
MAX_GAPS
,
sizeof
gapXs
[
0
],
compareFloat
);
// Merge gaps if they are too close
for
(
int
i
=
1
;
i
<
MAX_GAPS
;
i
++
)
{
if
(
gapXs
[
i
]
-
gapXs
[
i
-
1
]
<
w
+
MIN_BLOCK_WIDTH
)
{
gapXs
[
i
]
=
(
gapXs
[
i
]
+
gapXs
[
i
-
1
]) /
2
;
gapXs
[
i
-
1
]
=
0
;
}
}
// Generate blocks
CArrayInit
(
&
gap
->
blocks
,
sizeof
(
Block
));
Block
b
;
float
left
=
0
;
for
(
int
i
=
0
;
i
<
MAX_GAPS
;
i
++
)
{
if
(
gapXs
[
i
]
==
0
)
continue
;
BlockInit
(
&
b
,
left
,
y
,
gapXs
[
i
]
-
w
/
2
-
left
);
CArrayPushBack
(
&
gap
->
blocks
,
&
b
);
left
=
gapXs
[
i
]
+
w
/
2
;
}
// Add last block
BlockInit
(
&
b
,
left
,
y
,
FIELD_WIDTH
-
left
);
CArrayPushBack
(
&
gap
->
blocks
,
&
b
);
// Randomly add a pickup above a block
if
(
rand
()
>
(
RAND_MAX
/
2
))
{
const
Block
*
bl
=
CArrayGet
(
&
gap
->
blocks
,
rand
() %
gap
->
blocks
.
size
);
const
cpVect
pos
=
cpBodyGetPosition
(
bl
->
Body
);
PickupsAdd
((
float
)
pos
.
x
, (
float
)
pos
.
y
+
bl
->
H
/
2
);
}
memset
(
gap
->
Passed
,
0
,
sizeof
gap
->
Passed
);
gap
->
Y
=
y
;
}
static
int
compareFloat
(
const
void
*
a
,
const
void
*
b
)
{
const
float
fa
=
*
(
const
float
*
)
a
;
const
float
fb
=
*
(
const
float
*
)
b
;
return
(
fa
>
fb
)
-
(
fa
<
fb
);
}
void
GapRemove
(
struct
Gap
*
gap
)
{
for
(
int
i
=
0
;
i
<
(
int
)
gap
->
blocks
.
size
;
i
++
)
{
BlockRemove
(
CArrayGet
(
&
gap
->
blocks
,
i
));
}
CArrayTerminate
(
&
gap
->
blocks
);
}
void
GapDraw
(
const
struct
Gap
*
gap
,
const
float
y
)
{
for
(
int
i
=
0
;
i
<
(
int
)
gap
->
blocks
.
size
;
i
++
)
{
BlockDraw
(
CArrayGet
(
&
gap
->
blocks
,
i
),
y
);
}
}
float
GapBottom
(
const
struct
Gap
*
gap
)
{
return
gap
->
Y
-
GAP_HEIGHT
;
}
You can’t perform that action at this time.