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int128/example/mixed_float_arithmetic.cpp at develop · boostorg/int128 · GitHub
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//
Copyright 2026 Matt Borland
//
Distributed under the Boost Software License, Version 1.0.
//
https://www.boost.org/LICENSE_1_0.txt
#
include
<
boost/int128.hpp
>
#
include
<
iostream
>
int
main
()
{
//
Operations between the 128-bit types and the built-in floating point types follow the
//
C++ usual arithmetic conversions, identical to the built-in __int128 / unsigned
//
__int128 types: the 128-bit operand is converted to the floating point type first, and
//
the result is that floating point type.
std::cout <<
"
=== Arithmetic ===
"
<< std::endl;
constexpr
boost::int128::uint128 unsigned_value {
5
};
std::cout <<
"
unsigned_value =
"
<< unsigned_value << std::endl;
std::cout <<
"
unsigned_value + 1.0 =
"
<< (unsigned_value +
1.0
) << std::endl;
std::cout <<
"
1.0 - unsigned_value =
"
<< (
1.0
- unsigned_value) << std::endl;
//
The floating point operand is not truncated first, so this is 2.5 and not 0
std::cout <<
"
unsigned_value * 0.5 =
"
<< (unsigned_value *
0.5
) << std::endl;
std::cout <<
"
unsigned_value / 2.0 =
"
<< (unsigned_value /
2.0
) << std::endl;
constexpr
boost::int128::int128 signed_value {-
5
};
std::cout <<
"
\n
signed_value =
"
<< signed_value << std::endl;
std::cout <<
"
signed_value * 1.5 =
"
<< (signed_value *
1.5
) << std::endl;
std::cout <<
"
2.0 + signed_value =
"
<< (
2.0
+ signed_value) << std::endl;
std::cout <<
"
\n
=== Comparisons ===
"
<< std::endl;
std::cout << std::boolalpha;
std::cout <<
"
unsigned_value < 5.5 =
"
<< (unsigned_value <
5.5
) << std::endl;
std::cout <<
"
unsigned_value == 5.0 =
"
<< (unsigned_value ==
5.0
) << std::endl;
std::cout <<
"
signed_value < 0.0 =
"
<< (signed_value <
0.0
) << std::endl;
std::cout <<
"
\n
=== Compound Assignment ===
"
<< std::endl;
//
The value is converted to double, the operation is applied, and the result is
//
converted back, truncating toward zero
boost::int128::uint128 accumulator {
4
};
accumulator *=
2.5
;
std::cout <<
"
uint128{4} *= 2.5 =
"
<< accumulator << std::endl;
//
A floating point left operand keeps its own type
double
total {
1.0
};
total += boost::int128::uint128 {
2
};
std::cout <<
"
double{1.0} += uint128{2} =
"
<< total << std::endl;
std::cout <<
"
\n
=== Precision ===
"
<< std::endl;
//
A comparison converts the 128-bit value to double first, so it is only as precise as
//
a double. This is what the built-in does as well
constexpr
boost::int128::uint128 two_64 {boost::int128::uint128{
1
} <<
64U
};
constexpr
boost::int128::uint128 two_64_plus_one {two_64 + boost::int128::uint128{
1
}};
std::cout <<
"
2^64 + 1 =
"
<< two_64_plus_one << std::endl;
std::cout <<
"
2^64 + 1 == 1.8446744073709552e19 =
"
<< (two_64_plus_one ==
18446744073709551616.0
) << std::endl;
return
0
;
}
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