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int128/example/integer_division.cpp at develop · boostorg/int128 · GitHub
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example
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integer_division.cpp
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//
Copyright 2026 Matt Borland
//
Distributed under the Boost Software License, Version 1.0.
//
https://www.boost.org/LICENSE_1_0.txt
#
include
<
boost/int128/int128.hpp
>
#
include
<
boost/int128/numeric.hpp
>
#
include
<
boost/int128/iostream.hpp
>
#
include
<
iostream
>
#
include
<
limits
>
//
tag::exclude[]
//
Only present with MSVC 14.1
#
ifdef
_MSC_VER
#
pragma
warning(push)
#
pragma
warning(disable : 4307)
//
integral constant overflow
#
pragma
warning(disable : 4146)
//
unary minus operator applied to unsigned type, result still unsigned
#
endif
//
end::exclude[]
int
main
()
{
using
boost::int128::uint128;
using
boost::int128::int128;
std::cout <<
"
=== Every rounding mode on -12 / 5 ===
"
<< std::endl;
//
The exact quotient is -2.4, so the nearest integer is -2 and no mode ties
constexpr
int128 x {-
12
};
constexpr
int128 y {
5
};
std::cout <<
"
div_to_zero =
"
<<
boost::int128::div_to_zero
(x, y) << std::endl;
std::cout <<
"
div_away_zero =
"
<<
boost::int128::div_away_zero
(x, y) << std::endl;
std::cout <<
"
div_to_pos_inf =
"
<<
boost::int128::div_to_pos_inf
(x, y) << std::endl;
std::cout <<
"
div_to_neg_inf =
"
<<
boost::int128::div_to_neg_inf
(x, y) << std::endl;
std::cout <<
"
div_euclid =
"
<<
boost::int128::div_euclid
(x, y) << std::endl;
std::cout <<
"
div_ties_to_zero =
"
<<
boost::int128::div_ties_to_zero
(x, y) << std::endl;
std::cout <<
"
\n
=== Tie breaking on -7 / 2 ===
"
<< std::endl;
//
The exact quotient is -3.5, so every tie-breaking rule picks a different side
constexpr
int128 tie_x {-
7
};
constexpr
int128 tie_y {
2
};
std::cout <<
"
div_ties_to_zero =
"
<<
boost::int128::div_ties_to_zero
(tie_x, tie_y) << std::endl;
std::cout <<
"
div_ties_away_zero =
"
<<
boost::int128::div_ties_away_zero
(tie_x, tie_y) << std::endl;
std::cout <<
"
div_ties_to_pos_inf =
"
<<
boost::int128::div_ties_to_pos_inf
(tie_x, tie_y) << std::endl;
std::cout <<
"
div_ties_to_neg_inf =
"
<<
boost::int128::div_ties_to_neg_inf
(tie_x, tie_y) << std::endl;
std::cout <<
"
div_ties_to_odd =
"
<<
boost::int128::div_ties_to_odd
(tie_x, tie_y) << std::endl;
std::cout <<
"
div_ties_to_even =
"
<<
boost::int128::div_ties_to_even
(tie_x, tie_y) << std::endl;
std::cout <<
"
\n
=== Quotient and remainder from one division ===
"
<< std::endl;
//
Each div_rem_ function performs a single division and returns both halves
constexpr
auto
floored {
boost::int128::div_rem_to_neg_inf
(x, y)};
std::cout <<
"
div_rem_to_neg_inf(-12, 5): quotient =
"
<< floored.
quotient
<<
"
, remainder =
"
<< floored.
remainder
<< std::endl;
constexpr
auto
truncated {
boost::int128::div_rem_to_zero
(x, y)};
std::cout <<
"
div_rem_to_zero(-12, 5): quotient =
"
<< truncated.
quotient
<<
"
, remainder =
"
<< truncated.
remainder
<< std::endl;
//
The remainder always satisfies x == quotient * y + remainder
std::cout <<
"
quotient * y + remainder =
"
<< (floored.
quotient
* y + floored.
remainder
) << std::endl;
std::cout <<
"
\n
=== Euclidean remainder is never negative ===
"
<< std::endl;
//
operator% takes its sign from the dividend, which makes it a poor fit for
//
wrapping an offset into a range. rem_euclid always lands in [0, abs(y)).
constexpr
int128 modulus {
7
};
for
(int128 offset {-
9
}; offset <= -
6
; ++offset)
{
std::cout << offset <<
"
% 7 =
"
<< (offset % modulus)
<<
"
, rem_euclid(
"
<< offset <<
"
, 7) =
"
<<
boost::int128::rem_euclid
(offset, modulus) << std::endl;
}
std::cout <<
"
\n
=== Ceiling division without overflow ===
"
<< std::endl;
//
Counting fixed size blocks needed to cover a length is the classic use for
//
rounding towards positive infinity. The usual (length + block - 1) / block
//
overflows here, while div_to_pos_inf does not.
constexpr
auto
length {(std::numeric_limits<uint128>::max)()};
constexpr
uint128 block {
1000
};
std::cout <<
"
length =
"
<< length << std::endl;
std::cout <<
"
div_to_pos_inf(length, 1000) =
"
<<
boost::int128::div_to_pos_inf
(length, block) << std::endl;
std::cout <<
"
div_to_zero(length, 1000) =
"
<<
boost::int128::div_to_zero
(length, block) << std::endl;
std::cout <<
"
(length + 999) / 1000 =
"
<< ((length +
999U
) / block) <<
"
(wrapped)
"
<< std::endl;
std::cout <<
"
\n
=== Unbiased rounding of a scaled value ===
"
<< std::endl;
//
Rounding half to even keeps a long running sum from drifting upwards, which is
//
what operator/ plus a manual half-adjustment would do
constexpr
int128 scale {
1000
};
const
int128 samples[] {int128{
1500
}, int128{
2500
}, int128{
3500
}, int128{-
1500
}};
for
(
const
auto
sample : samples)
{
std::cout << sample <<
"
/ 1000: ties_to_even =
"
<<
boost::int128::div_ties_to_even
(sample, scale)
<<
"
, ties_away_zero =
"
<<
boost::int128::div_ties_away_zero
(sample, scale) << std::endl;
}
return
0
;
}
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