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"""ComfyUI nodes for the native MoGe (Monocular Geometry Estimation) integration."""
import torch
import math
import comfy.utils
import folder_paths
from comfy_api.latest import ComfyExtension, Types, io
from typing_extensions import override
from comfy.ldm.colormap import turbo as _turbo
from comfy.ldm.moge.model import MoGeModel
from comfy.ldm.moge.geometry import triangulate_grid_mesh
from comfy.ldm.moge.panorama import get_panorama_cameras, split_panorama_image, merge_panorama_depth, spherical_uv_to_directions, _uv_grid
import comfy.model_management
from tqdm.auto import tqdm
MoGeModelType = io.Custom("MOGE_MODEL")
MoGeGeometry = io.Custom("MOGE_GEOMETRY")
# MOGE_GEOMETRY is a dict with these optional keys (absent when the upstream model didn't produce them):
# "points": torch.Tensor (B, H, W, 3)
# "depth": torch.Tensor (B, H, W)
# "intrinsics": torch.Tensor (B, 3, 3) -- perspective only
# "mask": torch.Tensor (B, H, W) bool
# "normal": torch.Tensor (B, H, W, 3) -- v2 only
# "image": torch.Tensor (B, H, W, 3) in [0, 1], CPU (always present)
def _normals_from_points(points: torch.Tensor) -> torch.Tensor:
"""Camera-space surface normals from a (B, H, W, 3) point map (v1 fallback)."""
finite = torch.isfinite(points).all(dim=-1)
pts = torch.where(finite.unsqueeze(-1), points, torch.zeros_like(points))
dx = pts[..., :, 2:, :] - pts[..., :, :-2, :]
dy = pts[..., 2:, :, :] - pts[..., :-2, :, :]
dx = torch.nn.functional.pad(dx.permute(0, 3, 1, 2), (1, 1, 0, 0)).permute(0, 2, 3, 1)
dy = torch.nn.functional.pad(dy.permute(0, 3, 1, 2), (0, 0, 1, 1)).permute(0, 2, 3, 1)
# dy x dx (not dx x dy) so the result is outward-facing in OpenCV (Y-down flips the right-hand rule), matching v2's predicted normals.
n = torch.cross(dy, dx, dim=-1)
n = torch.nn.functional.normalize(n, dim=-1)
return torch.where(finite.unsqueeze(-1), n, torch.zeros_like(n))
def _normalize_disparity(depth: torch.Tensor) -> torch.Tensor:
"""Per-batch normalize 1/depth to [0, 1] using 0.1/99.9 percentile clipping."""
out = torch.zeros_like(depth)
for i in range(depth.shape[0]):
d = depth[i]
valid = torch.isfinite(d) & (d > 0)
if not valid.any():
continue
disp = torch.where(valid, 1.0 / d.clamp_min(1e-6), torch.zeros_like(d))
disp_valid = disp[valid]
lo = torch.quantile(disp_valid, 0.001)
hi = torch.quantile(disp_valid, 0.999)
scale = (hi - lo).clamp_min(1e-6)
norm = ((disp - lo) / scale).clamp(0.0, 1.0)
out[i] = torch.where(valid, norm, torch.zeros_like(norm))
return out
class LoadMoGeModel(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="LoadMoGeModel",
display_name="Load MoGe Model",
category="model/loaders",
inputs=[
io.Combo.Input("model_name", options=folder_paths.get_filename_list("geometry_estimation")),
],
outputs=[MoGeModelType.Output()],
)
@classmethod
def execute(cls, model_name) -> io.NodeOutput:
path = folder_paths.get_full_path_or_raise("geometry_estimation", model_name)
sd = comfy.utils.load_torch_file(path, safe_load=True)
return io.NodeOutput(MoGeModel(sd))
class MoGePanoramaInference(io.ComfyNode):
"""Equirectangular panorama inference: split into 12 perspective views, run
MoGe at fov_x=90 on each, merge via multi-scale Poisson + gradient solve.
v2's predicted normals and metric scale are ignored (per-view scales would not align across seams).
"""
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MoGePanoramaInference",
search_aliases=["moge", "panorama", "depth", "geometry", "depth estimation", "geometry estimation"],
display_name="Run MoGe Panorama Inference",
category="image/geometry estimation",
description="Run MoGe on an equirectangular panorama by splitting it into 12 perspective views, running inference on each, and merging the results into a single depth map.",
inputs=[
MoGeModelType.Input("moge_model"),
io.Image.Input("image", tooltip="Equirectangular panorama (any aspect)."),
io.Int.Input("resolution_level", default=9, min=0, max=9,
tooltip="Per-view detail (0 = fastest, 9 = most detailed)."),
io.Int.Input("split_resolution", default=512, min=256, max=1024,
tooltip="Resolution of each perspective split."),
io.Int.Input("merge_resolution", default=1920, min=256, max=8192,
tooltip="Long-side resolution of the merged equirect distance map."),
io.Int.Input("batch_size", default=4, min=1, max=12,
tooltip="Views per inference batch (12 splits total)."),
io.Int.Input("refine_steps", default=3, min=0, max=8, advanced=True,
tooltip="MoGe-3 only: sparse volumetric refinement passes over the predicted depth. More passes sharpen fine detail and edges at a roughly linear cost. 0 disables refinement. Ignored by MoGe-1 / MoGe-2."),
],
outputs=[MoGeGeometry.Output(display_name="moge_geometry")],
)
@classmethod
def execute(cls, moge_model, image, resolution_level, split_resolution, merge_resolution, batch_size, refine_steps) -> io.NodeOutput:
if image.shape[0] != 1:
raise ValueError(f"MoGePanoramaInference takes a single image (got batch of {image.shape[0]})")
image = image[..., :3]
H, W = int(image.shape[1]), int(image.shape[2])
scale = min(merge_resolution / max(H, W), 1.0)
merge_h, merge_w = max(int(H * scale), 32), max(int(W * scale), 32)
extrinsics, intrinsics = get_panorama_cameras()
comfy.model_management.load_model_gpu(moge_model.patcher)
device = moge_model.load_device
img_chw = image[0].movedim(-1, -3).to(device=device, dtype=moge_model.dtype)
splits = split_panorama_image(img_chw, extrinsics, intrinsics, split_resolution)
n_views = splits.shape[0]
# Weight each lsmr solve by 4^level so the final-resolution solve doesn't leave the bar idle.
merge_levels: list[tuple[int, int]] = []
w_, h_ = merge_w, merge_h
while True:
merge_levels.append((w_, h_))
if max(w_, h_) <= 256:
break
w_, h_ = w_ // 2, h_ // 2
merge_levels.reverse()
solve_weight = {wh: 4 ** i for i, wh in enumerate(merge_levels)}
n_merge_view_units = n_views * len(merge_levels)
n_merge_solve_units = sum(solve_weight.values())
pbar = comfy.utils.ProgressBar(n_views + n_merge_view_units + n_merge_solve_units)
done = 0
distance_maps: list = []
masks: list = []
with tqdm(total=n_views, desc="MoGe panorama inference") as tq:
for i in range(0, n_views, batch_size):
batch = splits[i:i + batch_size]
# apply_metric_scale=False: per-view scales would not align across overlap seams.
result = moge_model.infer(batch, resolution_level=resolution_level,
fov_x=90.0, force_projection=True,
apply_mask=False, apply_metric_scale=False,
refine_steps=refine_steps)
distance_maps.extend(list(result["points"].float().norm(dim=-1).cpu().numpy()))
masks.extend(list(result["mask"].cpu().numpy()))
n = batch.shape[0]
done += n
pbar.update_absolute(done)
tq.update(n)
with tqdm(total=n_merge_view_units + n_merge_solve_units, desc="MoGe panorama merge: views") as tq:
def _on_merge_view():
nonlocal done
done += 1
pbar.update_absolute(done)
tq.update(1)
def _on_solve_start(w, h):
tq.set_description(f"MoGe panorama merge: solving {w}x{h}")
def _on_solve_end(w, h):
nonlocal done
weight = solve_weight[(w, h)]
done += weight
pbar.update_absolute(done)
tq.update(weight)
tq.set_description("MoGe panorama merge: views")
pano_depth, pano_mask = merge_panorama_depth(
merge_w, merge_h, distance_maps, masks, list(extrinsics), intrinsics,
on_view=_on_merge_view, on_solve_start=_on_solve_start, on_solve_end=_on_solve_end)
pano_depth = torch.from_numpy(pano_depth)
pano_mask = torch.from_numpy(pano_mask)
if (merge_h, merge_w) != (H, W):
pano_depth = torch.nn.functional.interpolate(pano_depth[None, None], size=(H, W), mode="bilinear", align_corners=False).squeeze()
pano_mask = torch.nn.functional.interpolate(pano_mask[None, None].float(), size=(H, W), mode="nearest").squeeze() > 0
# Pixels uncovered by any view's predicted foreground are unconstrained in the lsmr solve and stay at log_depth=0 (depth=1)
if pano_mask.any() and not pano_mask.all():
far = torch.quantile(pano_depth[pano_mask], 0.95) * 5.0
pano_depth = torch.where(pano_mask, pano_depth, far)
directions = torch.from_numpy(spherical_uv_to_directions(_uv_grid(H, W)))
points = (directions * pano_depth[..., None]).unsqueeze(0)
depth = pano_depth.unsqueeze(0)
mask = pano_mask.unsqueeze(0)
# Points stay in MoGe spherical coords; MoGePointMapToMesh applies the spherical->glTF rotation after triangulation
moge_geometry = {"points": points, "depth": depth, "mask": mask, "image": image.cpu()}
return io.NodeOutput(moge_geometry)
class MoGeInference(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MoGeInference",
search_aliases=["moge", "depth", "geometry", "depth estimation", "geometry estimation"],
display_name="Run MoGe Inference",
description="Run MoGe on a single image to estimate depth and geometry.",
category="image/geometry estimation",
inputs=[
MoGeModelType.Input("moge_model"),
io.Image.Input("image"),
io.Int.Input("resolution_level", default=9, min=0, max=9,
tooltip="0 = fastest, 9 = most detail."),
io.Float.Input("fov_x_degrees", default=0.0, min=0.0, max=170.0, step=0.1, advanced=True,
tooltip="Horizontal field of view of the source camera. Sets the focal length used to unproject the depth map into 3D. 0 = auto-recover from the predicted points."),
io.Int.Input("batch_size", default=4, min=1, max=64,
tooltip="Images per inference call. Lower if you OOM on a long video / image set."),
io.Boolean.Input("force_projection", default=True, advanced=True),
io.Boolean.Input("apply_mask", default=True, advanced=True,
tooltip="Set masked-out (sky / invalid) pixels to inf in points and depth so meshing culls them. Disable to keep the raw predicted geometry everywhere; the mask is still returned separately."),
io.Int.Input("refine_steps", default=3, min=0, max=8, advanced=True,
tooltip="MoGe-3 only: sparse volumetric refinement passes over the predicted depth. More passes sharpen fine detail and edges at a roughly linear cost. 0 disables refinement. Ignored by MoGe-1 / MoGe-2."),
],
outputs=[MoGeGeometry.Output(display_name="moge_geometry")],
)
@classmethod
def execute(cls, moge_model, image, resolution_level, fov_x_degrees, batch_size, force_projection, apply_mask, refine_steps) -> io.NodeOutput:
image = image[..., :3]
bchw = image.movedim(-1, -3).contiguous()
B = bchw.shape[0]
fov = None if fov_x_degrees <= 0 else float(fov_x_degrees)
pbar = comfy.utils.ProgressBar(B)
chunks: list[dict] = []
with tqdm(total=B, desc="MoGe inference") as tq:
for i in range(0, B, batch_size):
chunk = bchw[i:i + batch_size]
chunks.append(moge_model.infer(chunk, resolution_level=resolution_level, fov_x=fov,
force_projection=force_projection, apply_mask=apply_mask,
refine_steps=refine_steps))
pbar.update_absolute(min(i + batch_size, B))
tq.update(chunk.shape[0])
def stack(field):
vals = [c[field] for c in chunks if field in c]
return torch.cat(vals, dim=0) if vals else None
moge_geometry = {"image": image.cpu()}
for field in ("points", "depth", "intrinsics", "mask", "normal"):
v = stack(field)
if v is not None:
moge_geometry[field] = v
return io.NodeOutput(moge_geometry)
class MoGeRender(io.ComfyNode):
"""Render a visualization or mask from a MOGE_GEOMETRY packet."""
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MoGeRender",
search_aliases=["moge", "render", "geometry", "depth", "normal"],
display_name="Render MoGe Geometry",
description="Render a depth map or normal map from geometry data",
category="image/geometry estimation",
inputs=[
MoGeGeometry.Input("moge_geometry"),
io.Combo.Input("output", options=["depth", "depth_colored", "normal_opengl", "normal_directx", "mask"], default="depth",
tooltip="DirectX vs OpenGL controls the normal-map green-channel convention. DirectX: green = -Y down (Unreal). OpenGL: green = +Y up (Blender, Substance, Unity, glTF)."),
],
outputs=[io.Image.Output()],
)
@classmethod
def execute(cls, moge_geometry, output) -> io.NodeOutput:
is_normal = output in ("normal_directx", "normal_opengl")
opengl = output.endswith("_opengl")
# Pick the input tensor for the chosen mode and validate availability.
if output in ("depth", "depth_colored"):
if "depth" not in moge_geometry:
raise ValueError("moge_geometry has no depth output.")
src = moge_geometry["depth"]
elif is_normal:
if "normal" in moge_geometry:
src = moge_geometry["normal"]
elif "points" in moge_geometry:
src = moge_geometry["points"]
else:
raise ValueError("moge_geometry has neither normals nor points to derive normals from.")
elif output == "mask":
if "mask" not in moge_geometry:
raise ValueError("moge_geometry has no mask output.")
src = moge_geometry["mask"]
else:
raise ValueError(f"Unknown output mode: {output}")
B = src.shape[0]
pbar = comfy.utils.ProgressBar(B)
out: list[torch.Tensor] = []
with tqdm(total=B, desc=f"MoGe render: {output}") as tq:
for i in range(B):
slc = src[i:i + 1].float()
if output in ("depth", "depth_colored"):
d = _normalize_disparity(slc)
out.append(_turbo(d) if output == "depth_colored"
else d.unsqueeze(-1).expand(*d.shape, 3).contiguous())
elif is_normal:
n = slc if "normal" in moge_geometry else _normals_from_points(slc)
# MoGe is OpenCV (Z+ into scene); normal-map convention is Z+ out of surface, so flip Z.
y_sign = -1.0 if opengl else 1.0
n = n * n.new_tensor([1.0, y_sign, -1.0])
out.append((n * 0.5 + 0.5).clamp(0.0, 1.0))
elif output == "mask":
out.append(slc.unsqueeze(-1).expand(*slc.shape, 3).contiguous())
pbar.update_absolute(i + 1)
tq.update(1)
result = torch.cat(out, dim=0).to(device=comfy.model_management.intermediate_device(), dtype=comfy.model_management.intermediate_dtype())
return io.NodeOutput(result)
class MoGePointMapToMesh(io.ComfyNode):
"""Triangulate one image of a MoGe point map into a Types.MESH (UVs + texture)."""
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MoGePointMapToMesh",
search_aliases=["moge", "mesh", "geometry", "point map"],
display_name="Convert MoGe Point Map to Mesh",
description="Convert a MoGe point map into a 3D mesh.",
category="image/geometry estimation",
inputs=[
MoGeGeometry.Input("moge_geometry"),
io.Int.Input("batch_index", default=0, min=0, max=4096,
tooltip="Which image of a batched MoGe geometry to mesh. Per-image vertex counts "
"differ, so batches can't be stacked into a single MESH."),
io.Int.Input("decimation", default=1, min=1, max=8,
tooltip="Vertex stride; 1 = full resolution."),
io.Float.Input("discontinuity_threshold", default=0.04, min=0.0, max=1.0, step=0.01,
tooltip="Drop pixels whose 3x3 depth span exceeds this fraction. 0 = off."),
io.Boolean.Input("texture", default=True,
tooltip="Carry the source image through as the baseColor texture."),
],
outputs=[io.Mesh.Output()],
)
@classmethod
def execute(cls, moge_geometry, batch_index, decimation, discontinuity_threshold, texture) -> io.NodeOutput:
if "points" not in moge_geometry:
raise ValueError("moge_geometry has no points output.")
points = moge_geometry["points"]
B = points.shape[0]
if batch_index >= B:
raise ValueError(f"batch_index {batch_index} out of range; moge_geometry has batch size {B}.")
# Pass depth so the rtol edge check sees radial depth -- for panoramas
# points[..., 2] = cos(phi)*r goes negative below the equator and the rtol clamp would drop the bottom half.
edge_depth = moge_geometry["depth"][batch_index] if "depth" in moge_geometry else None
verts, faces, uvs = triangulate_grid_mesh(
points[batch_index], decimation=decimation,
discontinuity_threshold=discontinuity_threshold, depth=edge_depth,
)
if verts.shape[0] == 0 or faces.shape[0] == 0:
raise ValueError("MoGe produced an empty mesh; try discontinuity_threshold=0 or apply_mask=False.")
if "intrinsics" not in moge_geometry:
# Panorama: rotate MoGe spherical (Z up) -> glTF (Y up, Z back), correct for inside-the-sphere viewing)
verts = verts[:, [1, 2, 0]].contiguous()
else:
# Perspective MoGe (X right, Y down, Z forward) -> glTF; face flip keeps winding CCW after the Y/Z flip.
verts = verts * torch.tensor([1.0, -1.0, -1.0], dtype=verts.dtype)
faces = faces[:, [0, 2, 1]].contiguous()
tex = moge_geometry["image"][batch_index:batch_index + 1] if texture else None
mesh = Types.MESH(
vertices=verts.unsqueeze(0),
faces=faces.unsqueeze(0),
uvs=uvs.unsqueeze(0),
texture=tex,
)
return io.NodeOutput(mesh)
class MoGeGeometryToFOV(io.ComfyNode):
"""Extract horizontal/vertical FOV from MoGe intrinsics, e.g. fov_y to feed SAM3DBody_Predict."""
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MoGeGeometryToFOV",
search_aliases=["moge", "fov", "geometry", "intrinsics", "field of view"],
display_name="Get FoV from MoGe Geometry",
description="Derive the field of view and focal length from MoGe intrinsics.",
category="image/geometry estimation",
inputs=[
MoGeGeometry.Input("moge_geometry"),
io.Combo.Input("axis", options=["vertical", "horizontal", "diagonal"], default="vertical",
tooltip="'vertical' (fov_y), 'horizontal' (fov_x), or 'diagonal'."),
io.Combo.Input("unit", options=["degrees", "radians"], default="degrees",
tooltip="Output unit for the FOV."),
],
outputs=[
io.Float.Output(display_name="fov"),
io.Float.Output(display_name="focal_pixels"),
],
)
@classmethod
def execute(cls, moge_geometry, axis, unit) -> io.NodeOutput:
K = moge_geometry.get("intrinsics") if isinstance(moge_geometry, dict) else None
if K is None:
raise ValueError("moge_geometry has no intrinsics (panorama geometry has none).")
if K.ndim == 3:
K = K[0]
# MoGe normalizes fx by width and fy by height; with cx=cy=0.5 the half-extent
# in normalized units is 0.5, so fov = 2*atan(0.5 / f) per axis (hypot for diagonal).
hx = 0.5 / float(K[0, 0].item())
hy = 0.5 / float(K[1, 1].item())
half_tan = {"horizontal": hx, "vertical": hy, "diagonal": math.hypot(hx, hy)}[axis]
fov_radians = 2.0 * math.atan(half_tan)
fov = fov_radians if unit == "radians" else math.degrees(fov_radians)
# Pixels are square here, so fy*H == fx*W is the single lens focal in pixels.
src = next((moge_geometry[k] for k in ("image", "points", "depth") if k in moge_geometry), None)
if src is None:
raise ValueError("moge_geometry has no image/points/depth to read the pixel height from.")
H = int(src.shape[1])
focal_pixels = float(K[1, 1].item()) * H
return io.NodeOutput(fov, focal_pixels)
class MoGeExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [LoadMoGeModel, MoGeInference, MoGePanoramaInference, MoGeRender, MoGePointMapToMesh, MoGeGeometryToFOV]
async def comfy_entrypoint() -> MoGeExtension:
return MoGeExtension()
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