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ChatServerProgram/src/main/java/ReadThread.java at main · bitscoder-dotcom/ChatServerProgram · GitHub
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bitscoder-dotcom
ChatServerProgram
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ReadThread.java
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main
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ChatServerProgram
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src
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main
/
java
/
ReadThread.java
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import
java
.
io
.
BufferedReader
;
import
java
.
io
.
IOException
;
import
java
.
io
.
InputStream
;
import
java
.
io
.
InputStreamReader
;
import
java
.
net
.
Socket
;
/*
This thread is responsible for reading server's input and printing it to the
console.
It runs in an infinite loop until the client disconnects from the server.
*/
public
class
ReadThread
extends
Thread
{
private
BufferedReader
reader
;
private
Socket
socket
;
private
ChatClient
client
;
public
ReadThread
(
Socket
socket
,
ChatClient
client
) {
this
.
socket
=
socket
;
this
.
client
=
client
;
try
{
InputStream
input
=
socket
.
getInputStream
();
reader
=
new
BufferedReader
(
new
InputStreamReader
(
input
));
}
catch
(
IOException
ex
) {
System
.
out
.
println
(
"Error getting input stream: "
+
ex
.
getMessage
());
ex
.
printStackTrace
();
}
}
public
void
run
() {
while
(
true
) {
try
{
String
response
=
reader
.
readLine
();
System
.
out
.
println
(
"
\n
"
+
response
);
//prints the username after displaying the server's message
if
(
client
.
getUserName
() !=
null
) {
System
.
out
.
println
(
"["
+
client
.
getUserName
() +
"]: "
);
}
}
catch
(
IOException
ex
) {
System
.
out
.
println
(
"Error reading from server: "
+
ex
.
getMessage
());
ex
.
printStackTrace
();
break
;
}
}
}
}
/*
This is a Java class called "ReadThread" that reads incoming messages from a
socket connection. It creates an input stream from the socket's input stream,
and wraps it in a BufferedReader for more efficient reading. The run method
reads lines from the input stream in a loop, and prints them to the console
along with the client's username, if it's available. If there's an IOException,
it will print the error message, and the loop will be broken.
*/
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