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392 lines (311 loc) · 12.4 KB
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"""
SuperDisplay Client
Receives and displays screen content from the server.
"""
import sys
import socket
import threading
import struct
import logging
from typing import Optional
import time
from PyQt6.QtWidgets import (
QApplication, QMessageBox, QDialog, QVBoxLayout,
QHBoxLayout, QLabel, QLineEdit, QPushButton, QSpinBox
)
from PyQt6.QtCore import QTimer, pyqtSignal, QObject, Qt
from client import VideoDecoder, DisplayWindow
from transport.base import InputEvent, unpack_frame_header, FRAME_HEADER_SIZE
# Setup logging
logging.basicConfig(
level=logging.INFO,
format="%(asctime)s [%(levelname)s] %(name)s: %(message)s"
)
logger = logging.getLogger(__name__)
class ClientSignals(QObject):
"""Signals for thread-safe UI updates"""
frame_received = pyqtSignal(object) # numpy array
status_update = pyqtSignal(str)
connection_lost = pyqtSignal()
class ConnectionDialog(QDialog):
"""对话框,用于输入服务器连接信息"""
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("连接到 SuperDisplay 服务器")
self.setModal(True)
self.setMinimumWidth(400)
# 存储用户输入
self.server_ip = "127.0.0.1" # 默认值
self.server_port = 28017 # 默认值
self._setup_ui()
def _setup_ui(self):
"""设置UI界面"""
layout = QVBoxLayout()
layout.setSpacing(15)
layout.setContentsMargins(20, 20, 20, 20)
# 标题
title_label = QLabel("请输入服务器连接信息")
title_label.setStyleSheet("font-size: 14px; font-weight: bold;")
layout.addWidget(title_label)
# IP地址输入
ip_layout = QHBoxLayout()
ip_label = QLabel("服务器IP:")
ip_label.setMinimumWidth(80)
self._ip_input = QLineEdit()
self._ip_input.setText(self.server_ip)
self._ip_input.setPlaceholderText("例如: 192.168.1.100")
ip_layout.addWidget(ip_label)
ip_layout.addWidget(self._ip_input)
layout.addLayout(ip_layout)
# 端口输入
port_layout = QHBoxLayout()
port_label = QLabel("端口:")
port_label.setMinimumWidth(80)
self._port_input = QSpinBox()
self._port_input.setRange(1, 65535)
self._port_input.setValue(self.server_port)
port_layout.addWidget(port_label)
port_layout.addWidget(self._port_input)
layout.addLayout(port_layout)
# 提示信息
hint_label = QLabel("提示: 请确保客户端和服务器在同一网络中")
hint_label.setStyleSheet("color: gray; font-size: 11px;")
layout.addWidget(hint_label)
# 按钮
button_layout = QHBoxLayout()
button_layout.addStretch()
self._cancel_btn = QPushButton("取消")
self._cancel_btn.clicked.connect(self.reject)
self._connect_btn = QPushButton("连接")
self._connect_btn.setDefault(True)
self._connect_btn.clicked.connect(self._on_connect)
self._connect_btn.setStyleSheet("""
QPushButton {
background-color: #0078D4;
color: white;
padding: 6px 20px;
border: none;
border-radius: 4px;
}
QPushButton:hover {
background-color: #005A9E;
}
""")
button_layout.addWidget(self._cancel_btn)
button_layout.addWidget(self._connect_btn)
layout.addLayout(button_layout)
self.setLayout(layout)
def _on_connect(self):
"""处理连接按钮点击"""
ip_text = self._ip_input.text().strip()
# 验证IP地址
if not ip_text:
QMessageBox.warning(self, "输入错误", "请输入服务器IP地址")
return
# 简单验证IP格式
parts = ip_text.split('.')
if len(parts) != 4:
QMessageBox.warning(self, "输入错误", "IP地址格式不正确")
return
try:
for part in parts:
num = int(part)
if num < 0 or num > 255:
raise ValueError()
except ValueError:
QMessageBox.warning(self, "输入错误", "IP地址格式不正确")
return
# 保存输入
self.server_ip = ip_text
self.server_port = self._port_input.value()
self.accept()
def get_connection_info(self):
"""获取连接信息"""
return self.server_ip, self.server_port
class SuperDisplayClient:
"""Client application for receiving screen content"""
def __init__(self, server_ip: str, server_port: int = 28017):
self._server_ip = server_ip
self._server_port = server_port
self._socket: Optional[socket.socket] = None
self._decoder = VideoDecoder()
self._display: Optional[DisplayWindow] = None
self._running = False
self._receive_thread: Optional[threading.Thread] = None
# Signals for thread-safe communication
self._signals = ClientSignals()
def connect(self) -> bool:
"""Connect to the server"""
try:
logger.info(f"Connecting to {self._server_ip}:{self._server_port}...")
# Create socket
self._socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self._socket.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, 1)
self._socket.setsockopt(socket.SOL_SOCKET, socket.SO_RCVBUF, 2 * 1024 * 1024) # 2MB buffer
self._socket.settimeout(10.0)
# Connect
self._socket.connect((self._server_ip, self._server_port))
logger.info("Connected to server")
# Open decoder
if not self._decoder.open():
logger.error("Failed to open decoder")
return False
logger.info(f"Decoder opened: {self._decoder.codec_name}")
self._running = True
return True
except Exception as e:
logger.error(f"Connection failed: {e}")
return False
def start_receiving(self):
"""Start receiving frames"""
self._receive_thread = threading.Thread(target=self._receive_loop, daemon=True)
self._receive_thread.start()
def _receive_loop(self):
"""Receive and decode frames"""
logger.info("Receive loop started")
frame_count = 0
last_log_time = time.time()
try:
while self._running:
# Receive frame header
header_data = self._recv_exact(FRAME_HEADER_SIZE)
if not header_data:
logger.warning("Connection closed by server")
break
# Unpack header
frame_size, is_keyframe = unpack_frame_header(header_data)
# Receive frame data
frame_data = self._recv_exact(frame_size)
if not frame_data:
logger.warning("Incomplete frame received")
break
# Decode frame
frames = list(self._decoder.decode_packet(frame_data, is_keyframe))
# Display frames
for frame in frames:
self._signals.frame_received.emit(frame)
frame_count += 1
# Log performance
now = time.time()
if now - last_log_time >= 5.0:
fps = frame_count / (now - last_log_time)
logger.info(f"Receiving at {fps:.1f} FPS (codec: {self._decoder.codec_name})")
frame_count = 0
last_log_time = now
except Exception as e:
logger.error(f"Receive error: {e}")
finally:
self._running = False
self._signals.connection_lost.emit()
logger.info("Receive loop stopped")
def _recv_exact(self, n: int) -> Optional[bytes]:
"""Receive exactly n bytes"""
if not self._socket:
return None
data = bytearray()
while len(data) < n:
try:
chunk = self._socket.recv(n - len(data))
if not chunk:
return None
data.extend(chunk)
except socket.timeout:
logger.debug("Receive timeout")
return None
except Exception as e:
logger.error(f"Receive error: {e}")
return None
return bytes(data)
def send_input_event(self, event: InputEvent):
"""Send input event to server"""
if not self._socket or not self._running:
return
try:
data = event.to_bytes()
self._socket.sendall(data)
except Exception as e:
logger.debug(f"Failed to send input event: {e}")
def disconnect(self):
"""Disconnect from server"""
self._running = False
if self._receive_thread:
self._receive_thread.join(timeout=2.0)
if self._socket:
try:
self._socket.close()
except:
pass
self._socket = None
self._decoder.close()
logger.info("Disconnected from server")
def set_display(self, display: DisplayWindow):
"""Set the display window"""
self._display = display
# Connect display signals to input sending
display.mouse_event.connect(self._on_mouse_event)
display.key_event.connect(self._on_key_event)
# Connect frame signal
self._signals.frame_received.connect(display.display_frame)
self._signals.status_update.connect(lambda msg: display.update_status(msg, 3000))
self._signals.connection_lost.connect(self._on_connection_lost)
def _on_mouse_event(self, action: int, button: int, x: float, y: float):
"""Handle mouse events from display"""
event = InputEvent(
event_type=2, # mouse
action=action,
x=x,
y=y,
pressure=1.0 if action == 0 else 0.0,
timestamp=int(time.time() * 1000)
)
self.send_input_event(event)
def _on_key_event(self, key: int, action: int):
"""Handle keyboard events from display"""
# For now, we'll skip keyboard events
# They would need proper key code mapping
pass
def _on_connection_lost(self):
"""Handle connection loss"""
if self._display:
self._display.update_status("Connection lost", 0)
def main():
"""Main entry point"""
app = QApplication(sys.argv)
# 显示连接对话框
dialog = ConnectionDialog()
if dialog.exec() != QDialog.DialogCode.Accepted:
# 用户取消连接
sys.exit(0)
# 获取用户输入的服务器信息
server_ip, server_port = dialog.get_connection_info()
logger.info(f"用户输入: 服务器 {server_ip}:{server_port}")
# Create display window
display = DisplayWindow(width=1920, height=1080)
display.show()
# Create client
client = SuperDisplayClient(server_ip, server_port)
client.set_display(display)
# Connect to server
display.update_status(f"正在连接 {server_ip}:{server_port}...", 0)
if not client.connect():
QMessageBox.critical(
display,
"连接失败",
f"无法连接到服务器 {server_ip}:{server_port}\n\n"
f"请检查:\n"
f"1. 服务器IP地址是否正确\n"
f"2. 服务器是否已启动\n"
f"3. 防火墙是否阻止了连接"
)
sys.exit(1)
display.update_status("连接成功!正在接收视频流...", 3000)
QTimer.singleShot(3000, display.hide_status)
# Start receiving
client.start_receiving()
# Cleanup on exit
def cleanup():
client.disconnect()
app.aboutToQuit.connect(cleanup)
sys.exit(app.exec())
if __name__ == "__main__":
main()
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