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sqlitebrowser/src/SelectItemsPopup.cpp at master · atriwidada/sqlitebrowser · GitHub
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/
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SelectItemsPopup.cpp
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SelectItemsPopup.cpp
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#
include
"
SelectItemsPopup.h
"
#
include
"
ui_SelectItemsPopup.h
"
#
include
<
QPushButton
>
SelectItemsPopup::SelectItemsPopup
(
const
std::vector<std::string>& available,
const
std::vector<std::string>& selected, QWidget* parent) :
QDialog(parent),
ui(
new
Ui::SelectItemsPopup)
{
ui->
setupUi
(
this
);
setWindowFlags
(Qt::Popup);
//
Load initial items
for
(
const
auto
& s : available)
{
if
(
std::find
(selected.
begin
(), selected.
end
(), s) == selected.
end
())
new
QListWidgetItem
(
QString::fromStdString
(s), ui->
listAvailable
);
}
for
(
const
auto
& s : selected)
new
QListWidgetItem
(
QString::fromStdString
(s), ui->
listSelected
);
}
SelectItemsPopup::~SelectItemsPopup
()
{
delete
ui;
}
std::vector<std::string>
SelectItemsPopup::selectedItems
()
const
{
std::vector<std::string> result;
for
(
int
i=
0
;i<ui->
listSelected
->
count
();i++)
result.
push_back
(ui->
listSelected
->
item
(i)->
text
().
toStdString
());
return
result;
}
void
SelectItemsPopup::selectItem
(
const
QModelIndex& idx)
{
//
Get currently selected iitem if none was provided
QListWidgetItem* item;
if
(idx.
isValid
())
item = ui->
listAvailable
->
item
(idx.
row
());
else
item = ui->
listAvailable
->
currentItem
();
if
(!item)
return
;
//
Add it to the selected items list
new
QListWidgetItem
(item->
text
(), ui->
listSelected
);
//
Remove it from available items list
delete
item;
}
void
SelectItemsPopup::unselectItem
(
const
QModelIndex& idx)
{
//
Get currently selected iitem if none was provided
QListWidgetItem* item;
if
(idx.
isValid
())
item = ui->
listSelected
->
item
(idx.
row
());
else
item = ui->
listSelected
->
currentItem
();
if
(!item)
return
;
//
Add it to the available items list
new
QListWidgetItem
(item->
text
(), ui->
listAvailable
);
//
Remove it from selected items list
delete
item;
}
void
SelectItemsPopup::resizeEvent
(QResizeEvent*)
{
//
We modify the shape of the dialog to add an arrow shaped edge. See the ascii art image below for details. The edges
//
are numbered, their order is the same as in the polygon definition.
/*
/3\
/ \
1---2 4--------5
| |
| |
7------------------6
*/
const
int
arrow_height = ui->
spacer
->
geometry
().
height
();
const
int
arrow_width = arrow_height *
3
;
const
int
arrow_position_div =
5
;
QPolygon poly;
poly <<
QPoint
(
rect
().
x
(),
rect
().
y
() + arrow_height)
<<
QPoint
(
rect
().
x
() +
rect
().
width
() / arrow_position_div - arrow_width /
2
,
rect
().
y
() + arrow_height)
<<
QPoint
(
rect
().
x
() +
rect
().
width
() / arrow_position_div,
rect
().
y
())
<<
QPoint
(
rect
().
x
() +
rect
().
width
() / arrow_position_div + arrow_width /
2
,
rect
().
y
() + arrow_height)
<<
QPoint
(
rect
().
x
() +
rect
().
width
(),
rect
().
y
() + arrow_height)
<<
QPoint
(
rect
().
x
() +
rect
().
width
(),
rect
().
y
() +
rect
().
height
())
<<
QPoint
(
rect
().
x
(),
rect
().
y
() +
rect
().
height
());
setMask
(
QRegion
(poly));
}
void
SelectItemsPopup::buttonBoxClicked
(QAbstractButton* button)
{
if
(button == ui->
buttonBox
->
button
(QDialogButtonBox::Apply))
accept
();
}
void
SelectItemsPopup::moveItemUp
()
{
moveCurrentItem
(
false
);
}
void
SelectItemsPopup::moveItemDown
()
{
moveCurrentItem
(
true
);
}
void
SelectItemsPopup::moveCurrentItem
(
bool
down)
{
//
Get current row number and calculate row number after the movement. Check the values
int
currentRow = ui->
listSelected
->
currentRow
();
if
(currentRow == -
1
)
return
;
int
newRow = currentRow + (down ?
1
: -
1
);
if
(newRow <
0
)
return
;
if
(newRow >= ui->
listSelected
->
count
())
return
;
//
Swap items
ui->
listSelected
->
insertItem
(newRow, ui->
listSelected
->
takeItem
(currentRow));
//
Select old item at new position
ui->
listSelected
->
setCurrentRow
(newRow);
}
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