Maybe add some easier way to detected moving directions in order to add animations for them. · Issue #2 · atil/fpscontroller · GitHub
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Maybe add some easier way to detected moving directions in order to add animations for them.  #2

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@ZayNepz

Checking currentMoveSpeed does work but not for everything. It does not help detecting when moving backwards. Or moving sideways.

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  1. atil commented on Jun 25, 2023

    @atil
    Owner

    Do you mean the gameObject's resultant moving direction in this frame? If so, there's _velocity that would provide this information.

    Or do you need something else?

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