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workspace_responsive.go
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workspace_responsive.go
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package
tideui
// ResponsivePolicy interprets panels' generalized fallback rules and role
// defaults to produce a layout that fits a given width. It is stateless apart
// from the caller-owned threshold memory, which supplies hysteresis so a
// workspace does not flicker between layouts around a breakpoint.
type
ResponsivePolicy
struct
{
// Enabled turns semantic reflow on. When false the tree is returned as-is.
Enabled
bool
// Hysteresis is the extra width required to leave a collapsed state once
// entered, in columns. Zero uses 2.
Hysteresis
int
}
type
responsiveAction
struct
{
id
string
mode
FallbackMode
with
string
target
string
below
int
explicit
bool
}
// Apply returns a reflowed copy of root for width, along with the panels it
// hid and the panels it reduced to a collapsed header. The state map records
// the threshold currently active per panel and is updated in place.
func
(
p
ResponsivePolicy
)
Apply
(
root
LayoutNode
,
width
int
,
panels
map
[
string
]
*
Panel
,
order
[]
string
,
state
map
[
string
]
int
) (
LayoutNode
,
map
[
string
]
bool
,
map
[
string
]
bool
) {
hidden
:=
map
[
string
]
bool
{}
collapsed
:=
map
[
string
]
bool
{}
if
root
==
nil
||
width
<=
0
||
len
(
panels
)
==
0
{
return
root
,
hidden
,
collapsed
}
hysteresis
:=
p
.
Hysteresis
if
hysteresis
<=
0
{
hysteresis
=
2
}
primary
:=
primaryPanelID
(
panels
,
order
)
var
actions
[]
responsiveAction
for
_
,
id
:=
range
order
{
panel
:=
panels
[
id
]
if
panel
==
nil
{
continue
}
action
,
ok
:=
selectFallback
(
panel
,
width
,
primary
,
state
,
hysteresis
)
if
!
ok
{
delete
(
state
,
id
)
continue
}
state
[
id
]
=
action
.
below
actions
=
append
(
actions
,
action
)
}
tree
:=
CloneLayout
(
root
)
// Hides first, so later moves never target a removed panel.
for
_
,
action
:=
range
actions
{
if
action
.
mode
==
FallbackHide
{
if
panel
:=
panels
[
action
.
id
];
panel
!=
nil
&&
!
panel
.
CanHide
() {
continue
}
if
next
,
removed
:=
RemovePanel
(
tree
,
action
.
id
);
removed
{
tree
=
next
hidden
[
action
.
id
]
=
true
}
}
}
for
_
,
action
:=
range
actions
{
if
hidden
[
action
.
id
]
||
!
LayoutContainsPanel
(
tree
,
action
.
id
) {
continue
}
switch
action
.
mode
{
case
FallbackStack
:
if
action
.
with
==
""
||
action
.
with
==
action
.
id
{
continue
}
if
!
LayoutContainsPanel
(
tree
,
action
.
with
) {
continue
}
tree
=
MovePanel
(
tree
,
action
.
id
,
action
.
with
,
DockCenter
)
case
FallbackMoveBelow
:
if
action
.
target
==
""
||
action
.
target
==
action
.
id
{
continue
}
if
!
LayoutContainsPanel
(
tree
,
action
.
target
) {
continue
}
tree
=
MovePanel
(
tree
,
action
.
id
,
action
.
target
,
DockBelow
)
case
FallbackMoveRight
:
if
action
.
target
==
""
||
action
.
target
==
action
.
id
{
continue
}
if
!
LayoutContainsPanel
(
tree
,
action
.
target
) {
continue
}
tree
=
MovePanel
(
tree
,
action
.
id
,
action
.
target
,
DockRight
)
case
FallbackCollapse
:
if
panel
:=
panels
[
action
.
id
];
panel
!=
nil
&&
!
panel
.
CanHide
() {
continue
}
collapsed
[
action
.
id
]
=
true
}
}
return
NormalizeLayout
(
tree
),
hidden
,
collapsed
}
// selectFallback chooses the most severe applicable rule for a panel. Explicit
// rules win over role defaults; among applicable rules the narrowest threshold
// (the most severe) wins. Hysteresis keeps the previously chosen threshold
// active until the workspace widens past it.
func
selectFallback
(
panel
*
Panel
,
width
int
,
primary
string
,
state
map
[
string
]
int
,
hysteresis
int
) (
responsiveAction
,
bool
) {
active
:=
state
[
panel
.
id
]
match
:=
func
(
below
int
)
bool
{
if
width
<
below
{
return
true
}
return
active
==
below
&&
width
<
below
+
hysteresis
}
best
:=
responsiveAction
{}
found
:=
false
for
_
,
fb
:=
range
panel
.
fallbacks
{
if
fb
.
Below
<=
0
||
!
match
(
fb
.
Below
) {
continue
}
if
!
found
||
fb
.
Below
<
best
.
below
{
best
=
responsiveAction
{
id
:
panel
.
id
,
mode
:
fb
.
Mode
,
with
:
fb
.
With
,
target
:
fb
.
Target
,
below
:
fb
.
Below
,
explicit
:
true
}
found
=
true
}
}
if
found
{
return
best
,
true
}
if
def
,
ok
:=
defaultFallback
(
panel
,
primary
);
ok
&&
match
(
def
.
below
) {
return
def
,
true
}
return
responsiveAction
{},
false
}
// defaultFallback derives a gentle rule from a panel's role for applications
// that do not declare their own ladders.
func
defaultFallback
(
panel
*
Panel
,
primary
string
) (
responsiveAction
,
bool
) {
action
:=
responsiveAction
{
id
:
panel
.
id
,
explicit
:
false
}
switch
panel
.
role
{
case
RoleOptional
:
action
.
mode
,
action
.
below
=
FallbackHide
,
80
case
RoleTelemetry
:
action
.
mode
,
action
.
below
=
FallbackHide
,
70
case
RoleNavigation
:
action
.
mode
,
action
.
below
=
FallbackCollapse
,
60
case
RoleSecondary
:
action
.
mode
,
action
.
below
=
FallbackCollapse
,
45
case
RoleInspector
:
if
primary
==
""
||
primary
==
panel
.
id
{
return
responsiveAction
{},
false
}
action
.
mode
,
action
.
target
,
action
.
below
=
FallbackMoveBelow
,
primary
,
100
default
:
return
responsiveAction
{},
false
}
return
action
,
true
}
func
primaryPanelID
(
panels
map
[
string
]
*
Panel
,
order
[]
string
)
string
{
for
_
,
id
:=
range
order
{
if
panel
:=
panels
[
id
];
panel
!=
nil
&&
panel
.
role
==
RolePrimary
{
return
id
}
}
return
""
}
// ResponsiveWidth returns the width at which a panel's most severe explicit
// rule triggers, or 0 when it has none. Used by tests and diagnostics.
func
ResponsiveWidth
(
panel
*
Panel
)
int
{
best
:=
0
for
_
,
fb
:=
range
panel
.
fallbacks
{
if
best
==
0
||
fb
.
Below
<
best
{
best
=
fb
.
Below
}
}
return
best
}
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